Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Entering the Dreamlands



Entering the Dreamlands Entering the Dreamlands

Entering the Dreamlands

Type: Act
Encounter Set: Beyond the Gates of Sleep
Clue Threshold: –
Do not draw cards from the encounter deck during the mythos phase.
Objective – If an investigator enters The Cavern of Flame, immediately advance.
At the center of the cavern is a pillar of flame flanked by two robed, bearded men. You recognize this scene from the writings of Virgil Gray. The priests, the cavern: it is all just as he described. Either you have ventured into the same dreamscape, or you are sharing in his delusions. “You must be tested,” one of the priests says enigmatically. “Your ordeal will be great, and thus, so too will be your trial.”
Each investigator loses all of their clues.
Put the set-aside Nasht and Kaman-Thah enemies into play in The Cavern of Flame.
Your slumber grows deeper. Add 1 [Skull] token to the chaos bag for the remainder of the campaign.
The door leading out of your initial dream takes you to a stone staircase. Thousands of different stairways join together here, forming an incomprehensible nexus of steps where worlds and stories join together. Where the stairs meet, they form a single spiraling pathway descending deeper into the land of dreams.
Quantity: 1
Number: 41
Illustrator: Julian Kok
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


0 Comments