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The Dream-Eaters
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Ancient Zoog
Type: Enemy
Encounter Set: Beyond the Gates of Sleep
Fight: 3
Health: 3
Evade: 3
Damage: 1
Horror: 1
Creature. Zoog. Elite.
Spawn – Any Enchanted Woods location (unrevealed, if able).
Aloof.
Forced – At the start of the enemy phase, if Ancient Zoog is ready: Add 1 swarm card to each swarming Zoog enemy in play.
Aloof.
Forced – At the start of the enemy phase, if Ancient Zoog is ready: Add 1 swarm card to each swarming Zoog enemy in play.
Quantity: 1
Number: 61
Illustrator: Felicia Cano






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Astounding Revelation
Type: Event
Class: Seeker
Cost: –
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Research.
Myriad.
Astounding Revelation cannot be played.
[Reaction] When you search your deck and Astounding Revelation is among the searched cards, discard it: Either gain 2 resources or place 1 secret on an asset you control. (Max one Research ability per search.)
Astounding Revelation cannot be played.
[Reaction] When you search your deck and Astounding Revelation is among the searched cards, discard it: Either gain 2 resources or place 1 secret on an asset you control. (Max one Research ability per search.)
Quantity: 3
Number: 23
Illustrator: Aleksander Karcz







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Base of the Steps
Type: Location
Encounter Set: Beyond the Gates of Sleep
Steps. Woods.
You cannot enter the Base of the Steps unless all of the clues on the Seven Hundred Steps have been discovered.
Forced – After you enter the Base of the Steps, if you have at least 1 card in your hand: Test [Willpower] (X). X is the number of cards in your hand (after committing cards to this test). If you fail, for each card in your hand, you must either take 1 horror or discard that card.
Eventually, the steps give way to loamy soil. Coiling up the bottom few steps is a bed of glowing fungi whose shapes defy natural convention.
Quantity: 1
Number: 48
Illustrator: Jason Caffoe







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Basement Door
Type: Location
Encounter Set: Waking Nightmare
St. Mary’s. Basement.
[Action]: Test [Willpower] (3). If you succeed, discover 1 clue at this location. If you fail, take 1 horror.
Forced – After the last remaining clue is discovered from Morgue: Make an infestation test.
Forced – After the last remaining clue is discovered from Morgue: Make an infestation test.
One of several unmarked wooden doors in the cold, musty basement of St. Mary’s Hospital.
Quantity: 1
Number: 75
Illustrator: Yoann Boissonnet







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Basement Door
Type: Location
Encounter Set: Waking Nightmare
St. Mary’s. Basement.
[Action] [Action]: Choose an investigator at your location and test [Intellect] (4). If you succeed, heal 3 damage from that investigator. If you fail, deal 1 damage to that investigator.
One of several unmarked wooden doors in the cold, musty basement of St. Mary’s Hospital.
Quantity: 1
Number: 76
Illustrator: Yoann Boissonnet







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Basement Door
Type: Location
Encounter Set: Waking Nightmare
St. Mary’s. Basement.
[Action]: Parley. Test [Willpower] (2). If you succeed, test [Intellect] (2). If you succeed, investigators at this location may spend 1[per investigator] clues as a group to give control of the set-aside Randolph Carter asset to an investigator at this location.
One of several unmarked wooden doors in the cold, musty basement of St. Mary’s Hospital.
Quantity: 1
Number: 77
Illustrator: Yoann Boissonnet







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Beyond the Gates of Sleep
Type: Scenario
Encounter Set: Beyond the Gates of Sleep
[Skull] : –X. X is half the number of cards in your hand (rounded up).
[Cultist]: –X. X is the number of revealed Enchanted Woods locations.
[Tablet]: –2. If you fail and this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.
[Cultist]: –X. X is the number of revealed Enchanted Woods locations.
[Tablet]: –2. If you fail and this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.
[Skull] : –X. X is the number of cards in your hand.
[Cultist]: –X. X is the number of revealed Woods locations.
[Tablet]: –2. If this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.
[Cultist]: –X. X is the number of revealed Woods locations.
[Tablet]: –2. If this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.
Quantity: 1
Number: 39a
Illustrator: —————






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Bloodlust
Type: Treachery
Madness.
Bonded (The Hungering Blade).
Revelation – Remove 2 offerings from The Hungering Blade to attach Bloodlust to it. If you cannot, take 1 horror and shuffle Bloodlust back into your deck.
[Free] While attacking with The Hungering Blade, shuffle Bloodlust into your deck: You deal +1 damage for this attack. (Max once per attack.)
Revelation – Remove 2 offerings from The Hungering Blade to attach Bloodlust to it. If you cannot, take 1 horror and shuffle Bloodlust back into your deck.
[Free] While attacking with The Hungering Blade, shuffle Bloodlust into your deck: You deal +1 damage for this attack. (Max once per attack.)
Quantity: 3
Number: 19
Illustrator: Patrick McEvoy






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Bounty Contracts
Type: Asset
Class: Neutral
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Job.
Permanent. Tony Morgan deck only. Uses (6 bounties).
[Reaction] After an enemy enters play: Move 1–3 bounties from Bounty Contracts to that enemy, to a maximum of that enemy’s health.
Forced – After you defeat an enemy with 1 or more bounties on it: Move its bounties to your resource pool, as resources.
[Reaction] After an enemy enters play: Move 1–3 bounties from Bounty Contracts to that enemy, to a maximum of that enemy’s health.
Forced – After you defeat an enemy with 1 or more bounties on it: Move its bounties to your resource pool, as resources.
Quantity: 1
Number: 10
Illustrator: Matt Bradbury







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Containing the Outbreak
Type: Act
Encounter Set: Waking Nightmare
Clue Threshold: –
Each infested location gains: “[Action]: Test [Willpower] (X) to attempt to seal the rift. X is this location’s shroud. Investigators at this location may spend 1[per investigator] clues, as a group, to automatically succeed. If you succeed, replace the damage token on this location with a horror token. For the remainder of the game, this location cannot become infested.”
Objective – If there are no infested locations in play, advance.
Objective – If there are no infested locations in play, advance.
With the final rift sealed, the infestation ceases, and the hospital returns to normal. “Good work,” Randolph says. “Still, I believe this matter warrants further investigation. We do not know what caused this to happen.” You remind him that there is also the matter of your companions, who still refuse to wake. “Yes, of course—that too. Come, let us go somewhere private where we can discuss what our next step should be. Sadly, I do not believe there is anything more we can do to aid your friends here.” You don’t know if Randolph means “here” as in “the hospital” or “here” as in “the waking world,” but either way, it does not bode well for your companions.
Check Campaign Log.
– If Dr. Maheswaran joined the investigation and she was in play when the scenario ended, (->R1).
– If Dr. Maheswaran joined the investigation and she was not in play when the scenario ended, (->R2).
– If Dr. Maheswaran stayed with her patients, (->R3).
Check Campaign Log.
– If Dr. Maheswaran joined the investigation and she was in play when the scenario ended, (->R1).
– If Dr. Maheswaran joined the investigation and she was not in play when the scenario ended, (->R2).
– If Dr. Maheswaran stayed with her patients, (->R3).
With the aid of Randolph Carter, you must attempt to close the rifts that have opened between the Dreamlands and the waking world.
Quantity: 1
Number: 69
Illustrator: Borja Pindado






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Corrupted Orderly
Type: Enemy
Encounter Set: Waking Nightmare
Fight: 2
Health: 2
Evade: 2
Damage: 1
Horror: 1
Humanoid. Staff. Spider.
Hunter.
Forced – When Corrupted Orderly is dealt 1 or more damage while at an infested location: Cancel 1 of that damage.
Forced – When Corrupted Orderly is dealt 1 or more damage while at an infested location: Cancel 1 of that damage.
Quantity: 2
Number: 82
Illustrator: Robert Laskey






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Corsair of Leng
Type: Enemy
Encounter Set: Corsairs
Fight: 2
Health: 4
Evade: 5
Damage: 1
Horror:
Humanoid. Monster.
Spawn – Nearest City or Surface location.
Alert.
Forced – After Corsair of Leng attacks via its alert keyword: It gets –3 evade for the remainder of the phase.
Alert.
Forced – After Corsair of Leng attacks via its alert keyword: It gets –3 evade for the remainder of the phase.
Quantity: 2
Number: 105
Illustrator: Marius Bota






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Crystallizer of Dreams
Type: Asset
Class: Rogue
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: Accessory
Item. Relic.
As an additional cost to put this card into play, you must search your bonded cards for 1 copy of Guardian of the Crystallizer and shuffle it into your deck.
[Reaction] After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.
[Reaction] After you play an event: Attach it facedown to Crystallizer of Dreams instead of discarding it (to a maximum of 5 attached events). Attached events may be committed to skill tests as if they were in your hand.
Quantity: 2
Number: 24
Illustrator: Ethan Patrick Harris






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Deeper Slumber
Type: Treachery
Encounter Set: Dreamer’s Curse
Curse.
Revelation – Put Deeper Slumber into play in your threat area.
Your maximum hand size is reduced by 3 and is checked after each time you draw 1 or more cards.
[Action] [Action]: Discard Deeper Slumber.
Your maximum hand size is reduced by 3 and is checked after each time you draw 1 or more cards.
[Action] [Action]: Discard Deeper Slumber.
Quantity: 2
Number: 95
Illustrator: Sacha Angel Diener






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Detached from Reality
Type: Treachery
Madness.
Revelation – If Dream-Gate (Wondrous Journey) is already in play, flip it over. Otherwise, search your bonded cards for Dream-Gate (Pointless Reality) location and put it into play. In either case, disengage from each enemy engaged with you and move to Dream-Gate.
Quantity: 1
Number: 14
Illustrator: Ethan Patrick Harris







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Dream-Gate
Type: Location
Dreamlands.
Bonded (Gate Box).
Dream-Gate is connected to each other revealed location, and vice versa. Enemies and investigators other than Luke Robinson cannot enter Dream-Gate.
Forced – At the end of the investigation phase: Set Dream-Gate aside, out of play. (If Luke Robinson is here, move him to any revealed location.)
Dream-Gate is connected to each other revealed location, and vice versa. Enemies and investigators other than Luke Robinson cannot enter Dream-Gate.
Forced – At the end of the investigation phase: Set Dream-Gate aside, out of play. (If Luke Robinson is here, move him to any revealed location.)
Bonded (Detached From Reality).
Forced – At the end of the investigation phase, discard Dream-Gate and move each investigator and enemy here to a connecting location. Each investigator who moved by this effect takes 2 horror.
[Reaction] After you successfully investigate Dream-Gate: Discard it and move each investigator and enemy here to a connecting location.
Forced – At the end of the investigation phase, discard Dream-Gate and move each investigator and enemy here to a connecting location. Each investigator who moved by this effect takes 2 horror.
[Reaction] After you successfully investigate Dream-Gate: Discard it and move each investigator and enemy here to a connecting location.
Quantity: 1
Number: 15a
Illustrator: Frej Agelii






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Dream-Gate
Type: Location
Dreamlands.
Bonded (Detached From Reality).
Enemies and investigators other than Luke Robinson cannot enter Dream-Gate.
[Reaction] After you successfully investigate Dream-Gate: Flip it.
Forced – At the end of the investigation phase: Set Dream-Gate aside, out of play. (If Luke Robinson is here, move him to any revealed location, and he takes 2 horror.)
Enemies and investigators other than Luke Robinson cannot enter Dream-Gate.
[Reaction] After you successfully investigate Dream-Gate: Flip it.
Forced – At the end of the investigation phase: Set Dream-Gate aside, out of play. (If Luke Robinson is here, move him to any revealed location, and he takes 2 horror.)
Quantity: 1
Number: 15b
Illustrator: Frej Agelii






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Dreamer’s Curse
Type: Treachery
Encounter Set: Dreamer’s Curse
Curse.
Revelation – Test [Willpower] (5). For each point you fail by, take 1 damage, to a maximum of 3 damage. For the purposes of counting icons committed to this skill test, [Intellect], [Combat], and [Agility] icons count as matching icons, and [Willpower] and ? icons count as 2 matching icons.
Quantity: 2
Number: 93
Illustrator: Tiziano Baracchi






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Dreamlands Eclipse
Type: Treachery
Encounter Set: Dreamlands
Power.
Revelation – Put Dreamlands Eclipse into play next to the agenda deck.
Forced – When you initiate an investigation: You must either take 1 horror, or your location gets +2 shroud for this investigation.
Forced – At the end of the round: Discard Dreamlands Eclipse.
Forced – When you initiate an investigation: You must either take 1 horror, or your location gets +2 shroud for this investigation.
Forced – At the end of the round: Discard Dreamlands Eclipse.
Quantity: 2
Number: 96
Illustrator: Jason Caffoe






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Easy Mark
Type: Event
Class: Rogue
Cost: 0
Level: 1
Willpower: 0
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Trick.
Myriad.
Gain 2 resources and draw 1 card.
[Reaction] After you play Easy Mark: Play another Easy Mark from your hand, at no cost.
Gain 2 resources and draw 1 card.
[Reaction] After you play Easy Mark: Play another Easy Mark from your hand, at no cost.
Quantity: 3
Number: 26
Illustrator: Matt Bradbury







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Emergency Room
Type: Location
Encounter Set: Waking Nightmare
St. Mary’s.
While you are in the Emergency Room, each of your skill tests gets +1 difficulty for each card committed to it.
You peek into the emergency ward and find several other rooms besides the one where your companions are being kept.
Quantity: 1
Number: 71
Illustrator: Yoann Boissonnet







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Enchanted Woods
Type: Location
Encounter Set: Beyond the Gates of Sleep
Woods.
As an additional cost for you to leave this location, you must choose and discard 1 card from your hand for each clue on this location.
Drawn deeper into the lush forest, you stray from the path...
Quantity: 1
Number: 50
Illustrator: Yoann Boissonnet







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Enchanted Woods
Type: Location
Encounter Set: Beyond the Gates of Sleep
Woods.
Forced – After a Zoog enemy with the swarming X keyword spawns at this location: Add 1 additional swarm card to it.
Drawn deeper into the lush forest, you stray from the path...
Quantity: 1
Number: 51
Illustrator: Yoann Boissonnet







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Enchanted Woods
Type: Location
Encounter Set: Beyond the Gates of Sleep
Woods.
Forced – After this location is revealed: Spawn the set-aside Laboring Gug at this location.
Drawn deeper into the lush forest, you stray from the path...
Quantity: 1
Number: 52
Illustrator: Yoann Boissonnet







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Enchanted Woods
Type: Location
Encounter Set: Beyond the Gates of Sleep
Woods.
While you are investigating this location, it gets +1 shroud for each card in your hand.
Drawn deeper into the lush forest, you stray from the path...
Quantity: 1
Number: 53
Illustrator: Yoann Boissonnet







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Enchanted Woods
Type: Location
Encounter Set: Beyond the Gates of Sleep
Woods.
Forced – After you enter this location: You must either take 2 horror or lose all of your remaining actions.
Drawn deeper into the lush forest, you stray from the path...
Quantity: 1
Number: 54
Illustrator: Yoann Boissonnet







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Enchanted Woods
Type: Location
Encounter Set: Beyond the Gates of Sleep
Woods.
Forced – When your turn begins, if you are at this location: Reveal a random token from the chaos bag. If you reveal a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] token, take 1 damage and lose 1 action.
Drawn deeper into the lush forest, you stray from the path...
Quantity: 1
Number: 55
Illustrator: Yoann Boissonnet







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Enchanted Woods
Type: Location
Encounter Set: Beyond the Gates of Sleep
Woods.
Forced – After you reveal this location: If you do not leave this location before the end of the round, place 1 doom on the current agenda.
Drawn deeper into the lush forest, you stray from the path...
Quantity: 1
Number: 56
Illustrator: Yoann Boissonnet







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Entering the Dreamlands
Type: Act
Encounter Set: Beyond the Gates of Sleep
Clue Threshold: –
Do not draw cards from the encounter deck during the mythos phase.
Objective – If an investigator enters The Cavern of Flame, immediately advance.
Objective – If an investigator enters The Cavern of Flame, immediately advance.
At the center of the cavern is a pillar of flame flanked by two robed, bearded men. You recognize this scene from the writings of Virgil Gray. The priests, the cavern: it is all just as he described. Either you have ventured into the same dreamscape, or you are sharing in his delusions. “You must be tested,” one of the priests says enigmatically. “Your ordeal will be great, and thus, so too will be your trial.”
Each investigator loses all of their clues.
Put the set-aside Nasht and Kaman-Thah enemies into play in The Cavern of Flame.
Your slumber grows deeper. Add 1 [Skull] token to the chaos bag for the remainder of the campaign.
Each investigator loses all of their clues.
Put the set-aside Nasht and Kaman-Thah enemies into play in The Cavern of Flame.
Your slumber grows deeper. Add 1 [Skull] token to the chaos bag for the remainder of the campaign.
The door leading out of your initial dream takes you to a stone staircase. Thousands of different stairways join together here, forming an incomprehensible nexus of steps where worlds and stories join together. Where the stairs meet, they form a single spiraling pathway descending deeper into the land of dreams.
Quantity: 1
Number: 41
Illustrator: Julian Kok







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Experimental Therapies Ward
Type: Location
Encounter Set: Waking Nightmare
St. Mary’s.
[Reaction] When you investigate Experimental Therapies Ward, take 1 horror: Experimental Therapies Ward gets –2 shroud for this investigation.
A sign over this hallway reads “Experimental Therapies.†You’re not sure what sorts of remedies the staff at St. Mary’s experiment with, and you’re not sure you want to know.
Quantity: 1
Number: 72
Illustrator: Yoann Boissonnet