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The Essex County Express


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Across Space and Time
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Across Space and Time

Type: Treachery
Encounter Set: Essex County Express
Madness.
Revelation – Discard the top 3 cards of your deck.
What happened on the other side?
Quantity: 4
Number: 178
Illustrator: Falk
Act 1 – Run!
Act 1 – Run!
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Act 1 – Run!

Type: Act
Encounter Set: Essex County Express
Clue Threshold:
Objective – If an investigator enters the Engine Car, immediately advance.
The investigator entering the Engine Car reads the following (out loud):
A tender car filled with coal blocks your way to the engine cab. Swallowing your fear, you climb out of the nearby window and clamber onto the roof of the train, making your way across the tender car. The steady backward motion of the train makes it difficult for you to keep your footing. As you get close, a winged creature swoops down from above, its body composed of piping hot steam.
You must decide (choose one):
– Test [Agility] (3) to attempt to dodge the creature. If you fail, you leap too far and barely grip the side of the train, hanging on for dear life. Although you manage to pull yourself up, the experience is terrifying. You suffer 1 mental trauma.
– Test [Combat] (3) to attempt to endure the creature’s extreme heat. If you fail, the creature flies through you and the heat burns you. You suffer 1 physical trauma.
The train has stopped on a bridge high above the Miskatonic River – you might be able to survive the fall, but you don’t like your chances. Your best bet is to make your way to the engine car as fast as you can and get the train running again.
Quantity: 1
Number: 165
Illustrator: Borja Pindado
Act 2 – Get the Engine Running!
Act 2 – Get the Engine Running!
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Act 2 – Get the Engine Running!

Type: Act
Encounter Set: Essex County Express
Clue Threshold:
Objective – If there are no clues in the Engine Car, immediately advance.
The engine roars to life and kicks into motion. You shovel coal into the engine’s firebox and are relieved to see that the train is moving forward along the tracks once again.
(→R1)
You’ve managed to make it to the engine cab, but now you have to get the engine started again so you can outrun the pulling force of the gate!
Quantity: 1
Number: 166
Illustrator:
Agenda 1 – A Tear in Reality
Agenda 1 – A Tear in Reality
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Agenda 1 – A Tear in Reality

Type: Agenda
Encounter Set: Essex County Express
Doom Threshold: 4
The rearmost car of the train suddenly detaches as it is pulled backwards. To your horror, it rises off of the tracks and is sucked into the gate whole.
Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.
Discard all clues controlled by the investigators.
As the train to Dunwich comes to a jarring stop, you look out the window behind you and see an immense tear in the sky, like a rip in a piece of cloth. Several of the rearmost train cars are pulled backwards, and there is a dreadful metallic crunch as they are detached. The train cars topple upwards and into the rift in the sky. Nearby passengers are panicking, others are cowering in their seats, and one elderly man has fainted in fear.
Quantity: 1
Number: 160
Illustrator: Matt Bradbury
Agenda 2 – The Maw Widens
Agenda 2 – The Maw Widens
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Agenda 2 – The Maw Widens

Type: Agenda
Encounter Set: Essex County Express
Doom Threshold: 3
The next train car is ripped backwards with violent force. A middle‑aged man hangs from his fingertips as the car flies unhindered toward the rift. In moments, the car is consumed whole, and the man lets go rather than be pulled into the void. He starts to fall, but is caught by the rift’s force and pulled inside it anyway.
Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.
Discard all clues controlled by the investigators.
The tear grows larger, and you can feel the rearmost car of the train shaking as it is pulled backwards. The situation threatens to erupt into chaos as more passengers realize the danger they are in. Some passengers are looking for places to hide, while others are running about the compartments in terror.
Quantity: 1
Number: 161
Illustrator:
Agenda 3 – Rolling Backwards
Agenda 3 – Rolling Backwards
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Agenda 3 – Rolling Backwards

Type: Agenda
Encounter Set: Essex County Express
Doom Threshold: 4
Two of the train cars closest to the gate are severed from the rest of the train by a sheet of impossibly hot steam, which slices through metal like a knife through butter. The cars are sucked upwards and fly into the gate. Something above the train lets out a terrible screech, though to your ears it is like the shrill sound of a broken steam pipe.
Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.
Discard all clues controlled by the investigators.
The pull of the rift in the sky seems to grow stronger, and the entire train begins to roll backwards along the tracks. The rearmost cars of the train begin to rattle, the force of the rift threatening to detach them. You must get out of these cars as fast as you can!
Quantity: 1
Number: 162
Illustrator:
Agenda 4 – Drawn In
Agenda 4 – Drawn In
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Agenda 4 – Drawn In

Type: Agenda
Encounter Set: Essex County Express
Doom Threshold: 3
The two rearmost train cars begin to melt as they are filled with superheated steam. The metal warps, and the passengers inside scream in agony. The cars are ripped from the train tracks along with rail slats and chunks of the bridge behind you.
Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.
Discard all clues controlled by the investigators.
The gate crackles with power as its strength increases. Dirt and rocks from the edge of the bridge behind you are torn from the ground and trees are uprooted, pulled in by the gate. One younger passenger smashes the window of your car and shouts, “We gotta get outta here!” He leaps out of the window, but before he lands in the river below, he is snatched in the talons of a swift flying creature, and carried out of sight. A trail of steam is left in the creature’s wake.
Quantity: 1
Number: 163
Illustrator:
Agenda 5 – Out of Time
Agenda 5 – Out of Time
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Agenda 5 – Out of Time

Type: Agenda
Encounter Set: Essex County Express
Doom Threshold: 3
The entire bridge cracks under the pressure of the gate, and breaks apart. Instead of plummeting into the river, the remaining train cars are pulled into the sky, toward the rift. You hang on for dear life and scream in horror as you are pulled into the gate. Then, everything goes black.
Each investigator is immediately defeated and takes 1 mental trauma. (→R2)
The rift in the sky twists and shakes, completely distorted. Its size is now massive, its shape warping and shifting, as if it is about to explode.
Quantity: 1
Number: 164
Illustrator:
Art Student
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Art Student

Type: Asset
Class: Seeker
Cost: 2
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 2
Slot: Ally
Ally. Miskatonic.
[Reaction] After Art Student enters play: Discover 1 clue at your location.
Quantity: 2
Number: 149
Illustrator: Katherine Dinger
“I’m outta here!”
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“I’m outta here!”

Type: Event
Class: Rogue
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Trick. Spirit.
Play only if there is a scenario card with a ‘resign’ ability in play.
Resign. You get the hell out of here.
Quitters may never win, but they also rarely die.
Quantity: 2
Number: 151
Illustrator: Caravan Studio
Bandolier
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Bandolier

Type: Asset
Class: Guardian
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Health: 1
Sanity:
Slot: Body
Item.
You have 1 additional hand slot, which can only be used to hold a Weapon asset.
Quantity: 2
Number: 147
Illustrator: Stanislav Dikolenko
Broken Rails
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Broken Rails

Type: Treachery
Encounter Set: Essex County Express
Hazard.
Revelation – Each investigator at your location loses 1 action. Each investigator at your location with 4 or more damage must also discard an asset he or she controls.
Your train car begins to shake and shudder violently back and forth along the tracks, knocking you to the ground.
Quantity: 3
Number: 181
Illustrator: Matthew Cowdery
Charisma
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Charisma

Type: Asset
Class: Neutral
Cost: –
Level: 3
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
Permanent.
You have 1 additional ally slot.
When you turn on the charm, it could light the entire town.
Quantity: 2
Number: 158
Illustrator: David Auden Nash
Claws of Steam
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Claws of Steam

Type: Treachery
Encounter Set: Essex County Express
Power.
Revelation – Test [Willpower] (3). If you fail, take 2 damage and you cannot move from this location this round. Damage from this effect must be assigned to your assets first, if able.
Quantity: 3
Number: 180
Illustrator: Matthew Cowdery
Deduction
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Deduction

Type: Skill
Class: Seeker
Level: 2
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Practiced. Expert.
If this skill test is successful while investigating a location, discover 1 additional clue at that location (2 additional clues instead if it succeeds by 2 or more).
I knew I had seen this symbol before. I must warn the others before it is too late!
Quantity: 2
Number: 150
Illustrator: Felicia Cano
Emergent Monstrosity
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Emergent Monstrosity

Type: Enemy
Encounter Set: Essex County Express
Fight: 4
Health: 5
Evade: 3
Damage: 2
Horror: 2
Victory: 1
Monster. Abomination.
Spawn – The location to your right (or your location if there is no location to your right).
Emergent Monstrosity enters play exhausted.
The creature erupts from underneath one of the seats, growing ceaselessly in mass and volume, threatening to envelop the entire compartment.
Quantity: 2
Number: 183
Illustrator: Matthew Cowdery
Engine Car
Engine Car
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Engine Car

Type: Location
Encounter Set: Essex County Express
Train.
Engine Car is connected to the location to the left of it.
You cannot enter Engine Car unless all of the clues on the location to its left have been discovered.
Engine Car is connected to the location to the left of it.
Forced – After you reveal Engine Car: Draw the top 3 cards of the encounter deck.
Quantity: 1
Number: 177
Illustrator: Vlad Ricean
Engine Car
Engine Car
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Engine Car

Type: Location
Encounter Set: Essex County Express
Train.
Engine Car is connected to the location to the left of it.
You cannot enter Engine Car unless all of the clues on the location to its left have been discovered.
Engine Car is connected to the location to the left of it.
Forced
– After you reveal Engine Car: Search the encounter deck and discard pile for a Grappling Horror and draw it. Shuffle the encounter deck.
Quantity: 1
Number: 176
Illustrator: Vlad Ricean
Engine Car
Engine Car
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Engine Car

Type: Location
Encounter Set: Essex County Express
Train.
Engine Car is connected to the location to the left of it.
You cannot enter Engine Car unless all of the clues on the location to its left have been discovered.
Engine Car is connected to the location to the left of it.
Quantity: 1
Number: 175
Illustrator: Vlad Ricean
Essex County Express
Essex County Express
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Essex County Express

Type: Scenario
Encounter Set: Essex County Express
[Skull]: –X. X is the current Agenda #.
[Cultist]: –1. If you fail and it is your turn, lose all remaining actions and end your turn immediately.
[Tablet]: –2. Add 1 doom token to the nearest Cultist enemy.
[Elder Thing]: –3. If you fail, choose and discard a card from your hand.
[Skull]: –X. X is 1 more than the current Agenda #.
[Cultist]: Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately.
[Tablet]: –4. Add 1 doom token to each Cultist enemy in play.
[Elder Thing]: –3. If you fail, choose and discard a card from your hand for each point you failed by.
Quantity: 1
Number: 159
Illustrator:
Grappling Horror
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Grappling Horror

Type: Enemy
Encounter Set: Essex County Express
Fight: 3
Health: 3
Evade: 2
Damage: 1
Horror: 1
Monster. Abomination.
Hunter.
While you are engaged with Grappling Horror, you cannot move.
Quantity: 2
Number: 182
Illustrator: Helge C. Balzer
Helpless Passenger
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Helpless Passenger

Type: Asset
Class:
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Health: 1
Sanity: 1
Ally. Bystander.
Surge.
Revelation – Put Helpless Passenger into play at the location to your left (or at your location if you cannot).
[Action] Parley. Take control of Helpless Passenger.
Forced – If Helpless Passenger leaves play: Each investigator takes 1 horror.
Quantity: 3
Number: 179
Illustrator: Tiziano Baracchi
Hypnotic Gaze
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Hypnotic Gaze

Type: Event
Class: Mystic
Cost: 3
Level: 0
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Spell.
Fast. Play when an enemy attacks an investigator at your location.
Cancel the attack. Then, reveal a random token from the chaos bag. If it has a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol, deal the attacking enemy’s damage to itself.
Quantity: 2
Number: 153
Illustrator: Falk
Lure
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Lure

Type: Event
Class: Survivor
Cost: 1
Level: 1
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Trick.
Attach to your location.
During the enemy phase, each enemy that moves does so along the shortest path toward the attached location, instead of to where it would normally move.
Forced – While attached, at the end of the round: Discard Lure.
Quantity: 2
Number: 156
Illustrator: Sebastian Rodriquez
Newspaper
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Newspaper

Type: Asset
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item.
You get +2 [Intellect] while investigating if you have no clues.
There’s nothing in the headlines about the horrors you’ve witnessed. But the obituaries section is disturbingly long.
Quantity: 2
Number: 155
Illustrator: Robert Laskey
Relic Hunter
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Relic Hunter

Type: Asset
Class: Neutral
Cost: –
Level: 3
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
Permanent.
You have 1 additional accessory slot.
No stone unturned, no ancient treasure left behind.
Quantity: 2
Number: 157
Illustrator: Arden Beckwith
Shrivelling
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Shrivelling

Type: Asset
Class: Mystic
Cost: 3
Level: 3
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (4 charges).
[Action] Spend 1 charge: Fight. This attack uses [Willpower] instead of [Combat]. You get +2 [Willpower] and deal +1 damage for this attack. If a [Skull], [Cultist], [Tablet], [Elder Thing], or [Auto-fail] symbol is revealed during this attack, take 1 horror.
Quantity: 2
Number: 154
Illustrator: Brian Valenzuela
Stand Together
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Stand Together

Type: Event
Class: Guardian
Cost: 0
Level: 3
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Spirit.
Choose another investigator at your location. Both you and that investigator draw 2 cards and gain 2 resources.
They won’t take us down that easily!
Quantity: 2
Number: 148
Illustrator: Brad Rigney
Switchblade
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Switchblade

Type: Asset
Class: Rogue
Cost: 1
Level: 2
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Slot: 1 Hand
Item. Weapon. Melee. Illicit.
Fast.
[Action]: Fight. You get +2 [Combat] for this attack. If you succeed by 2 or more, this attack deals +1 damage.
Quantity: 2
Number: 152
Illustrator: Matthew Cowdery
Train Car
Train Car
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Train Car

Type: Location
Encounter Set: Essex County Express
Train.
Train Car is connected to the locations to the left and right of it.
You cannot enter Train Car unless all of the clues on the location to its left have been discovered.
Parlor Car is connected to the locations to the left and right of it.
Parlor Car cannot be investigated.
[Action] Spend 3 resources: Discover 1 clue in the Parlor Car.
Quantity: 1
Number: 174
Illustrator: Vlad Ricean