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Lost in Time and Space


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Act 1 – Out of this World
Act 1 – Out of this World
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Act 1 – Out of this World

Type: Act
Encounter Set: Lost in Time and Space
Clue Threshold: 2󲆃
[Action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its ‘revelation’ ability.
A light shimmers in the distance, and you head toward it to investigate. The wispy light drifts away from you, floating through the realm’s strange gateways, ascending looping staircases, and crossing through barriers you dared not cross earlier. With little chance of finding the nexus on your own, you follow the light, hoping it is guiding you in the right direction.
Put the set-aside The Edge of the Universe location into play.
Somehow, you must find your way across this alien landscape in order to find the nexus that was described in Old Whateley’s tome.
Quantity: 1
Number: 316
Illustrator: Ethan Patrick Harris
Act 2 – Into the Beyond
Act 2 – Into the Beyond
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Act 2 – Into the Beyond

Type: Act
Encounter Set: Lost in Time and Space
Clue Threshold: –
[Action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its ‘revelation’ ability.
Objective – If an investigator enters The Edge of the Universe, advance.
You reach an impossibly dense pitch-black void, and realize that this place is where all of reality—all that is and all that ever will be—ends. In its center, you see a minuscule rift, suspended just out of reach. When you peer through the tear, you are surprised to see the peak of Sentinel Hill. Somehow, you’ve reached the other side of the rift. Now you must find a way to close it for good.
You continue to follow the wisp of light, though the treacherous landscape makes it a difficult quarry to chase.
Quantity: 1
Number: 317
Illustrator: Ethan Patrick Harris
Act 3 – Close the Rift
Act 3 – Close the Rift
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Act 3 – Close the Rift

Type: Act
Encounter Set: Lost in Time and Space
Clue Threshold: 3󲆃
[Action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its ‘revelation’ ability.
Objective – Only investigators at The Edge of the Universe may spend the requisite number of clues, as a group, to advance.
You are utterly exhausted, with no idea as to what can be done to close the rift. It is too distant to touch, and nothing you do has any effect. There is nothing here to guide you apart from the unearthly words that are seeping into your mind. Just then, you hear a familiar voice within the echoing chorus, and feel yourself compelled to repeat it. “Claude ostium...” You whisper at first, the words on the tip of your tongue. You close your eyes to concentrate, and the echo grows louder. When it ends and you open your eyes, you face nothing but an inky abyss, and the tear has vanished.
Remove the Edge of the Universe from the game.
Put the set-aside Tear Through Time location into play.
The unearthly stones on the ground are inscribed with some sort of seal. Approaching them causes a voice to enter your mind, speaking in an alien tongue.
Quantity: 1
Number: 318
Illustrator: Ethan Patrick Harris
Act 4 – Finding a New Way
Act 4 – Finding a New Way
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Act 4 – Finding a New Way

Type: Act
Encounter Set: Lost in Time and Space
Clue Threshold: –
[Action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its ‘revelation’ ability.
Objective – If each undefeated investigator has resigned, advance.
You discover a path that looks somewhat familiar and follow it. Even though your task is complete, you now understand that in closing the tear, you may never make it home. The fear of being lost here forever spurs you onward, through an archway leading into an overgrown corridor. A damp wooden door leads you out into a pocket of thin rain and dark sky. Cement turns to gravel, then marble, then steel, then grass. You cross impossibly long meadows and make your way through dense woods before fatigue finally sets in. Drained of all energy, you cannot go on any further. Your body gives out.
(–>R1)
With no clear way out of this dimension, you seek another path.
Quantity: 1
Number: 319
Illustrator: Ethan Patrick Harris
Agenda 1 – All is One
Agenda 1 – All is One
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Agenda 1 – All is One

Type: Agenda
Encounter Set: Lost in Time and Space
Doom Threshold: 4
Forced – After you are moved to a location by an encounter card effect: Take 1 horror.
Shuffle the encounter discard pile into the encounter deck. Then, discard cards from the top until a location is discarded. The lead investigator resolvse that location’s ‘revelation’ effect.
Check Campaign Log. If the investigators failed to save the students, read the following:
A huge canine creature, alien to your eyes and yet familiar, appears before you. The creature rushes forward, and you prepare to fend it off, but to your surprise it runs through you, towards a building that wasn’t behind you moments before: Derby Hall from the Miskatonic University. The creature bursts through the building’s front door and you hear screams of panic from inside, followed by the crunch of snapping bones and cries of pain.
Each investigator takes 1 horror, regardless of their location.
Pathways of sound and color extend for an eternity in all directions, dotted with impossible architecture, and overgrown with alien wildlife. The lines between objects are jagged and shifting, and your skin feels as if it were inside out.
Quantity: 1
Number: 312
Illustrator: Stephen Somers
Agenda 2 – Past, Present and Future
Agenda 2 – Past, Present and Future
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Agenda 2 – Past, Present and Future

Type: Agenda
Encounter Set: Lost in Time and Space
Doom Threshold: 4
Forced – After you are moved to a location by an encounter card effect: Take 1 horror.
Shuffle the encounter discard pile into the encounter deck. Then, discard cards from the top until a location is discarded. The lead investigator resolvse that location’s ‘revelation’ effect.
Check Campaign Log. If at least one name is recorded under “Sacrificed to Yog-Sothoth,” read the following:
You hear a familiar voice calling out to you, and you enter an impossibly shaped building of cracked stone. “No... don’t!” the voice cries. You rush toward the voice, down a set of steep, narrow stairs. Upon reaching the bottom, you find yourself in the hidden chamber from Dunwich. Bound by shackles, you see those you failed to save, bloodied and maimed. The creature with a man’s face feeds from a corpse on the ground. The head of the corpse turns to face you, and a sharp pain stabs your heart.
Each investigator tests [Willpower] (X), where X is the number of names recorded under “Sacrificed to Yog-Sothoth.” For each point an investigator fails by, that investigator takes 1 damage.
As you cross this realm, you catch occasional glimpses of reality – scenes from old memories, more recent visions from the past few days, and sometimes even events that you do not remember ever happening...
Quantity: 1
Number: 313
Illustrator: Stephen Somers
Agenda 3 – Breaking Through
Agenda 3 – Breaking Through
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Agenda 3 – Breaking Through

Type: Agenda
Encounter Set: Lost in Time and Space
Doom Threshold: 6
Forced – After you are moved to a location by an encounter card effect: Take 1 horror.
Spawn the set-aside Yog-Sothoth enemy at The Edge of the Universe. If The Edge of the Universe is not in play, spawn it in Another Dimension, instead. Advance to agenda 4a.
Throughout this warped dimension, no matter where you travel, there is a haunting shape in the distance. At first, it appears as a disc, like a black moon with many wriggling arms. But as time passes, you can tell it is growing larger and larger...
Quantity: 1
Number: 314
Illustrator: Stephen Somers
Agenda 4 – The End of All Things
Agenda 4 – The End of All Things
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Agenda 4 – The End of All Things

Type: Agenda
Encounter Set: Lost in Time and Space
Doom Threshold: 2
Forced – After you are moved by an encounter card effect: Take 1 horror.
Objective – If Yog-Sothoth is defeated, (->R3).
Seeking the rift from which you entered this dimension, the extradimensional horror lashes out, crushing entire realms within its grasp.
In player order, Yog-Sothoth attacks each investigator in play, regardless of Yog-Sothoth’s current location. Then, flip this agenda back to its “a” side.
The shape in the distance smashes through the barriers of this dimension, its many arms reaching to envelop everything you see. Its body is like an ooze, covered in eyes and mouths. You feel insignificant, like a bug, next to the creature’s terrifying grandeur.
Quantity: 1
Number: 315
Illustrator: Stephen Somers
Another Dimension
Another Dimension
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Another Dimension

Type: Location
Encounter Set: Lost in Time and Space
Otherworld.
Forced – When a location leaves play: Move each investigator and unengaged enemy at that location to Another Dimension. Cannot be canceled.
You gape in disbelief at the swirling colors and alien angles surrounding you. This is true madness.
Quantity: 1
Number: 320
Illustrator: Alexander Tooth
Aquinnah
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• Aquinnah

Type: Asset
Class: Survivor
Cost: 4
Level: 3
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Health: 1
Sanity: 4
Slot: Ally
Ally.
[Reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy’s damage to any enemy at your location, instead. (You still take horror dealt by the attack.)
“Do not be frightened by what you see. Be frightened by what you cannot see.”
Quantity: 2
Number: 308
Illustrator: Tommy Arnold
Chicago Typewriter
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Chicago Typewriter

Type: Asset
Class: Rogue
Cost: 5
Level: 4
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Slot: 2 Hand
Item. Weapon. Firearm. Illicit.
Uses (4 ammo).
[Action] Spend 1 ammo: Fight. You may spend any number of additional actions when you perform this attack. You get +2 [Combat] for this attack for each action being spent (including this ability’s [Action] cost). This attack deals +2 damage.
Quantity: 2
Number: 304
Illustrator: Tommy Arnold
Collapsing Reality
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Collapsing Reality

Type: Treachery
Encounter Set: Lost in Time and Space
Hazard.
Revelation – If you are at an Extradimensional location, discard it and take 1 damage. Otherwise, take 2 damage.
The world around you appears to be folding in on itself, warping, twisting, bending.
Quantity: 3
Number: 331
Illustrator: Ellyson Ferrari Lifante
Deciphered Reality
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6 Comments

Deciphered Reality

Type: Event
Class: Seeker
Cost: 4
Level: 5
Willpower: 1
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Insight.
Investigate. The difficulty of this skill test is equal to the highest shroud value among revealed locations in play. If you succeed, discover 1 clue from each revealed location in play.
Quantity: 2
Number: 303
Illustrator: Shane Pierce
Dimensional Doorway
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Dimensional Doorway

Type: Location
Encounter Set: Lost in Time and Space
Otherworld. Extradimensional.
Revelation – Put Dimensional Doorway into play. Then, draw the topmost Hex card in the encounter discard pile.
Forced – At the end of your turn, if you are at Dimensional Doorway: You must either spend 2 resources or shuffle Dimensional Doorway into the encounter deck.
Quantity: 1
Number: 328
Illustrator: Ethan Patrick Harris
Dr. William T. Maleson
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4 Comments

• Dr. William T. Maleson

Type: Asset
Class: Seeker
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally. Miskatonic.
[Reaction] When you draw an encounter card, exhaust Dr. William T. Maleson and place 1 of your clues on your location: Cancel the drawing of that card and shuffle it back into the encounter deck. Then, draw a new card from the top of the encounter deck.
Quantity: 2
Number: 302
Illustrator: Sara Winters
Endless Bridge
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Endless Bridge

Type: Location
Encounter Set: Lost in Time and Space
Otherworld. Extradimensional.
Revelation – Put Endless Bridge into play and lose 2 resources.
Forced – After an investigator leaves Endless Bridge: Either place 1 doom on Endless Bridge, or discard it.
Quantity: 2
Number: 326
Illustrator: Kristina Carroll
Interstellar Traveler
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1 Comments

Interstellar Traveler

Type: Enemy
Encounter Set: Lost in Time and Space
Fight: 4
Health: 3
Evade: 2
Damage: 1
Horror: 2
Monster. Yithian.
Spawn – Any Extradimensional location.
Hunter.
Forced – When Interstellar Traveler enters a location: Flip 1 clue on that location to its doom side and place it on Interstellar Traveler, or place 1 doom on Interstellar Traveler if there are no clues on that location.
Quantity: 3
Number: 329
Illustrator: Chun Lo
Lightning Gun
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Lightning Gun

Type: Asset
Class: Guardian
Cost: 6
Level: 5
Willpower: 0
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Slot: 2 Hand
Item. Weapon. Firearm.
Uses (3 ammo).
[Action] Spend 1 ammo: Fight. You get +5 [Combat] for this attack. This attack deals +2 damage.
Quantity: 2
Number: 301
Illustrator: Kim Artem
Lost in Time and Space
Lost in Time and Space
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Lost in Time and Space

Type: Scenario
Encounter Set: Lost in Time and Space
[Skull]: –1 for each Extradimensional location in play (max –5).
[Cultist]: Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.
[Tablet]: –3. If Yog-Sothoth is in play, it attacks you after this skill test.
[Elder Thing]: –X. X is the shroud value of your location. If you fail and your location is Extradimensional, discard it.
[Skull]: –1 for each Extradimensional location in play.
[Cultist]: Reveal another token. After this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.
[Tablet]: –5. If Yog-Sothoth is in play, it attacks you after this skill test.
[Elder Thing]: –X. X is twice the shroud value of your location. If you fail and your location is Extradimensional, discard it.
Quantity: 1
Number: 311
Illustrator: N/A
Monster Slayer
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Monster Slayer

Type: Event
Class: Guardian
Cost: 1
Level: 5
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Spirit.
Fight. If this attack succeeds against a non-Elite enemy, defeat that enemy.
Quantity: 2
Number: 300
Illustrator: Henning Ludvigsen
Prismatic Cascade
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Prismatic Cascade

Type: Location
Encounter Set: Lost in Time and Space
Otherworld. Extradimensional.
Revelation – Put Prismatic Cascade into play and discard a random card from your hand.
Forced – After the last clue on Prismatic Cascade is removed: Discard Prismatic Cascade.
Quantity: 2
Number: 325
Illustrator: Stephen Somers
Shrivelling
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Shrivelling

Type: Asset
Class: Mystic
Cost: 3
Level: 5
Willpower: 1
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (4 charges).
[Action] Spend 1 charge: Fight. This attack uses [Willpower] instead of [Combat]. You get +3 [Willpower] and deal +2 damage for this attack. If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this attack, take 2 horror.
Quantity: 2
Number: 306
Illustrator: Brian Valenzuela
Steps of Y’hagharl
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Steps of Y’hagharl

Type: Location
Encounter Set: Lost in Time and Space
Otherworld. Extradimensional.
Revelation – Put Steps of Y’hagharl into play. Then, draw the topmost Madness card in your discard pile.
Forced – When you would leave Steps of Y’hagharl: Test [Willpower] (2). If you fail, shuffle Steps of Y’hagharl into the encounter deck instead of moving to your original destination.
Quantity: 1
Number: 327
Illustrator: Chris Ostrowski
Tear Through Space
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Tear Through Space

Type: Location
Encounter Set: Lost in Time and Space
Otherworld. Extradimensional.
Surge.
Revelation – Put Tear Through Space into play.
Forced – At the end of the round: Either place 1 doom on Tear Through Space, or discard it.
Quantity: 4
Number: 324
Illustrator: Ethan Patrick Harris
Tear Through Time
Tear Through Time
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Tear Through Time

Type: Location
Encounter Set: Lost in Time and Space
Otherworld.
[Action] Spend 2 clues: Resign. You find a new path and hope that it leads back to safety.
What is, what was, what will never be… you see it all, and it sees you.
Quantity: 1
Number: 322
Illustrator: Kim Artem
The Edge of the Universe
The Edge of the Universe
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The Edge of the Universe

Type: Location
Encounter Set: Lost in Time and Space
Otherworld.
You must have at least 2 clues in order to move to The Edge of the Universe.
You must have at least 2 clues in order to move to The Edge of the Universe.
Investigators at The Edge of the Universe cannot draw cards during the upkeep phase.
Nothing could have possibly prepared you for this. It is beautiful and terrible to behold.
Quantity: 1
Number: 321
Illustrator: Stephen Somers
The Gold Pocket Watch
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7 Comments

• The Gold Pocket Watch

Type: Asset
Class: Rogue
Cost: 2
Level: 4
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: Accessory
Item. Relic.
Exceptional.
[Free] When a phase begins, remove The Gold Pocket Watch from the game: Skip this phase.
[Free] After a phase ends, remove The Gold Pocket Watch from the game: Repeat that phase.
Quantity: 2
Number: 305
Illustrator: Julepe
The Red-Gloved Man
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• The Red-Gloved Man

Type: Asset
Class: Neutral
Cost: 2
Level: 5
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Health: 4
Sanity: 4
Slot: Ally
Ally. Conspirator.
Fast.
[Reaction] After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6.
Forced – At the beginning of the mythos phase: Discard The Red-Gloved Man.
Quantity: 2
Number: 310
Illustrator: Ryan Barger
Try and Try Again
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Try and Try Again

Type: Asset
Class: Survivor
Cost: 2
Level: 3
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
[Reaction] After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again: Return that skill card to your hand.
Quantity: 2
Number: 309
Illustrator: Borja Pindado
Vast Expanse
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Vast Expanse

Type: Treachery
Encounter Set: Lost in Time and Space
Terror.
Revelation – If there are no Extradimensional locations in play, Vast Expanse gains surge. Otherwise, test (X), where X is the number of Extradimensional locations in play (max 5). For each point you fail by, take 1 horror.
Quantity: 3
Number: 333
Illustrator: Lino Drieghe