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Devil Reef


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Abyssal Tome
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Abyssal Tome

Type: Asset
Class: Mystic
Cost: 2
Level: 2
Wild: 0
Slot: 1 Hand
Item. Tome.
[Action] Exhaust Abyssal Tome: Fight. You must use either [Intellect] or [Willpower] for this attack, instead of [Combat]. When you initiate this attack, you may place 1 doom on Abyssal Tome (to a maximum of 3). You get +1 skill value and deal +1 damage for this attack for each doom on Abyssal Tome.
Quantity: 2
Number: 159
Illustrator: Dimitri Bielak
Aquatic Ambush
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Aquatic Ambush

Type: Treachery
Encounter Set: Devil’s Reef
Scheme.
Revelation – Put Aquatic Ambush into play next to the agenda deck.
Forced – When you reveal a chaos token while attacking an enemy at a flooded location: Reveal an additional chaos token. (Max once per test.)
Forced – At the end of the round: Discard 1 copy of Aquatic Ambush from play. (Max once per round.)
Quantity: 2
Number: 185
Illustrator: Frankz Vohwinkel
Awakened Mantle
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Awakened Mantle

Type: Asset
Class: Neutral
Cost: 1
Level: 0
Wild: 1
Health: 2
Sanity:
Item. Relic. Clothing.
[Free] If your location is flooded, exhaust Awakened Mantle: Move to a connecting location that is also flooded.
Quantity: 1
Number: 180
Illustrator: Nino Vecia
Blood Pact
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Blood Pact

Type: Asset
Class: Mystic
Cost: 2
Level: 0
Wild: 0
Spell. Pact.
[Free] Add 1 doom to Blood Pact: You get +2 [Willpower] for this skill test. (Limit once per test.)
[Free] Add 1 doom to Blood Pact: You get +2 [Combat] for this skill test. (Limit once per test.)
Quantity: 2
Number: 158
Illustrator: Shane Watson
Butterfly Effect
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Butterfly Effect

Type: Event
Class: Survivor
Cost: 0
Level: 1
Wild: 1
Paradox. Blessed. Cursed.
Fast. Play when a chaos token with a symbol is revealed during a skill test at your location (before resolving its effects).
You or the performing investigator may either commit a card to this skill test, or return a card they committed to this test to their hand.
Quantity: 2
Number: 160
Illustrator: Adam S. Doyle
Churning Waters
Churning Waters
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Churning Waters

Type: Location
Encounter Set: Devil’s Reef
Ocean.
Churning Waters enters play fully flooded (even while it is unrevealed).
[Action] If you are in Fishing Vessel: Resign. Each investigator in Fishing Vessel resigns. Remove Fishing Vessel from the game. Each resigning investigator places each of their purple, black, or white keys on the current act. All other investigators are left to fend for themselves.
“And far out at sea, despite a high tide, I glimpsed a long, black line scarcely rising above the water yet carrying a suggestion of odd latent malignancy.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 168
Illustrator: Adam Lane
Deep One Predator
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Deep One Predator

Type: Enemy
Encounter Set: Devil’s Reef
Fight: 4
Health: 2
Evade: 2
Damage:
Horror: 1
Humanoid. Monster. Deep One.
Hunter.
Forced – After Deep One Predator engages you: Move 1 of your clues or keys to Deep One Predator.
Forced – When you defeat or evade Deep One Predator: Take control of all of its clues and keys.
Quantity: 2
Number: 182
Illustrator: Dimitri Bielak
Devil Reef
Devil Reef
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Devil Reef

Type: Location
Encounter Set: Devil’s Reef
Ocean. Island.
Forced – After you reveal Black Reef: Increase its flood level. Put 2 random set-aside Tidal Tunnels into play, each adjacent to Black Reef (but not to one another). Then, put 1 random set-aside Unfathomable Depths into play adjacent to both of those Tidal Tunnels.
“…as I glimpsed it I could not help thinking of all the hideous legends I had heard in the last twenty-four hours—legends which portrayed this ragged rock as a veritable gateway to realms of unfathomed horror and inconceivable abnormality.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 173
Illustrator: Jorge Ramos Márquez
Devil Reef
Devil Reef
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Devil Reef

Type: Location
Encounter Set: Devil’s Reef
Ocean. Island.
[Action] If you control the purple key: Look at the revealed side of any Tidal Tunnels or Unfathomable Depths location in play. (Group limit once per game.)
Forced – After you reveal Salt Marshes: Increase its flood level. Put 1 random set-aside Tidal Tunnel into play adjacent to Salt Marshes.
“…as I glimpsed it I could not help thinking of all the hideous legends I had heard in the last twenty-four hours—legends which portrayed this ragged rock as a veritable gateway to realms of unfathomed horror and inconceivable abnormality.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 172
Illustrator: Jorge Ramos Márquez
Devil Reef
Devil Reef
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Devil Reef

Type: Location
Encounter Set: Devil’s Reef
Ocean. Island.
Forced – After you reveal Waveworn Island: Increase its flood level. Put 1 random set-aside Unfathomable Depths and 2 random set-aside Tidal Tunnels into play, each adjacent to Waveworn Island (but not to one another).
“…as I glimpsed it I could not help thinking of all the hideous legends I had heard in the last twenty-four hours—legends which portrayed this ragged rock as a veritable gateway to realms of unfathomed horror and inconceivable abnormality.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 171
Illustrator: Jorge Ramos Márquez
Devil Reef
Devil Reef
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Devil Reef

Type: Location
Encounter Set: Devil’s Reef
Ocean. Island.
Forced – After you reveal Hidden Cove: Put 1 set-aside Tidal Tunnel into play adjacent to Hidden Cove, then put 1 set-aside Unfathomable Depths into play adjacent to that Tidal Tunnel.
“…as I glimpsed it I could not help thinking of all the hideous legends I had heard in the last twenty-four hours—legends which portrayed this ragged rock as a veritable gateway to realms of unfathomed horror and inconceivable abnormality.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 170
Illustrator: Jorge Ramos Márquez
Devil Reef
Devil Reef
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Devil Reef

Type: Scenario
Encounter Set: Devil’s Reef
[Skull]: –X. X is the number of keys the investigators control.
[Cultist]: –2. If you fail and this is an attack or evasion attempt against a Deep One enemy, that enemy engages you. (If it is already engaged with you, it disengages first, then re-engages you.)
[Tablet]: –3. If you fail and you are not in a vehicle, take 1 damage.
[Elder Thing]: –4. If you fail and your location has a key on it, take 1 horror.
[Skull]: –X. X is 1 more than the number of keys the investigators control.
[Cultist]: –3. If this is an attack or evasion attempt against a Deep One enemy, that enemy engages you. (If it is already engaged with you, it disengages first, then re-engages you.)
[Tablet]: –4. If you are not in a vehicle, take 1 damage.
[Elder Thing]: –5. If your location has a key on it, take 1 horror.
Quantity: 1
Number: 163a
Illustrator: —————
Devil Reef
Devil Reef
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Devil Reef

Type: Location
Encounter Set: Devil’s Reef
Ocean. Island.
Forced – After Lonely Isle is revealed: Put 2 random set-aside Tidal Tunnels into play, each adjacent to Lonely Isle (but not to one another).
“…as I glimpsed it I could not help thinking of all the hideous legends I had heard in the last twenty-four hours—legends which portrayed this ragged rock as a veritable gateway to realms of unfathomed horror and inconceivable abnormality.” – H. P. Lovecraft, The Shadow over Innsmouth
Quantity: 1
Number: 169
Illustrator: Jorge Ramos Márquez
Dragged Under
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Dragged Under

Type: Treachery
Encounter Set: Devil’s Reef
Scheme. Terror.
Revelation – Put Dragged Under into play in your threat area. If you are in a vehicle, leave it.
You cannot enter vehicles.
[Action]: Test [Combat] (3) or [Agility] (3). If you succeed, discard Dragged Under.
Quantity: 3
Number: 188
Illustrator: Régis Moulun
Fishing Vessel
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Fishing Vessel

Type: Asset
Class: Neutral
Cost: –
Level: 0
Wild: 0
Vehicle.
Vehicle.
While you are in this vehicle, treat your location as if it were unflooded.
[Action]: Move Fishing Vessel to a connecting Ocean location.
Quantity: 1
Number: 178
Illustrator: Carlos Palma Cruchaga
Gaze of Ouraxsh
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Gaze of Ouraxsh

Type: Event
Class: Seeker
Cost: 2
Level: 2
Wild: 0
Spell. Cursed.
Reveal 7 random chaos tokens from the chaos bag. Deal a total of 1 damage plus 1 additional damage for each  or [Auto-fail] token revealed, divided as you choose among enemies at your location. This action does not provoke attacks of opportunity.
Quantity: 2
Number: 155
Illustrator: Romana Kendelic
Headdress of Y’ha-nthlei
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Headdress of Y’ha-nthlei

Type: Asset
Class: Neutral
Cost: 1
Level: 0
Wild: 1
Health: 1
Sanity: 1
Item. Relic.
You get +1 skill value while investigating a flooded location or while attacking or evading an enemy at a flooded location.
Quantity: 1
Number: 181
Illustrator: Nino Vecia
Horrors from the Deep
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Horrors from the Deep

Type: Treachery
Encounter Set: Devil’s Reef
Terror.
Revelation – Test [Agility] (2). If you fail, take 2 damage. This test gets +1 difficulty if your location is flooded (+2 difficulty instead if it is fully flooded).
Quantity: 2
Number: 186
Illustrator: Scott Purdy
Hunting Deep One
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Hunting Deep One

Type: Enemy
Encounter Set: Devil’s Reef
Fight: 3
Health: 3
Evade: 3
Damage: 1
Horror: 1
Humanoid. Monster. Deep One.
Hunter.
While Hunting Deep One is engaged with you, you cannot enter vehicles or gain resources.
Forced – After Hunting Deep One engages you: If you are not in a vehicle, lose 2 resources. If you are in a vehicle, leave your vehicle.
Quantity: 2
Number: 183
Illustrator: Stephen Somers
Keen Eye
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Keen Eye

Type: Asset
Class: Guardian
Cost: 2
Level: 0
Wild: 0
Talent.
[Free] Spend 2 resources: You get +1 [Intellect] until the end of the phase.
[Free] Spend 2 resources: You get +1 [Combat] until the end of the phase.
Quantity: 2
Number: 152
Illustrator: Bryce Cook
Manipulate Destiny
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Manipulate Destiny

Type: Event
Class: Neutral
Cost: 1
Level: 2
Wild: 1
Spell.
Reveal tokens from the chaos bag until you reveal a , [Auto-fail], , or [Elder Sign] token. If you revealed...
...a  or [Auto-fail] token, deal 2 damage to an enemy at your location.
...a  or [Elder Sign] token, heal 2 damage from an investigator or
Ally asset at your location.
This action does not provoke attacks of opportunity.
Quantity: 2
Number: 162
Illustrator: Imad Awan
Priest of Two Faiths
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Priest of Two Faiths

Type: Asset
Class: Rogue
Cost: 1
Level: 1
Wild: 0
Health: 2
Sanity: 2
Slot: (Ally)
Ally. Blessed. Cursed.
[Reaction] After Priest of Two Faiths enters play: Add 3  tokens to the chaos bag.
Forced – At the end of the upkeep phase: You must either add 1  token to the chaos bag or discard Priest of Two Faiths.
Quantity: 2
Number: 156
Illustrator: Henning Ludvigsen
Radiant Smite
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Radiant Smite

Type: Event
Class: Guardian
Cost: 1
Level: 1
Wild: 0
Spell. Spirit. Blessed.
Fight. You may use [Willpower] instead of [Combat] for this attack. When you initiate this attack, search the chaos bag for up to 3  tokens and seal them here. For each  token sealed on Radiant Smite, you get +1 skill value and deal +1 damage for this attack. If this attack defeats the attacked enemy, return the sealed tokens to the token pool. Otherwise, release them.
Quantity: 2
Number: 153
Illustrator: Imad Awan
Reef of Mysteries
Reef of Mysteries
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Reef of Mysteries

Type: Act
Encounter Set: Devil’s Reef
Clue Threshold: –
Keys can only be claimed from Y’ha-nthlei locations using the [Free] ability on those locations.
Objective – Find and claim as many of the following keys as you can from Y’ha-nthlei locations (purple, white, and black). If you control all 3 of these keys, advance.
Confident that you’ve found enough evidence of the Order’s activities, you head back to the coast. You’d much rather continue your investigation on dry land.
(→R1)
Somewhere in these accursed reefs, the Esoteric Order of Dagon is hiding something big…but what?
Quantity: 1
Number: 167
Illustrator: Alan Dillingham
Secrets of the Sea (v. I)
Secrets of the Sea (v. I)
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Secrets of the Sea (v. I)

Type: Agenda
Encounter Set: Devil’s Reef
Doom Threshold: 9
As an additional cost for you to move from one Ocean location to another while not in a vehicle, you must spend 2 actions.
Forced – When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded location, partially flooded location, or a vehicle during your turn, take 5 direct damage.
Spawn – Fishing Vessel’s location.
Hunter. Massive. Retaliate.
The Terror of Devil Reef cannot enter
Cave locations.
The Terror of Devil Reef gets +3[per investigator] health.
The sailors along the docks of Innsmouth eye you with suspicion as you depart. The lighthouse beacon at the top of the nearby cliffside provides your only illumination as you head deeper into the fog.
Quantity: 1
Number: 164a
Illustrator: Mark Molnar
Secrets of the Sea (v. II)
Secrets of the Sea (v. II)
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Secrets of the Sea (v. II)

Type: Agenda
Encounter Set: Devil’s Reef
Doom Threshold: 9
As an additional cost for you to move from one Ocean location to another while not in a vehicle, you must spend 2 actions.
Forced – When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded location, partially flooded location, or a vehicle during your turn, take 5 direct damage.
Spawn – Fishing Vessel’s location.
Hunter. Massive. Retaliate.
The Terror of Devil Reef cannot enter
Cave locations.
Forced – When The Terror of Devil Reef would be defeated: Instead, remove all damage from it and exhaust it. It cannot ready for the remainder of the round (including the upkeep phase).
The sailors along rest of the sailors and fishermen along the docks of Innsmouth eye you with suspicion as you depart. The lighthouse beacon at the top of the nearby cliffside provides your only illumination as you head deeper into the fog.
Quantity: 1
Number: 165a
Illustrator: Mark Molnar
Shapes in the Water
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Shapes in the Water

Type: Treachery
Encounter Set: Devil’s Reef
Terror.
Revelation – Test [Willpower] (2). If you fail, take 2 horror. This test gets +1 difficulty if your location is flooded (+2 difficulty instead if it is fully flooded).
“Did you see that?”
Quantity: 2
Number: 184
Illustrator: Raymond Bonilla
Stowaway
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Stowaway

Type: Treachery
Encounter Set: Devil’s Reef
Scheme.
Revelation – If no investigators are in a vehicle, Stowaway gains surge. Otherwise, each investigator in a vehicle must either take 1 damage and 1 horror or leave that vehicle. Each investigator who left a vehicle cannot enter that vehicle for the remainder of the round.
Quantity: 2
Number: 187
Illustrator: Jacob Atienza
The Devil of the Depths
The Devil of the Depths
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The Devil of the Depths

Type: Agenda
Encounter Set: Devil’s Reef
Doom Threshold: 9
As an additional cost for you to move from one Ocean location to another while not in a vehicle, you must spend 2 actions.
Forced – When your turn begins, if you are at a fully flooded location, you struggle for air: When your turn ends, if you did not enter an unflooded location, partially flooded location, or a vehicle during your turn, take 5 direct damage.
“We’ve gotta pull back!” Mr. Moore shouts over the roar of the waves. “The sea’s too rough, and the tide’s gettin’ worse by the minute! Stay out here any longer an’ we’ll capsize fer sure!”
You protest, but the captain is right. The weather has gotten so bad Mr. Moore can barely control the ship. Worse yet, in just a matter of hours the tide has begun to swallow the coastal islands, leaving little for you to investigate. You nod to the captain, frustrated. This will have to do for now.
Record in your Campaign Log the tide has grown stronger.
(→R1)
Now you know why none dare venture near the black reefs. It’s not just the strange sightings on the islands—there is something far older and more horrifying that dwells under the waves...
Quantity: 1
Number: 166
Illustrator: Mark Molnar
The Truth Beckons
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The Truth Beckons

Type: Event
Class: Seeker
Cost: 1
Level: 0
Wild: 0
Insight.
Play only if you are not engaged with an enemy.
Move. Choose an unrevealed location. Move (one location at a time) along the shortest path toward that location, until you enter that location. End this effect if you reveal a location, if an enemy engages you, or if your movement is blocked.
Quantity: 2
Number: 154
Illustrator: Greg Bobrowski