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Black Stars Rise


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Abbey Church
Abbey Church
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Abbey Church

Type: Location
Encounter Set: Black Stars Rise
The path leading to the Abbey Church is blocked. As an additional cost for you to enter the Abbey Church, investigators at Broken Steps must spend 3[per investigator] clues, as a group.
If there are two agendas in play with different agenda numbers, Abbey Church gets +2 shroud.
Forced – When Abbey Church is revealed: Put the set-aside Choeur Gothique, Knight’s Hall, Cloister, Chapel of St. Aubert, and Abbey Tower locations into play.
You’ll have to find a path not blocked by debris and rubble in order to reach the abbey.
Quantity: 1
Number: 291
Illustrator: Nele Diel
Abbey Tower
Abbey Tower
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Abbey Tower

Type: Location
Encounter Set: Black Stars Rise
The door leading up to the Abbey Tower is locked. You cannot enter the Abbey Tower unless you have “found the tower key.”
Dark lightning crashes throughout the air. Surrounding the top of the tower is a whirlwind of black clouds and bellowing wind.
Quantity: 1
Number: 299
Illustrator: Guillaume Ducos
Abbey Tower
Abbey Tower
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Abbey Tower

Type: Location
Encounter Set: Black Stars Rise
The door leading up to the Abbey Tower is locked. You cannot enter the Abbey Tower unless you have “found the tower key.”
You can only discover clues in the Abbey Tower if you have no cards in your hand.
[Action]: Discard up to 3 cards from your hand.
Dark lightning crashes throughout the air. Surrounding the top of the tower is a whirlwind of black clouds and bellowing wind.
Quantity: 1
Number: 298
Illustrator: Guillaume Ducos
Arcane Initiate
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Arcane Initiate

Type: Asset
Class: Mystic
Cost: 0
Level: 3
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Health: 1
Sanity: 3
Slot: Ally
Ally. Sorcerer.
Forced – After Arcane Initiate enters play: Place 1 doom or 2 horror on it.
[Free] Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.
Quantity: 2
Number: 271
Illustrator: Xia Taptara
Arcane Insight
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Arcane Insight

Type: Asset
Class: Seeker
Cost: 3
Level: 4
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Free] While an investigator is taking his or her turn, spend 1 charge: Your location gets –2 shroud until the end of this turn. (Limit once per turn.)
Quantity: 2
Number: 266
Illustrator: Antonio José Manzanedo
“Not without a fight!”
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“Not without a fight!”

Type: Skill
Class: Survivor
Level: 0
Willpower: 1
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Innate.
Commit to a skill test only if you are engaged with an enemy.
For each enemy engaged with you, “Not without a fight!” gains [Willpower] [Combat] [Agility].
Quantity: 2
Number: 272
Illustrator: Aurore Folny
Black Stars Rise
Black Stars Rise
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Black Stars Rise

Type: Scenario
Encounter Set: Black Stars Rise
[Skull]: –X. X is the highest amount of doom on an agenda in play.
[Cultist]: Reveal another token. If this token is revealed during an attack or evasion attempt against an enemy with doom on it, this skill test automatically fails instead.
[Tablet]: Reveal another token. If you fail, place 1 doom on each agenda.
[Elder Thing]: –2. If you fail, search the encounter deck and discard pile for a Byakhee enemy and draw it.
[Skull]: –X. X is the total amount of doom on agendas in play.
[Cultist]: Reveal another token. If there is an enemy with 1 or more doom on it at your location, this test automatically fails instead.
[Tablet]: Reveal another token. If you do not succeed by at least 1, place 1 doom on each agenda.
[Elder Thing]: –3. If you fail, search the encounter deck and discard pile for a Byakhee enemy and draw it.
Quantity: 1
Number: 274a
Illustrator: ———
Broken Steps
Broken Steps
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Broken Steps

Type: Location
Encounter Set: Black Stars Rise
Forced – After you enter Broken Steps: You must either discard an asset you control or draw the topmost Cultist enemy in the encounter discard pile.
Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.
Quantity: 1
Number: 290
Illustrator: Andreas Zafiratos
Broken Steps
Broken Steps
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Broken Steps

Type: Location
Encounter Set: Black Stars Rise
Forced – After you enter Broken Steps: You must either lose 1 action or draw the topmost Omen treachery in the encounter discard pile.
Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.
Quantity: 1
Number: 289
Illustrator: Andreas Zafiratos
Chapel of St. Aubert
Chapel of St. Aubert
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Chapel of St. Aubert

Type: Location
Encounter Set: Black Stars Rise
The way to the Chapel of St. Aubert is hidden. You cannot enter the Chapel of St. Aubert unless you have “found a guide.”
You can only discover clues in the Chapel of St. Aubert if you have 3 or fewer remaining sanity.
[Action]: Take up to 3 horror.
Waves crash violently upon the rocks. The chapel stands lonely against the rain, barely able to survive the storm’s onslaught.
Quantity: 1
Number: 296
Illustrator: Guillaume Ducos
Chapel of St. Aubert
Chapel of St. Aubert
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Chapel of St. Aubert

Type: Location
Encounter Set: Black Stars Rise
The way to the Chapel of St. Aubert is hidden. You cannot enter the Chapel of St. Aubert unless you have “found a guide.”
Waves crash violently upon the rocks. The chapel stands lonely against the rain, barely able to survive the storm’s onslaught.
Quantity: 1
Number: 297
Illustrator: Guillaume Ducos
Chœur Gothique
Chœur Gothique
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Chœur Gothique

Type: Location
Encounter Set: Black Stars Rise
[Action] Place 1 doom on the current “a” agenda: Heal 2 damage. (Group limit once per game).
A long pool of blood spreads slowly across the floor, leading toward the chœur gothique.
Quantity: 1
Number: 292
Illustrator: Andreas Rocha
Chœur Gothique
Chœur Gothique
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Chœur Gothique

Type: Location
Encounter Set: Black Stars Rise
[Action] Place 1 doom on the current “c” agenda: Heal 2 horror. (Group limit once per game).
A long pool of blood spreads slowly across the floor, leading toward the chœur gothique.
Quantity: 1
Number: 293
Illustrator: Andreas Rocha
Cloister
Cloister
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Cloister

Type: Location
Encounter Set: Black Stars Rise
[Action] If there are no clues on Cloister: Parley. Test [Willpower] (3). If you succeed, remember that you have “found a guide.”
The open arcade of the cloister is normally restricted to the monastery’s monks and religious leaders, but with the abbey seemingly abandoned, it takes little effort for you to sneak your way in.
Quantity: 1
Number: 294
Illustrator: Andreas Rocha
Crashing Floods
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Crashing Floods

Type: Treachery
Encounter Set: Black Stars Rise
Omen.
Revelation – Test [Agility] (3). If you fail:
—If agenda 1a is in play, take 1 damage and lose 1 action.
—If agenda 2a is in play, take 2 damage and lose 2 actions.
—If act 3a or agenda 3a is in play, take 3 damage and lose 3 actions.
Quantity: 3
Number: 302
Illustrator: Jose Vega
Grand Rue
Grand Rue
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Grand Rue

Type: Location
Encounter Set: Black Stars Rise
Forced – After you succeed at a skill test by 1 or less while investigating Grand Rue: Place 1 doom on the agenda with the most doom (if they are tied for the most doom, choose one to place 1 doom on).
Mont Saint-Michel’s main road courses around the abbey, lined with shops and homes for fishermen and farmers.
Quantity: 1
Number: 284
Illustrator: Andreas Rocha
Guidance
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Guidance

Type: Event
Class: Seeker
Cost: 0
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Insight.
Choose another investigator at your location who has yet to take his or her turn this round. That investigator may take an additional action during his or her turn this round.
Quantity: 2
Number: 265
Illustrator: Bryce Cook
Knight’s Hall
Knight’s Hall
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Knight’s Hall

Type: Location
Encounter Set: Black Stars Rise
[Action] If there are no clues on Knight’s Hall: Investigate. Investigate using [Agility] instead of [Intellect]. If you succeed, instead of discovering clues, remember that you have “found the tower key.”
Rows of symmetrical stone pillars give this hall a sense of calm serenity that clashes with the torrent outside.
Quantity: 1
Number: 295
Illustrator: Andreas Rocha
Let The Storm Rage
Let The Storm Rage
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Let The Storm Rage

Type: Agenda
Encounter Set: Black Stars Rise
Doom Threshold: 6
Each copy of Ancient Evils gains surge.
[Free] The investigators spend 1[per investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)
Remove the remainder of this agenda deck from the game and replace it with the set-aside act 3a card. Advance to that act card.
The angry sea continues to barrage the island. Waves crash against the walls, and rain pelts the rooftops. Is the rising sea the key to opening the path? If so, you have no choice but to let the storm rage on…
Quantity: 1
Number: 276
Illustrator: Dennis Chan
Let The Storm Rage
Let The Storm Rage
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Let The Storm Rage

Type: Agenda
Encounter Set: Black Stars Rise
Doom Threshold: 6
Each copy of Ancient Evils gains surge.
[Free] The investigators spend 1[per investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)
Spawn the set-aside Beast of Aldebaran enemy in the Abbey Tower.
Check Campaign Log. If Ashleigh Clarke is not listed under “VIPs Slain,” search the collection for Ashleigh Clarke
(Songs Die Unheard) and spawn her at Porte de l’Avancée.
Remove the set-aside act 3a card from the game. Advance to agenda 3a.
Your objective lies within the other agenda deck.
The angry sea continues to barrage the island. Waves crash against the walls, and rain pelts the rooftops. Is the rising sea the key to opening the path? If so, you have no choice but to let the storm rage on…
Quantity: 1
Number: 276
Illustrator: Dennis Chan
Narrow Escape
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Narrow Escape

Type: Event
Class: Rogue
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Fortune.
Fast. Play when an enemy makes an attack of opportunity against you.
Cancel that attack. You get +2 skill value for the next skill test you perform this turn.
“Next time, I’m driving!”
Quantity: 2
Number: 267
Illustrator: Jake Murray
North Tower
North Tower
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North Tower

Type: Location
Encounter Set: Black Stars Rise
Forced – After 1 or more doom is placed on the “c” agenda deck: Each investigator at North Tower takes 1 horror.
The north tower along the outer wall overlooks the town on one side and the tumultuous waters on the other. Freezing rain has made this path slippery and dangerous to follow.
Quantity: 1
Number: 287
Illustrator: Andreas Rocha
North Tower
North Tower
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North Tower

Type: Location
Encounter Set: Black Stars Rise
While the current “a” agenda has more doom on it than the current “c” agenda, reduce the difficulty of each skill test at North Tower by 1.
The north tower along the outer wall overlooks the town on one side and the tumultuous waters on the other. Freezing rain has made this path slippery and dangerous to follow.
Quantity: 1
Number: 288
Illustrator: Andreas Rocha
On the Hunt
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On the Hunt

Type: Event
Class: Guardian
Cost: 1
Level: 0
Willpower: 0
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Tactic.
Fast. Play when you would draw an encounter card during the mythos phase.
Instead, search the top 9 cards of the encounter deck for an enemy, spawn it engaged with you
(instead of its normal spawn location), and shuffle the encounter deck. If you cannot, draw the top card of the encounter deck.
Quantity: 2
Number: 263
Illustrator: Derk Venneman
Open The Path Above
Open The Path Above
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Open The Path Above

Type: Act
Encounter Set: Black Stars Rise
Clue Threshold: –
Objective – If each undefeated investigator is at the Abbey Tower and there are no clues on that location, advance.
(->R2)
Clouds churn over the abbey tower. Layers of reality unfold. Through the dark storm clouds, you can see the twisted spires of Carcosa. You have no choice but to make the leap.
Quantity: 1
Number: 282
Illustrator: Michał Miłkowski
Open The Path Below
Open The Path Below
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Open The Path Below

Type: Act
Encounter Set: Black Stars Rise
Clue Threshold: –
Objective – If each undefeated investigator is at the Chapel of St. Aubert and there are no clues on that location, advance.
(->R1)
Tidewater churns around the walls of the city. Layers of reality unfold. Reflected in the depths below, you can see the twisted spires of Carcosa. You have no choice but to dive in.
Quantity: 1
Number: 281
Illustrator: Dennis Chan
Outer Wall
Outer Wall
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Outer Wall

Type: Location
Encounter Set: Black Stars Rise
Forced – After 1 or more doom is placed on the “a” agenda deck: Each investigator at the Outer Wall takes 1 damage.
The outer wall of the city defends it from the wrath of the tides, and also from conquering invaders.
Quantity: 1
Number: 285
Illustrator: Stanislav Dikolenko
Outer Wall
Outer Wall
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Outer Wall

Type: Location
Encounter Set: Black Stars Rise
While the current “c” agenda has more doom on it than the current “a” agenda, double the number of skill icons on cards committed to skill tests at the Outer Wall.
The outer wall of the city defends it from the wrath of the tides, and also from conquering invaders.
Quantity: 1
Number: 286
Illustrator: Stanislav Dikolenko
Porte de l’Avancée
Porte de l’Avancée
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Porte de l’Avancée

Type: Location
Encounter Set: Black Stars Rise
[Action] [Action]: Move 1 doom from one agenda deck to the other. Then, place 2 clues on Porte de l’Avancée (from the token bank).
This gateway serves as an entrance to the Grand Rue during high tide, when a boat is the only means of reaching the city.
Quantity: 1
Number: 283
Illustrator: Jose Vega
Rift Seeker
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Rift Seeker

Type: Enemy
Encounter Set: Black Stars Rise
Fight: 3
Health: 3
Evade: 4
Damage: 1
Horror: 1
Monster. Byakhee. Cultist.
Forced – After Rift Seeker attacks you: You must either take 1 additional damage and 1 additional horror, or place 1 doom on each agenda in play.
[Action] Place 1 doom on each agenda in play and take 2 horror: Parley. Discard Rift Seeker.
Quantity: 2
Number: 301
Illustrator: Ignacio Bazán Lazcano