Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Lost in Time and Space
Spoiler Protection:
?







0 Comments
Act 1 – Out of this World
Type: Act
Encounter Set: Lost in Time and Space
Clue Threshold: 2󲆃
[Action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its ‘revelation’ ability.
A light shimmers in the distance, and you head toward it to investigate. The wispy light drifts away from you, floating through the realm’s strange gateways, ascending looping staircases, and crossing through barriers you dared not cross earlier. With little chance of finding the nexus on your own, you follow the light, hoping it is guiding you in the right direction.
Put the set-aside The Edge of the Universe location into play.
Put the set-aside The Edge of the Universe location into play.
Somehow, you must find your way across this alien landscape in order to find the nexus that was described in Old Whateley’s tome.
Quantity: 1
Number: 316
Illustrator: Ethan Patrick Harris







0 Comments
Act 2 – Into the Beyond
Type: Act
Encounter Set: Lost in Time and Space
Clue Threshold: –
[Action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its ‘revelation’ ability.
Objective – If an investigator enters The Edge of the Universe, advance.
Objective – If an investigator enters The Edge of the Universe, advance.
You reach an impossibly dense pitch-black void, and realize that this place is where all of reality—all that is and all that ever will be—ends. In its center, you see a minuscule rift, suspended just out of reach. When you peer through the tear, you are surprised to see the peak of Sentinel Hill. Somehow, you’ve reached the other side of the rift. Now you must find a way to close it for good.
You continue to follow the wisp of light, though the treacherous landscape makes it a difficult quarry to chase.
Quantity: 1
Number: 317
Illustrator: Ethan Patrick Harris







0 Comments
Act 3 – Close the Rift
Type: Act
Encounter Set: Lost in Time and Space
Clue Threshold: 3󲆃
[Action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its ‘revelation’ ability.
Objective – Only investigators at The Edge of the Universe may spend the requisite number of clues, as a group, to advance.
Objective – Only investigators at The Edge of the Universe may spend the requisite number of clues, as a group, to advance.
You are utterly exhausted, with no idea as to what can be done to close the rift. It is too distant to touch, and nothing you do has any effect. There is nothing here to guide you apart from the unearthly words that are seeping into your mind. Just then, you hear a familiar voice within the echoing chorus, and feel yourself compelled to repeat it. “Claude ostium...” You whisper at first, the words on the tip of your tongue. You close your eyes to concentrate, and the echo grows louder. When it ends and you open your eyes, you face nothing but an inky abyss, and the tear has vanished.
Remove the Edge of the Universe from the game.
Put the set-aside Tear Through Time location into play.
Remove the Edge of the Universe from the game.
Put the set-aside Tear Through Time location into play.
The unearthly stones on the ground are inscribed with some sort of seal. Approaching them causes a voice to enter your mind, speaking in an alien tongue.
Quantity: 1
Number: 318
Illustrator: Ethan Patrick Harris







0 Comments
Act 4 – Finding a New Way
Type: Act
Encounter Set: Lost in Time and Space
Clue Threshold: –
[Action]: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its ‘revelation’ ability.
Objective – If each undefeated investigator has resigned, advance.
Objective – If each undefeated investigator has resigned, advance.
You discover a path that looks somewhat familiar and follow it. Even though your task is complete, you now understand that in closing the tear, you may never make it home. The fear of being lost here forever spurs you onward, through an archway leading into an overgrown corridor. A damp wooden door leads you out into a pocket of thin rain and dark sky. Cement turns to gravel, then marble, then steel, then grass. You cross impossibly long meadows and make your way through dense woods before fatigue finally sets in. Drained of all energy, you cannot go on any further. Your body gives out.
(–>R1)
(–>R1)
With no clear way out of this dimension, you seek another path.
Quantity: 1
Number: 319
Illustrator: Ethan Patrick Harris







0 Comments
Agenda 1 – All is One
Type: Agenda
Encounter Set: Lost in Time and Space
Doom Threshold: 4
Forced – After you are moved to a location by an encounter card effect: Take 1 horror.
Shuffle the encounter discard pile into the encounter deck. Then, discard cards from the top until a location is discarded. The lead investigator resolvse that location’s ‘revelation’ effect.
Check Campaign Log. If the investigators failed to save the students, read the following:
A huge canine creature, alien to your eyes and yet familiar, appears before you. The creature rushes forward, and you prepare to fend it off, but to your surprise it runs through you, towards a building that wasn’t behind you moments before: Derby Hall from the Miskatonic University. The creature bursts through the building’s front door and you hear screams of panic from inside, followed by the crunch of snapping bones and cries of pain.
Each investigator takes 1 horror, regardless of their location.
Check Campaign Log. If the investigators failed to save the students, read the following:
A huge canine creature, alien to your eyes and yet familiar, appears before you. The creature rushes forward, and you prepare to fend it off, but to your surprise it runs through you, towards a building that wasn’t behind you moments before: Derby Hall from the Miskatonic University. The creature bursts through the building’s front door and you hear screams of panic from inside, followed by the crunch of snapping bones and cries of pain.
Each investigator takes 1 horror, regardless of their location.
Pathways of sound and color extend for an eternity in all directions, dotted with impossible architecture, and overgrown with alien wildlife. The lines between objects are jagged and shifting, and your skin feels as if it were inside out.
Quantity: 1
Number: 312
Illustrator: Stephen Somers







0 Comments
Agenda 2 – Past, Present and Future
Type: Agenda
Encounter Set: Lost in Time and Space
Doom Threshold: 4
Forced – After you are moved to a location by an encounter card effect: Take 1 horror.
Shuffle the encounter discard pile into the encounter deck. Then, discard cards from the top until a location is discarded. The lead investigator resolvse that location’s ‘revelation’ effect.
Check Campaign Log. If at least one name is recorded under “Sacrificed to Yog-Sothoth,” read the following:
You hear a familiar voice calling out to you, and you enter an impossibly shaped building of cracked stone. “No... don’t!” the voice cries. You rush toward the voice, down a set of steep, narrow stairs. Upon reaching the bottom, you find yourself in the hidden chamber from Dunwich. Bound by shackles, you see those you failed to save, bloodied and maimed. The creature with a man’s face feeds from a corpse on the ground. The head of the corpse turns to face you, and a sharp pain stabs your heart.
Each investigator tests [Willpower] (X), where X is the number of names recorded under “Sacrificed to Yog-Sothoth.” For each point an investigator fails by, that investigator takes 1 damage.
Check Campaign Log. If at least one name is recorded under “Sacrificed to Yog-Sothoth,” read the following:
You hear a familiar voice calling out to you, and you enter an impossibly shaped building of cracked stone. “No... don’t!” the voice cries. You rush toward the voice, down a set of steep, narrow stairs. Upon reaching the bottom, you find yourself in the hidden chamber from Dunwich. Bound by shackles, you see those you failed to save, bloodied and maimed. The creature with a man’s face feeds from a corpse on the ground. The head of the corpse turns to face you, and a sharp pain stabs your heart.
Each investigator tests [Willpower] (X), where X is the number of names recorded under “Sacrificed to Yog-Sothoth.” For each point an investigator fails by, that investigator takes 1 damage.
As you cross this realm, you catch occasional glimpses of reality – scenes from old memories, more recent visions from the past few days, and sometimes even events that you do not remember ever happening...
Quantity: 1
Number: 313
Illustrator: Stephen Somers







0 Comments
Agenda 3 – Breaking Through
Type: Agenda
Encounter Set: Lost in Time and Space
Doom Threshold: 6
Forced – After you are moved to a location by an encounter card effect: Take 1 horror.
Spawn the set-aside Yog-Sothoth enemy at The Edge of the Universe. If The Edge of the Universe is not in play, spawn it in Another Dimension, instead. Advance to agenda 4a.
Throughout this warped dimension, no matter where you travel, there is a haunting shape in the distance. At first, it appears as a disc, like a black moon with many wriggling arms. But as time passes, you can tell it is growing larger and larger...
Quantity: 1
Number: 314
Illustrator: Stephen Somers







0 Comments
Agenda 4 – The End of All Things
Type: Agenda
Encounter Set: Lost in Time and Space
Doom Threshold: 2
Forced – After you are moved by an encounter card effect: Take 1 horror.
Objective – If Yog-Sothoth is defeated, (->R3).
Objective – If Yog-Sothoth is defeated, (->R3).
Seeking the rift from which you entered this dimension, the extradimensional horror lashes out, crushing entire realms within its grasp.
In player order, Yog-Sothoth attacks each investigator in play, regardless of Yog-Sothoth’s current location. Then, flip this agenda back to its “a” side.
In player order, Yog-Sothoth attacks each investigator in play, regardless of Yog-Sothoth’s current location. Then, flip this agenda back to its “a” side.
The shape in the distance smashes through the barriers of this dimension, its many arms reaching to envelop everything you see. Its body is like an ooze, covered in eyes and mouths. You feel insignificant, like a bug, next to the creature’s terrifying grandeur.
Quantity: 1
Number: 315
Illustrator: Stephen Somers







0 Comments
Another Dimension
Type: Location
Encounter Set: Lost in Time and Space
Otherworld.
Forced – When a location leaves play: Move each investigator and unengaged enemy at that location to Another Dimension. Cannot be canceled.
You gape in disbelief at the swirling colors and alien angles surrounding you. This is true madness.
Quantity: 1
Number: 320
Illustrator: Alexander Tooth






0 Comments
• Aquinnah
Type: Asset
Class: Survivor
Cost: 4
Level: 3
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Health: 1
Sanity: 4
Slot: Ally
Ally.
[Reaction] When an enemy attacks you, exhaust Aquinnah and deal 1 horror to her: Deal that enemy’s damage to any enemy at your location, instead. (You still take horror dealt by the attack.)
“Do not be frightened by what you see. Be frightened by what you cannot see.â€
Quantity: 2
Number: 308
Illustrator: Tommy Arnold






0 Comments
Chicago Typewriter
Type: Asset
Class: Rogue
Cost: 5
Level: 4
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Slot: 2 Hand
Item. Weapon. Firearm. Illicit.
Uses (4 ammo).
[Action] Spend 1 ammo: Fight. You may spend any number of additional actions when you perform this attack. You get +2 [Combat] for this attack for each action being spent (including this ability’s [Action] cost). This attack deals +2 damage.
[Action] Spend 1 ammo: Fight. You may spend any number of additional actions when you perform this attack. You get +2 [Combat] for this attack for each action being spent (including this ability’s [Action] cost). This attack deals +2 damage.
Quantity: 2
Number: 304
Illustrator: Tommy Arnold






0 Comments
Collapsing Reality
Type: Treachery
Encounter Set: Lost in Time and Space
Hazard.
Revelation – If you are at an Extradimensional location, discard it and take 1 damage. Otherwise, take 2 damage.
The world around you appears to be folding in on itself, warping, twisting, bending.
Quantity: 3
Number: 331
Illustrator: Ellyson Ferrari Lifante






6 Comments
Deciphered Reality
Type: Event
Class: Seeker
Cost: 4
Level: 5
Willpower: 1
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Insight.
Investigate. The difficulty of this skill test is equal to the highest shroud value among revealed locations in play. If you succeed, discover 1 clue from each revealed location in play.
Quantity: 2
Number: 303
Illustrator: Shane Pierce






0 Comments
Dimensional Doorway
Type: Location
Encounter Set: Lost in Time and Space
Otherworld. Extradimensional.
Revelation – Put Dimensional Doorway into play. Then, draw the topmost Hex card in the encounter discard pile.
Forced – At the end of your turn, if you are at Dimensional Doorway: You must either spend 2 resources or shuffle Dimensional Doorway into the encounter deck.
Forced – At the end of your turn, if you are at Dimensional Doorway: You must either spend 2 resources or shuffle Dimensional Doorway into the encounter deck.
Quantity: 1
Number: 328
Illustrator: Ethan Patrick Harris






4 Comments
• Dr. William T. Maleson
Type: Asset
Class: Seeker
Cost: 1
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally. Miskatonic.
[Reaction] When you draw an encounter card, exhaust Dr. William T. Maleson and place 1 of your clues on your location: Cancel the drawing of that card and shuffle it back into the encounter deck. Then, draw a new card from the top of the encounter deck.
Quantity: 2
Number: 302
Illustrator: Sara Winters






0 Comments
Endless Bridge
Type: Location
Encounter Set: Lost in Time and Space
Otherworld. Extradimensional.
Revelation – Put Endless Bridge into play and lose 2 resources.
Forced – After an investigator leaves Endless Bridge: Either place 1 doom on Endless Bridge, or discard it.
Forced – After an investigator leaves Endless Bridge: Either place 1 doom on Endless Bridge, or discard it.
Quantity: 2
Number: 326
Illustrator: Kristina Carroll






1 Comments
Interstellar Traveler
Type: Enemy
Encounter Set: Lost in Time and Space
Fight: 4
Health: 3
Evade: 2
Damage: 1
Horror: 2
Monster. Yithian.
Spawn – Any Extradimensional location.
Hunter.
Forced – When Interstellar Traveler enters a location: Flip 1 clue on that location to its doom side and place it on Interstellar Traveler, or place 1 doom on Interstellar Traveler if there are no clues on that location.
Hunter.
Forced – When Interstellar Traveler enters a location: Flip 1 clue on that location to its doom side and place it on Interstellar Traveler, or place 1 doom on Interstellar Traveler if there are no clues on that location.
Quantity: 3
Number: 329
Illustrator: Chun Lo






0 Comments
Lightning Gun
Type: Asset
Class: Guardian
Cost: 6
Level: 5
Willpower: 0
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Slot: 2 Hand
Item. Weapon. Firearm.
Uses (3 ammo).
[Action] Spend 1 ammo: Fight. You get +5 [Combat] for this attack. This attack deals +2 damage.
[Action] Spend 1 ammo: Fight. You get +5 [Combat] for this attack. This attack deals +2 damage.
Quantity: 2
Number: 301
Illustrator: Kim Artem







0 Comments
Lost in Time and Space
Type: Scenario
Encounter Set: Lost in Time and Space
[Skull]: –1 for each Extradimensional location in play (max –5).
[Cultist]: Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.
[Tablet]: –3. If Yog-Sothoth is in play, it attacks you after this skill test.
[Elder Thing]: –X. X is the shroud value of your location. If you fail and your location is Extradimensional, discard it.
[Cultist]: Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.
[Tablet]: –3. If Yog-Sothoth is in play, it attacks you after this skill test.
[Elder Thing]: –X. X is the shroud value of your location. If you fail and your location is Extradimensional, discard it.
[Skull]: –1 for each Extradimensional location in play.
[Cultist]: Reveal another token. After this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.
[Tablet]: –5. If Yog-Sothoth is in play, it attacks you after this skill test.
[Elder Thing]: –X. X is twice the shroud value of your location. If you fail and your location is Extradimensional, discard it.
[Cultist]: Reveal another token. After this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there.
[Tablet]: –5. If Yog-Sothoth is in play, it attacks you after this skill test.
[Elder Thing]: –X. X is twice the shroud value of your location. If you fail and your location is Extradimensional, discard it.
Quantity: 1
Number: 311
Illustrator: N/A






0 Comments
Monster Slayer
Type: Event
Class: Guardian
Cost: 1
Level: 5
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Spirit.
Fight. If this attack succeeds against a non-Elite enemy, defeat that enemy.
Quantity: 2
Number: 300
Illustrator: Henning Ludvigsen






0 Comments
Prismatic Cascade
Type: Location
Encounter Set: Lost in Time and Space
Otherworld. Extradimensional.
Revelation – Put Prismatic Cascade into play and discard a random card from your hand.
Forced – After the last clue on Prismatic Cascade is removed: Discard Prismatic Cascade.
Forced – After the last clue on Prismatic Cascade is removed: Discard Prismatic Cascade.
Quantity: 2
Number: 325
Illustrator: Stephen Somers






0 Comments
Shrivelling
Type: Asset
Class: Mystic
Cost: 3
Level: 5
Willpower: 1
Intellect: 0
Combat: 2
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (4 charges).
[Action] Spend 1 charge: Fight. This attack uses [Willpower] instead of [Combat]. You get +3 [Willpower] and deal +2 damage for this attack. If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this attack, take 2 horror.
[Action] Spend 1 charge: Fight. This attack uses [Willpower] instead of [Combat]. You get +3 [Willpower] and deal +2 damage for this attack. If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this attack, take 2 horror.
Quantity: 2
Number: 306
Illustrator: Brian Valenzuela






0 Comments
Steps of Y’hagharl
Type: Location
Encounter Set: Lost in Time and Space
Otherworld. Extradimensional.
Revelation – Put Steps of Y’hagharl into play. Then, draw the topmost Madness card in your discard pile.
Forced – When you would leave Steps of Y’hagharl: Test [Willpower] (2). If you fail, shuffle Steps of Y’hagharl into the encounter deck instead of moving to your original destination.
Forced – When you would leave Steps of Y’hagharl: Test [Willpower] (2). If you fail, shuffle Steps of Y’hagharl into the encounter deck instead of moving to your original destination.
Quantity: 1
Number: 327
Illustrator: Chris Ostrowski






0 Comments
Tear Through Space
Type: Location
Encounter Set: Lost in Time and Space
Otherworld. Extradimensional.
Surge.
Revelation – Put Tear Through Space into play.
Forced – At the end of the round: Either place 1 doom on Tear Through Space, or discard it.
Revelation – Put Tear Through Space into play.
Forced – At the end of the round: Either place 1 doom on Tear Through Space, or discard it.
Quantity: 4
Number: 324
Illustrator: Ethan Patrick Harris







0 Comments
Tear Through Time
Type: Location
Encounter Set: Lost in Time and Space
Otherworld.
[Action] Spend 2 clues: Resign. You find a new path and hope that it leads back to safety.
What is, what was, what will never be… you see it all, and it sees you.
Quantity: 1
Number: 322
Illustrator: Kim Artem







0 Comments
The Edge of the Universe
Type: Location
Encounter Set: Lost in Time and Space
Otherworld.
You must have at least 2 clues in order to move to The Edge of the Universe.
You must have at least 2 clues in order to move to The Edge of the Universe.
Investigators at The Edge of the Universe cannot draw cards during the upkeep phase.
Investigators at The Edge of the Universe cannot draw cards during the upkeep phase.
Nothing could have possibly prepared you for this.
It is beautiful and terrible to behold.
Quantity: 1
Number: 321
Illustrator: Stephen Somers






7 Comments
• The Gold Pocket Watch
Type: Asset
Class: Rogue
Cost: 2
Level: 4
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: Accessory
Item. Relic.
Exceptional.
[Free] When a phase begins, remove The Gold Pocket Watch from the game: Skip this phase.
[Free] After a phase ends, remove The Gold Pocket Watch from the game: Repeat that phase.
[Free] When a phase begins, remove The Gold Pocket Watch from the game: Skip this phase.
[Free] After a phase ends, remove The Gold Pocket Watch from the game: Repeat that phase.
Quantity: 2
Number: 305
Illustrator: Julepe






0 Comments
• The Red-Gloved Man
Type: Asset
Class: Neutral
Cost: 2
Level: 5
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Health: 4
Sanity: 4
Slot: Ally
Ally. Conspirator.
Fast.
[Reaction] After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6.
Forced – At the beginning of the mythos phase: Discard The Red-Gloved Man.
[Reaction] After The Red-Gloved Man enters play: Choose two of your skills. While The Red-Gloved Man is in play, raise the base value of each of those skills to 6.
Forced – At the beginning of the mythos phase: Discard The Red-Gloved Man.
Quantity: 2
Number: 310
Illustrator: Ryan Barger






0 Comments
Try and Try Again
Type: Asset
Class: Survivor
Cost: 2
Level: 3
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
[Reaction] After a skill test is failed, if a skill card you own is committed to that test, exhaust Try and Try Again: Return that skill card to your hand.
Quantity: 2
Number: 309
Illustrator: Borja Pindado






0 Comments
Vast Expanse
Type: Treachery
Encounter Set: Lost in Time and Space
Terror.
Revelation – If there are no Extradimensional locations in play, Vast Expanse gains surge. Otherwise, test (X), where X is the number of Extradimensional locations in play (max 5). For each point you fail by, take 1 horror.
Quantity: 3
Number: 333
Illustrator: Lino Drieghe