Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

The Bridge of Webs



The Bridge of Webs The Bridge of Webs

The Bridge of Webs

Type: Agenda
Encounter Set: Weaver of the Cosmos
Doom Threshold: 7*
*This agenda gets +2[per investigator] doom threshold.
Forced – When this agenda advances: Do not remove doom from locations in play.
There is no air in this interdimensional space. Even in the bleak pits of the Underworld, you sensed cold wind coiling through the depths or warm, noxious gas rising from the Sea of Pitch. But here, there is nothing: no air, no atmosphere, no life whatsoever, save for you and the spiders whose work nears completion.
Just as you are contemplating how anything can exist at all in this awful world between worlds, you hear a sound like the stretching and tearing of fabric. Then a rush of billowing air erupts all around you, filling the vastness of the realm like dust in a vacuum. This wind must be coming from somewhere, and that can only mean one thing: Worlds are starting to merge.
Shuffle the encounter discard pile into the encounter deck.
This vast expanse of space is a bridge between the Dreamlands and reality, woven by a terrible spider creature that is the cause of all of the distortions you have experienced thus far. If you don’t find a way to stop it from completing the bridge, it will open the way for these horrors to enter the waking world.
Quantity: 1
Number: 334
Illustrator: Cristi Balanescu
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


0 Comments