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Shattered Aeons
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A Pocket in Time
Type: Location
Encounter Set: Shattered Aeons
Victory: 1
Extradimensional.
Forced – After you move from A Pocket in Time to a Shattered location, or vice versa: Take 1 damage for each clue on that Shattered location.
[Action]: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it. Do not take damage from the above Forced ability when moving via this effect.
[Action]: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it. Do not take damage from the above Forced ability when moving via this effect.
Quantity: 1
Number: 330
Illustrator: Andreas Zafiratos






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All In
Type: Skill
Class: Rogue
Level: 5
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 2
Fortune.
Max 1 committed per skill test.
If this test is successful, draw 1 card for each point you succeeded by, to a maximum of 5. Shuffle each weakness drawn by this effect back into your deck without resolving it.
If this test is successful, draw 1 card for each point you succeeded by, to a maximum of 5. Shuffle each weakness drawn by this effect back into your deck without resolving it.
Quantity: 2
Number: 309
Illustrator: Borja Pindado






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Alter Fate
Type: Event
Class: Survivor
Cost: 1
Level: 3
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Spell. Blessed.
Fast. Play during any [Free] player window.
Choose and discard from play a non-weakness treachery that is not attached to an Elite enemy.
Choose and discard from play a non-weakness treachery that is not attached to an Elite enemy.
We make our own fate.
Quantity: 2
Number: 313
Illustrator: Stanislav Dikolenko







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Another Way
Type: Story
Encounter Set: Shattered Aeons
Alejandro—if it is really him beneath that guise of humanity—contemplates your words. “Very well. We will spare you, but only if you assist the Brotherhood.” He motions to the gateways all around you. “Your kind was not the first to inherit the Earth. You know this, now, from your travels. We tried to get you to understand, but in your stubbornness, you would not listen. Hear me now. The creatures that drove us to ruin will return. They will wipe humanity off this planet, and the only evidence of your existence will live on in Pnakotus. But together we can stop them. Join us, and you may yet save the Earth—and yourselves.”
The investigators must decide (choose one):
“I could never turn my back on humanity!” Flip this card back over. For the remainder of the scenario, you cannot parley with Alejandro Vela.
“I accept.” Remove this card and Act 4a—“Mend the Shatter” from the game and advance to the set-aside Act 4a—“Timelock”. For the remainder of the scenario, you cannot parley with Ichtaca, and Cultist enemies do not engage or attack you.
The investigators must decide (choose one):
“I could never turn my back on humanity!” Flip this card back over. For the remainder of the scenario, you cannot parley with Alejandro Vela.
“I accept.” Remove this card and Act 4a—“Mend the Shatter” from the game and advance to the set-aside Act 4a—“Timelock”. For the remainder of the scenario, you cannot parley with Ichtaca, and Cultist enemies do not engage or attack you.
Alert. Hunter.
[Action]: Parley. Test [Intellect] (5) to plead for your life. If a [Tablet] symbol is revealed during this test, you automatically succeed. If you fail, Alejandro Vela attacks you. If you succeed, flip this card over and resolve its text.
[Action]: Parley. Test [Intellect] (5) to plead for your life. If a [Tablet] symbol is revealed during this test, you automatically succeed. If you fail, Alejandro Vela attacks you. If you succeed, flip this card over and resolve its text.
Quantity: 1
Number: 326
Illustrator: Joshua Cairós






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Atlantis
Type: Location
Encounter Set: Shattered Aeons
Shattered. Ancient.
Forced – After an [Auto-fail] symbol is revealed during a skill test at any location: Place 1 doom on Atlantis. Then, if there are 3 or more doom on Atlantis, remove it from the game. Each enemy and investigator that was at Atlantis is defeated.
Quantity: 1
Number: 333
Illustrator: Lin Bo






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Between Worlds
Type: Treachery
Encounter Set: Shattered Aeons
Hex.
Revelation – Put Between Worlds into play as an Otherworld location with 3 shroud and 1 clue, and move to it. It is connected to the Nexus of N’kai. (If drawn from the exploration deck, this exploration is still considered unsuccessful.)
Forced – At the end of the round: Each investigator in Between Worlds takes 1 damage and 1 horror. If there are no investigators in this location, discard it and move each enemy that was here to Nexus of N’kai.
Forced – At the end of the round: Each investigator in Between Worlds takes 1 damage and 1 horror. If there are no investigators in this location, discard it and move each enemy that was here to Nexus of N’kai.
Quantity: 2
Number: 340
Illustrator: Paul Carrick






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Borrowed Time
Type: Asset
Class: Rogue
Cost: 1
Level: 3
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Slot: 1 Arcane
Ritual.
Exceptional.
[Action]: Place 1 resource on Borrowed Time, as a click (to a maximum of 3 clicks on Borrowed Time). Does not provoke attacks of opportunity.
Forced – When your turn begins: Remove all clicks from Borrowed Time. You may take that many additional actions this turn.
[Action]: Place 1 resource on Borrowed Time, as a click (to a maximum of 3 clicks on Borrowed Time). Does not provoke attacks of opportunity.
Forced – When your turn begins: Remove all clicks from Borrowed Time. You may take that many additional actions this turn.
Quantity: 2
Number: 308
Illustrator: Jose Vega






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City of the Unseen
Type: Location
Encounter Set: Shattered Aeons
Otherworld.
Forced – After 1 or more doom is placed on a Cultist enemy at City of the Unseen: Place 1 additional doom on that enemy.
There are secrets in the cosmos better left unknown.
But once your Eyes are open, you will truly See.
Quantity: 1
Number: 329
Illustrator: Nele Diel






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Creeping Darkness
Type: Treachery
Encounter Set: Shattered Aeons
Hazard.
Revelation – Attach to Nexus of N’kai. Place 1 doom on Creeping Darkness.
Formless Spawn gets +1[per investigator] health.
[Action] [Action]: Test [Willpower] (3) or check your supplies. If you succeed, or if you have torches, Discard Creeping Shadows.
Formless Spawn gets +1[per investigator] health.
[Action] [Action]: Test [Willpower] (3) or check your supplies. If you succeed, or if you have torches, Discard Creeping Shadows.
Quantity: 2
Number: 342
Illustrator: Stanislav Dikolenko






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Flamethrower
Type: Asset
Class: Guardian
Cost: 5
Level: 5
Willpower: 0
Intellect: 0
Combat: 2
Agility: 0
Wild: 1
Slot: 2-Hand Body
Item. Weapon. Firearm.
Uses (4 ammo).
[Action] Spend 1 ammo: Fight. The enemy chosen for this attack must be the enemy engaged with you with the highest fight. You get +4 [Combat] for this attack. If this attack is successful, instead of its standard damage, you may assign up to 4 damage among enemies engaged with you (any additional damage adds to this total).
[Action] Spend 1 ammo: Fight. The enemy chosen for this attack must be the enemy engaged with you with the highest fight. You get +4 [Combat] for this attack. If this attack is successful, instead of its standard damage, you may assign up to 4 damage among enemies engaged with you (any additional damage adds to this total).
Quantity: 2
Number: 305
Illustrator: Jose Vega






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Formless Spawn
Type: Enemy
Encounter Set: Shattered Aeons
Fight: 2
Health: 10
Evade: 2
Damage: 3
Horror: 3
Victory: 2
Monster. Abomination.
Spawn – Nexus of N’kai.
Massive. Formless Spawn cannot move or be moved.
Formless Spawn gets +1 fight and +1 evade for each doom on each card in Nexus of N’kai (including Nexus of N’kai).
Massive. Formless Spawn cannot move or be moved.
Formless Spawn gets +1 fight and +1 evade for each doom on each card in Nexus of N’kai (including Nexus of N’kai).
Quantity: 1
Number: 337
Illustrator: Guillaume Ducos






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Impromptu Barrier
Type: Event
Class: Survivor
Cost: 1
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Tactic. Improvised.
You may play Impromptu Barrier from your discard pile. If you do, shuffle it into your deck after resolving its effects.
Evade. The chosen enemy gets –1 evade for this evasion attempt. (If you played Impromptu Barrier from your discard pile, you may evade an additional enemy at the same location with evade X or lower. X is the amount you succeed by.)
Evade. The chosen enemy gets –1 evade for this evasion attempt. (If you played Impromptu Barrier from your discard pile, you may evade an additional enemy at the same location with evade X or lower. X is the amount you succeed by.)
Quantity: 2
Number: 312
Illustrator: Borja Pindado







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Into the Ruins Once Again
Type: Act
Encounter Set: Turn Back Time
Clue Threshold: 3󲆃
[Action]: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
You pass by carvings in the walls and hieroglyphs etched into stone altars. The location of the relic’s vault is already locked deep in your memory.
Shuffle the set-aside Chamber of Time location into the exploration deck.
Place this act in the victory display. It gains Vengeance 2.
Shuffle the set-aside Chamber of Time location into the exploration deck.
Place this act in the victory display. It gains Vengeance 2.
Despite everything that has occurred since you were last here, the Eztli temple remains the same as it was when you first explored it, preserved in an echo of time. You use your memories to guide you, heading deeper into the ruins once more.
Quantity: 1
Number: 345
Illustrator: Vlad Ricean






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Pnakotic Manuscripts
Type: Asset
Class: Seeker
Cost: 5
Level: 5
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 1
Slot: 1 Hand
Item. Relic. Tome.
Uses (3 secrets).
[Reaction] When an investigator at your location would perform a skill test during a revelation effect, spend 1 secret: Do not reveal chaos tokens for that test.
[Action] Spend 1 secret: Choose an investigator at your location. Do not reveal chaos tokens for the next skill test that investigator performs this round.
[Reaction] When an investigator at your location would perform a skill test during a revelation effect, spend 1 secret: Do not reveal chaos tokens for that test.
[Action] Spend 1 secret: Choose an investigator at your location. Do not reveal chaos tokens for the next skill test that investigator performs this round.
Quantity: 2
Number: 307
Illustrator: A.L. Ashbaugh






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Relic of Ages
Type: Asset
Class: Neutral
Cost: 2
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 3
Item. Relic.
Forced – After you resolve a treachery while exploring: Shuffle that treachery back into the exploration deck instead of discarding it.
The device undulates in your hands, its power overflowing, uncontrolled. The air around you is warped, as though time and space around you is twisting, distorting...
Quantity: 1
Number: 343
Illustrator: Sebastian Rodriguez






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Seal of the Seventh Sign
Type: Asset
Class: Mystic
Cost: 4
Level: 5
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Slot: 1 Arcane
Spell. Ritual.
Seal ([Auto-fail]). Uses (7 charges). If Seal of the Seventh Sign has no charges, or if it leaves play, remove it from the game.
Forced – After a [Skull], [Cultist], [Tablet], or [Elder Thing] token is revealed during any skill test: Remove 1 charge from Seal of the Seventh Sign.
Forced – After a [Skull], [Cultist], [Tablet], or [Elder Thing] token is revealed during any skill test: Remove 1 charge from Seal of the Seventh Sign.
Quantity: 2
Number: 311
Illustrator: Andreas Zafiratos






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Kerosene
Type: Asset
Class: Guardian
Cost: 3
Level: 1
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Item.
Uses (3 supplies). If Kerosene has no supplies, discard it.
[Action] If an enemy was defeated at this location this round, exhaust Kerosene and spend 1 supply: Heal up to 2 horror from among investigators and Ally assets at your location.
[Action] If an enemy was defeated at this location this round, exhaust Kerosene and spend 1 supply: Heal up to 2 horror from among investigators and Ally assets at your location.
Quantity: 2
Number: 304
Illustrator: Stanislav Dikolenko







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Mend the Shatter
Type: Act
Encounter Set: Shattered Aeons
Clue Threshold: –
[Action] If you are at a Shattered location with no clues: Test [Willpower] or [Intellect] (3). If you succeed, attach your location facedown to the Relic of Ages. Each investigator and enemy at that location is moved to A Pocket in Time.
Objective – If the number of locations attached to the Relic of Ages is equal to 1 plus the number of investigators who started the game, advance.
Objective – If the number of locations attached to the Relic of Ages is equal to 1 plus the number of investigators who started the game, advance.
You manipulate the thrumming device in your hands with the skill and knowledge of one of the relic’s ingenious inventors. It is as though your mind has suddenly become flooded with the knowledge of the ancients that came before you. Power seeps from the device’s every aperture. Rays of blinding light shoot forth from cracks appearing on its surface. You only have one chance to restore these shattered realities—only one chance to make things right.
If Relic of Ages (Repossess the Past) is the version of the Relic of Ages that the investigators control, proceed to (→R5).
If the investigators control any other version of the Relic of Ages, proceed to (→R1).
If Relic of Ages (Repossess the Past) is the version of the Relic of Ages that the investigators control, proceed to (→R5).
If the investigators control any other version of the Relic of Ages, proceed to (→R1).
Each window you step through seems to empower the relic. Once the artifact is fully powered, you can use it to mend the shattered timelines and prevent catastrophe.
Quantity: 1
Number: 321
Illustrator: Reiko Murakami







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Moment of Doom
Type: Act
Encounter Set: Turn Back Time
Clue Threshold: –
Relic of Ages gains: “[Action]: Test [Willpower] or [Intellect] (4). If you succeed, flip a clue controlled by an investigator at your location to its doom side, and place it on your location. Then, deal 3 damage to Yig.”
Objective – If Yig is defeated, advance.
Objective – If Yig is defeated, advance.
The creature roars in pain. Its tail thrashes violently, crushing several pillars and sending you flying to the ground. It retreats with a hateful, rumbling hiss. You turn your attention back to the relic and the chamber that was built to preserve it. It is time to end this, once and for all. It is time to do what must be done.
(->R1).
(->R1).
You stand in the center of the relic’s vault, surrounded on all sides by slain Eztli warriors. The Father of Serpents stands before you, its hiss shaking you to your bones. This is where the Eztli made their last stand. Now, only you stand in the creature’s way.
Quantity: 1
Number: 347
Illustrator: Vlad Ricean






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Mu
Type: Location
Encounter Set: Shattered Aeons
Victory: 1
Shattered. Ancient.
While you are at Mu, the first [Skull], [Cultist], [Tablet], or [Elder Thing] symbol you reveal during each skill test gains: “Reveal another token.”
...till at last on a hideous day of storm and thunder, terrific rumbling, and mountain-high waves, all the land of Mu sank into the sea forever.
– H. P. Lovecraft and Hazel Heald, Out of the Aeons
Quantity: 1
Number: 332
Illustrator: Johannes Holm







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Nexus of N’kai
Type: Location
Encounter Set: Shattered Aeons
Ancient. Ruins.
Forced – After you move from Nexus of N’kai to an Otherworld location, or vice versa: Take 1 horror for each clue on that Otherworld location.
[Action]: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it. Do not take horror from the above Forced ability when moving via this effect.
[Action]: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it. Do not take horror from the above Forced ability when moving via this effect.
At the center of the chamber lies the Nexus: a bottomless pit in the Earth, ringed by futuristic machinery no doubt built by those who came before humanity. Inside this pit is a swirling soup of eldritch energy: glowing strands of ethereal light that ripple, fold, and weave amongst one another. As you approach, a fragment of stone chips from the brim and falls into the portal, vanishing from existence.
Quantity: 1
Number: 324
Illustrator: Alexandr Elichev







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Paradise Lost
Type: Act
Encounter Set: Shattered Aeons
Clue Threshold: –
[Action] If you are at a Shattered location with no clues: Test [Willpower] or [Intellect] (3). If you succeed, attach your location facedown to the Relic of Ages. Each investigator and enemy at that location is moved to A Pocket in Time.
Objective – If Valusia is attached to the Relic of Ages, advance.
Objective – If Valusia is attached to the Relic of Ages, advance.
Ichtaca observes you with narrow yellow eyes as you manipulate the thrumming device in your hands. Power seeps from the device’s every aperture. Rays of blinding light shoot forth from the cracks appearing on its surface. You watch as the boundary between timelines begins to mend, and the window closes, trapping you within the time and place you have chosen. Once the deed is done, the light fades from the artifact. Its humming ceases, and it never sounds again.
A beautiful yellow sun rises over the lush kingdom of Valusia, and you wonder what to make of your new life.
(->R2)
A beautiful yellow sun rises over the lush kingdom of Valusia, and you wonder what to make of your new life.
(->R2)
Each window you step through seems to empower the relic. Once the artifact is fully powered, will you use it to restore the serpent civilization of Valusia to its former glory?
Quantity: 1
Number: 322
Illustrator: Reiko Murakami







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Pendulous Threads
Type: Agenda
Encounter Set: Shattered Aeons
Doom Threshold: 7
Forced – If an investigator with the Relic of Ages in his or her hand, deck, discard pile, or play area is eliminated: Immediately advance to agenda 3b.
The electrical currents coursing through the machinery of the Nexus begin to malfunction, sending a shower of sparks into the air. The portal ring overheats. Threads of ethereal light within the portal begin to snap.
Shuffle the encounter discard pile into the encounter deck.
If Formless Spawn is in play, place 2 doom on the Nexus of N’kai. If Formless Spawn is in the victory display, shuffle it into the encounter deck.
Place this card in the victory display. It gains Vengeance 1.
Shuffle the encounter discard pile into the encounter deck.
If Formless Spawn is in play, place 2 doom on the Nexus of N’kai. If Formless Spawn is in the victory display, shuffle it into the encounter deck.
Place this card in the victory display. It gains Vengeance 1.
Inside the Nexus, the interwoven
threads of ethereal light
begin to unravel, and reality
unravels with it.
Quantity: 1
Number: 316
Illustrator: Adam S. Doyle






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Plateau of Leng
Type: Location
Encounter Set: Shattered Aeons
Shattered. Present-Day.
Forced – If you reveal an [Elder Thing] symbol during a skill test at Plateau of Leng: Take 1 horror.
…the conviction grew upon us that this hideous upland must indeed be the fabled nightmare plateau of Leng which even the mad author of the Necronomicon was reluctant to discuss.
– H. P. Lovecraft, At the Mountains of Madness
Quantity: 1
Number: 336
Illustrator: Emilio Rodriguez






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Pnakotus
Type: Location
Encounter Set: Shattered Aeons
Victory: 1
Shattered. Ancient.
[Action] If there are at least 3 [Tablet] tokens in the chaos bag or sealed on cards in play: Discover all of the clues on Pnakotus and draw that many cards. (Group limit once per game.)
Quantity: 1
Number: 334
Illustrator: Emilio Rodriguez






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Ruins of New York
Type: Location
Encounter Set: Shattered Aeons
Shattered. Future. Ruins.
Forced – After Ruins of New York enters play: Put the top card of the lead investigator’s deck into play at this location, facedown (2 cards instead if there are 3 or 4 investigators in the game). Treat each of those cards as Flying Polyp enemies with 2 fight, 2 health, 2 evade, 1 damage, and the Monster trait.
Quantity: 1
Number: 331
Illustrator: Jose Vega







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Search for the Brotherhood
Type: Act
Encounter Set: Shattered Aeons
Clue Threshold: –
Objective – If an investigator enters A Pocket in Time, advance.
What you see before you is truly staggering. Throughout these halls are hundreds of windows into places both ancient and futuristic: once-grand civilizations that came before even the earliest records of known history, and more still that have yet to be realized. The psychological weight of this discovery is almost more than your mind can bear. Humans are not the masters or caretakers of the Earth. They are merely a footnote in a much longer history—a history which is about to be revised.
Shuffle the set-aside Shattered locations into the exploration deck. Each investigator shuffles the topmost treachery in the encounter discard pile into the exploration deck.
Check Campaign Log.
If the relic is missing, attach the set-aside Relic of Ages (Unleash the Timestream) to A Pocket in Time, under no investigator’s control. Advance to Act 3a—“The Yithian Relic.”
If the investigators recovered the missing relic, advance to Act 3a—“The Yithian Relic.”
Shuffle the set-aside Shattered locations into the exploration deck. Each investigator shuffles the topmost treachery in the encounter discard pile into the exploration deck.
Check Campaign Log.
If the relic is missing, attach the set-aside Relic of Ages (Unleash the Timestream) to A Pocket in Time, under no investigator’s control. Advance to Act 3a—“The Yithian Relic.”
If the investigators recovered the missing relic, advance to Act 3a—“The Yithian Relic.”
Somewhere deep within this nexus of worlds lies your objective: a place where timelines converge. You can see it in flashes of insight from beyond this reality. Windows into other timelines. A place carved out of time and space, where the Brotherhood no doubt resides.
Quantity: 1
Number: 319
Illustrator: Reiko Murakami






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Shards of the Void
Type: Asset
Class: Mystic
Cost: 3
Level: 3
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Seal (0). Uses (3 charges).
[Action] Spend 1 charge or release a chaos token sealed here: Fight. This attack uses [Willpower] instead of [Combat] and deals +1 damage. You get +2 [Willpower] for this attack for each “0” token sealed on Shards of the Void. For each “0” token revealed during this attack, seal that token on Shards of the Void and this attack deals 1 additional damage.
[Action] Spend 1 charge or release a chaos token sealed here: Fight. This attack uses [Willpower] instead of [Combat] and deals +1 damage. You get +2 [Willpower] for this attack for each “0” token sealed on Shards of the Void. For each “0” token revealed during this attack, seal that token on Shards of the Void and this attack deals 1 additional damage.
Quantity: 2
Number: 310
Illustrator: Falk







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Shattered Aeons
Type: Scenario
Encounter Set: Shattered Aeons
[Skull]: –1 (–4 instead if the Relic of Ages is at your location).
[Cultist]: –2. If you do not succeed by at least 1, place 1 doom on the nearest Cultist enemy.
[Tablet]: –2. If you are poisoned, this test automatically fails instead.
[Elder Thing]: –2. If you fail, shuffle the topmost Hex treachery in the encounter discard pile into the exploration deck.
[Cultist]: –2. If you do not succeed by at least 1, place 1 doom on the nearest Cultist enemy.
[Tablet]: –2. If you are poisoned, this test automatically fails instead.
[Elder Thing]: –2. If you fail, shuffle the topmost Hex treachery in the encounter discard pile into the exploration deck.
[Skull]: –2 (–5 instead if the Relic of Ages is at your location).
[Cultist]: –3. Place 1 doom on each Cultist enemy.
[Tablet]: –3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.
[Elder Thing]: –3. Shuffle the topmost Hex treachery in the encounter discard pile into the exploration deck.
[Cultist]: –3. Place 1 doom on each Cultist enemy.
[Tablet]: –3. If you are poisoned, this test automatically fails instead. If you are not poisoned and you fail, put a set-aside Poisoned weakness into play in your threat area.
[Elder Thing]: –3. Shuffle the topmost Hex treachery in the encounter discard pile into the exploration deck.
Quantity: 1
Number: 314
Illustrator: —————






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Shattered Ages
Type: Treachery
Encounter Set: Shattered Aeons
Hex.
Revelation – Test [Willpower] (4). If you fail, place 1 clue (from the token pool) on each location other than Nexus of N’kai.
Quantity: 2
Number: 339
Illustrator: Alexandr Elichev