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Weaver of the Cosmos


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Type: Enemy
Encounter Set: Weaver of the Cosmos
Fight:
Health:
Evade:
Damage:
Horror:
Massive.
Forced – When Atlach-Nacha leaves a location: If there are no investigators at that location, place 1 doom there. Otherwise, it attacks each investigator at that location.
Forced – After you evade Atlach-Nacha: Instead of exhausting it, choose an investigator at your location. It cannot attack the chosen investigator this round.
Quantity: 1
Number: 346a
Illustrator: Helge C. Balzer
A Trail of Twists
A Trail of Twists
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A Trail of Twists

Type: Agenda
Encounter Set: Weaver of the Cosmos
Doom Threshold: 9*
*This agenda gets +2[per investigator] doom threshold.
Forced – When this agenda advances: Do not remove doom from locations in play.
A light flashes in the distance, beyond strands of ethereal webbing: an explosion thousands of light‑years away. Radiant light ripples throughout the web-bridge. The silken threads reflect the luminescence of a shattered nebula. A brilliant shine burns your pupils. When the glow finally dims, the bridge is resplendent with cosmic energy. It is almost over now. Soon the bridge will connect the two worlds, and there will be nothing left but Atlach-Nacha and its horde.
Shuffle the encounter discard pile into the encounter deck.
In this void between realities, there can be no hope or joy. Just the ceaseless toiling of spiders performing their great work, closer and closer to completion with each passing moment.
Quantity: 1
Number: 335
Illustrator: Cristi Balanescu
Caught in a Web
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Caught in a Web

Type: Treachery
Encounter Set: Weaver of the Cosmos
Hazard.
Revelation – Put Caught in a Web into play in your threat area.
You get –1 [Agility] and cannot take more than one move action each round.
[Action]: Test [Combat] (3). If you succeed, discard Caught in a Web.
Quantity: 3
Number: 353
Illustrator: Robert Laskey
Dream Parasite
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Dream Parasite

Type: Skill
Class: Survivor
Level: 0
Wild: 2
Curse.
Bonded (Nightmare Bauble).
While Dream Parasite is in your hand, you must commit it to the next skill test you perform, if able.
This skill's icons subtract from your skill value instead of adding to it.
If this skill test fails, take 1 damage and 1 horror.
Quantity: 3
Number: 331
Illustrator: McLean Kendree
Endless Weaving
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Endless Weaving

Type: Treachery
Encounter Set: Weaver of the Cosmos
Scheme.
Revelation – Choose a Spider enemy in play. If it is engaged with an investigator, it makes an immediate attack, along with each of its swarm/host cards. Otherwise, place 1 doom on its location. If there are no Spider enemies in play, search the encounter deck and discard pile for a Spider enemy and draw it. Shuffle the encounter deck.
Quantity: 3
Number: 354
Illustrator: Adam S. Doyle
Abigail Foreman
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Abigail Foreman

Type: Asset
Class: Seeker
Cost: 3
Level: 4
Wild: 0
Health: 1
Sanity: 2
Slot: Ally
Ally. Miskatonic.
[Free]: Attach a Tome asset in your play area to Abigail Foreman, or switch a Tome asset in your play area with an attached asset. The asset attached to her takes up no hand slots. (Limit 1 attached asset.)
[Reaction] After you resolve an [Action] ability on the attached Tome asset, exhaust Abigail Foreman: Resolve its effects again.
Quantity: 2
Number: 324
Illustrator: Andreia Ugrai
Joey “The Rat” Vigil
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Joey “The Rat” Vigil

Type: Asset
Class: Rogue
Cost: 2
Level: 3
Wild: 0
Health: 3
Sanity: 2
Slot: Ally
Ally. Criminal.
[Free] Spend 1 resource: Choose an Item asset from your hand and play it (paying its cost).
[Free] Discard an Item asset from play: Gain 2 resources.
Quantity: 2
Number: 326
Illustrator: Tiziano Baracchi
Shining Trapezohedron
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Shining Trapezohedron

Type: Asset
Class: Mystic
Cost: 1
Level: 4
Wild: 0
Slot: Accessory
Item. Relic.
[Reaction] When you would pay the cost of a Spell card, exhaust Shining Trapezohedron: Instead, test [Willpower] (X), where X is that card’s resource cost. If you succeed, its resource cost is considered paid. If you fail, cancel the playing of that card without paying any of its costs (including its action cost). For the remainder of the round, you cannot play copies of that card.
Quantity: 2
Number: 329
Illustrator: David Demaret
Journey Across the Bridge
Journey Across the Bridge
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Journey Across the Bridge

Type: Act
Encounter Set: Weaver of the Cosmos
Clue Threshold: 3
Each location is connected to each location above and below it.
Objective – If each investigator is at the bottommost location, they may spend the requisite number of clues, as a group, to advance.
Read Scenario Interlude: The Spider Queen in the Campaign Guide. Then, advance to Act 2a—“The Weaver of the Cosmos.”
You realize now that you are no longer in the Dreamlands or the waking world, but somewhere else entirely: a stygian void wherein dwells the Weaver of the Cosmos. It is not just your world at stake, but the Dreamlands as well.
Quantity: 1
Number: 337a
Illustrator: Cristi Balanescu
Legs of Atlach-Nacha
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Legs of Atlach-Nacha

Type: Enemy
Encounter Set: Weaver of the Cosmos
Fight: X
Health: 3
Evade: 3
Damage: 1
Horror: 1
Victory: 1
Ancient One. Spider. Elite.
Massive. This enemy cannot make attacks of opportunity.
X is the shroud value of this enemy’s location.
Forced – When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.
Victory 0.
Quantity: 1
Number: 347
Illustrator: Helge C. Balzer
Legs of Atlach-Nacha
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Legs of Atlach-Nacha

Type: Enemy
Encounter Set: Weaver of the Cosmos
Fight: X
Health: 3
Evade: 3
Damage: 1
Horror: 1
Victory: 1
Ancient One. Spider. Elite.
Massive. This enemy cannot make attacks of opportunity.
X is the shroud value of this enemy’s location.
Forced – When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.
Victory 0.
Quantity: 1
Number: 348
Illustrator: Helge C. Balzer
Legs of Atlach-Nacha
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0 Comments

Legs of Atlach-Nacha

Type: Enemy
Encounter Set: Weaver of the Cosmos
Fight: X
Health: 3
Evade: 3
Damage: 1
Horror: 1
Victory: 1
Ancient One. Spider. Elite.
Massive. This enemy cannot make attacks of opportunity.
X is the shroud value of this enemy’s location.
Forced – When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.
Victory 0.
Quantity: 1
Number: 349
Illustrator: Helge C. Balzer
Legs of Atlach-Nacha
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0 Comments

Legs of Atlach-Nacha

Type: Enemy
Encounter Set: Weaver of the Cosmos
Fight: X
Health: 3
Evade: 3
Damage: 1
Horror: 1
Victory: 1
Ancient One. Spider. Elite.
Massive. This enemy cannot make attacks of opportunity.
X is the shroud value of this enemy’s location.
Forced – When you would evade this enemy: Instead of exhausting it, choose an investigator at your location. This enemy cannot attack the chosen investigator this round.
Victory 0.
Quantity: 1
Number: 350
Illustrator: Helge C. Balzer
Mind’s Eye
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Mind’s Eye

Type: Asset
Class: Mystic
Cost: 3
Level: 2
Wild: 0
Slot: Arcane Arcane
Ritual.
Myriad. Uses (3 secrets).
[Reaction] When you would test your [Intellect], [Combat], or [Agility], spend 1 secrets: Test your [Willpower] instead.
[Free] Discard a copy of Mind’s Eye from your hand: Place 2 secrets on this copy of Mind’s Eye.
Quantity: 3
Number: 328
Illustrator: Pavel Kolomeyets
Nightmare Bauble
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Nightmare Bauble

Type: Asset
Class: Survivor
Cost: 1
Level: 3
Wild: 1
Slot: Accessory
Item. Charm. Cursed.
Limit 1 per deck.
Forced – After Nightmare Bauble enters play: Search your bonded cards for 3 copies of Dream Parasite and attach them to Nightmare Bauble. When Nightmare Bauble leaves play, remove each attached Dream Parasite from the game.
[Reaction] When you reveal an [Auto-fail] chaos token, shuffle an attached Dream Parasite into your deck: Cancel that chaos token.
Quantity: 1
Number: 330
Illustrator: Ethan Patrick Harris
Realities Interwoven
Realities Interwoven
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Realities Interwoven

Type: Agenda
Encounter Set: Weaver of the Cosmos
Doom Threshold: 11*
*This agenda gets +2[per investigator] doom threshold.
There is a sudden rush of air and a snapping sound, like a thousand bones popping into place at once. The webs surrounding you all flicker with untold power, the air currents shifting back and forth to the same steady rhythm. At the far end of the void, the sun’s light shines through—a literal light at the end of the tunnel that is Atlach-Nacha’s realm. You watch with dread as the spiders infesting this place scurry, one by one, toward the light.
(->R2)
In the distance, untold horizons away, stars glimmer and burn with the power of countless other worlds. The shimmering strands of web all around you pulse with the same light.
Quantity: 1
Number: 336
Illustrator: Cristi Balanescu
Sawed-Off Shotgun
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Sawed-Off Shotgun

Type: Asset
Class: Rogue
Cost: 3
Level: 5
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm. Illicit.
Uses (2 ammo).
[Action] Spend 1 ammo: Fight. Instead of its standard damage, this attack deals 1 damage for each point you succeed by (to a minimum of 1, to a maximum of 6). If you fail and would damage another investigator, this attack deals 1 damage for each point you fail by (to a minimum of 1, to a maximum of 6).
Quantity: 2
Number: 327
Illustrator: Stephen Somers
Scavenging
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Scavenging

Type: Asset
Class: Survivor
Cost: 1
Level: 2
Wild: 0
Talent.
[Reaction] After you successfully investigate by 2 or more, exhaust Scavenging: Choose an Item card in your discard pile and either add it to your hand or play it (paying its cost).
Quantity: 2
Number: 332
Illustrator: Derk Venneman
Spiritual Resolve
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Spiritual Resolve

Type: Asset
Class: Guardian
Cost: 3
Level: 5
Wild: 0
Health: 3
Sanity: 3
Slot: 1 Arcane
Ritual.
Myriad.
[Free] Discard a copy of Spiritual Resolve from your hand: Heal all damage and horror from this copy of Spiritual Resolve.
Quantity: 3
Number: 323
Illustrator: Felipe Gaona
The Bridge of Webs
The Bridge of Webs
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The Bridge of Webs

Type: Agenda
Encounter Set: Weaver of the Cosmos
Doom Threshold: 7*
*This agenda gets +2[per investigator] doom threshold.
Forced – When this agenda advances: Do not remove doom from locations in play.
There is no air in this interdimensional space. Even in the bleak pits of the Underworld, you sensed cold wind coiling through the depths or warm, noxious gas rising from the Sea of Pitch. But here, there is nothing: no air, no atmosphere, no life whatsoever, save for you and the spiders whose work nears completion.
Just as you are contemplating how anything can exist at all in this awful world between worlds, you hear a sound like the stretching and tearing of fabric. Then a rush of billowing air erupts all around you, filling the vastness of the realm like dust in a vacuum. This wind must be coming from somewhere, and that can only mean one thing: Worlds are starting to merge.
Shuffle the encounter discard pile into the encounter deck.
This vast expanse of space is a bridge between the Dreamlands and reality, woven by a terrible spider creature that is the cause of all of the distortions you have experienced thus far. If you don’t find a way to stop it from completing the bridge, it will open the way for these horrors to enter the waking world.
Quantity: 1
Number: 334
Illustrator: Cristi Balanescu
The Eye of Truth
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The Eye of Truth

Type: Skill
Class: Seeker
Level: 5
Wild: 4
Spell. Practiced.
If this skill test is on a treachery and the test is successful, add that treachery to the victory display and attach The Eye of Truth to it.
While attached, The Eye of Truth contributes its skill icons to all tests on copies of the attached treachery.
It’s always watching you.
Quantity: 2
Number: 325
Illustrator: Adam S. Doyle
The Great Web
The Great Web
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The Great Web

Type: Location
Encounter Set: Weaver of the Cosmos
Otherworld. Extradimensional.
Forced – After this location is revealed: Place 1 doom on it.
Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.
Quantity: 3
Number: 340
Illustrator: Nele Diel
The Great Web
The Great Web
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The Great Web

Type: Location
Encounter Set: Weaver of the Cosmos
Otherworld. Extradimensional.
Forced – After you enter this location: Test [Willpower] (3). If you fail, you must either choose and discard 1 card from your hand for each point you failed by, or place 1 doom on this location.
Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.
Quantity: 2
Number: 341
Illustrator: Nele Diel
The Great Web
The Great Web
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0 Comments

The Great Web

Type: Location
Encounter Set: Weaver of the Cosmos
Otherworld. Extradimensional.
Forced – When the investigation phase ends, if there is at least 1 investigator at this location: Place 1 doom on this location.
Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.
Quantity: 3
Number: 342
Illustrator: Nele Diel
The Great Web
The Great Web
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0 Comments

The Great Web

Type: Location
Encounter Set: Weaver of the Cosmos
Otherworld. Extradimensional.
Forced – After you enter this location: Test [Agility] (3). If you fail, you must either lose 1 action for each point you failed by, or place 1 doom on this location.
Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.
Quantity: 2
Number: 343
Illustrator: Nele Diel
The Great Web
The Great Web
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0 Comments

The Great Web

Type: Location
Encounter Set: Weaver of the Cosmos
Otherworld. Extradimensional.
[Action] If it is not act 1, and there are 1[per investigator] or fewer clues on this location: Move. Move to the location directly across from this location.
Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.
Quantity: 2
Number: 344
Illustrator: Nele Diel
The Great Web
The Great Web
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0 Comments

The Great Web

Type: Location
Encounter Set: Weaver of the Cosmos
Otherworld. Extradimensional.
As an additional cost to investigate this location, you must either spend 1 action or place 1 doom on this location.
Long, scintillating strands of gossamery web fill the endless pit below the Sea of Pitch. The great work of the spiders is nearly complete.
Quantity: 3
Number: 345
Illustrator: Nele Diel
The Scheme’s Demise
The Scheme’s Demise
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The Scheme’s Demise

Type: Act
Encounter Set: Weaver of the Cosmos
Clue Threshold: –
[Action] Spend 1 clue: Deal 3 damage to an Ancient One enemy at your location.
Forced – When the mythos phase begins: Reveal a random token from the chaos bag. If its modifier is negative, move Atlach-Nacha clockwise X times. X is the token’s negative modifier.
Objective – If Atlatch-Nacha is defeated, advance.
The creature thrashes about violently as its webbing is ripped apart. The shimmer fades from the bridge’s threads. In the distance, the cosmic array of lights winks out of existence, star by star. The spider’s pained screech is deafening. You’re not sure if it would be possible to kill a creature such as this, but you have done more harm to it in destroying its life’s work than you could have ever done with bullets and blades.
As the woven threads of spider silk unravel, this realm’s many suspended platforms of rock crumble and collapse into the endless aether below. You struggle to find something to stand on or grab hold of. Without the support of the web-bridge, the entire dimension collapses all around you.
With a final desperate screech that echoes throughout this world between worlds, Atlach-Nacha plunges into the eternal darkness below. You are quick to follow.
(->R1).
You are the last line of defense against the creatures that scheme to devour your world.
Quantity: 1
Number: 339
Illustrator: Cristi Balanescu
The Spinner in Darkness
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The Spinner in Darkness

Type: Treachery
Encounter Set: Weaver of the Cosmos
Power.
Revelation – Attach to the nearest Ancient One enemy.
Attached enemy gets +1 damage and +1 horror.
[Action]: Test any skill (5). If you succeed, discard The Spinner in Darkness.
Quantity: 2
Number: 352
Illustrator: Reiko Murakami
The Weaver of the Cosmos
The Weaver of the Cosmos
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The Weaver of the Cosmos

Type: Act
Encounter Set: Weaver of the Cosmos
Clue Threshold: –
[Action] Spend 1 clue: Deal 3 damage to an Ancient One enemy at your location.
Forced – At the start of the mythos phase: Reveal a random token from the chaos bag. If its modifier is negative, spin Atlach-Nacha clockwise X times. X is the token’s negative modifier.
Objective – When each Legs of Atlatch-Nacha is defeated, advance.
Having severed the wretched spider’s legs and unraveled the webs it stood on, you hoped that this would send the thing careening into the endless void below. But as it falls, more thin, jagged legs erupt from below its abdomen, and it grips onto a nearby platform, just barely catching itself. The horrible maw, which extends down the length of its worm‑like head, wrenches open. From it emerges a screech like a thousand nails on a chalkboard.
Flip Atlach-Nacha’s center card over, to its enemy side. Place her at the location with the most doom in it.
Atlach-Nacha is distracted by its mindless task. Now is your chance!
Quantity: 1
Number: 338
Illustrator: Cristi Balanescu