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Black Stars Rise
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Chœur Gothique
Type: Location
Encounter Set: Black Stars Rise
[Action] Place 1 doom on the current “c” agenda: Heal 2 horror. (Group limit once per game).
A long pool of blood spreads slowly across the floor, leading toward the chœur gothique.
Quantity: 1
Number: 293
Illustrator: Andreas Rocha







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Porte de l’Avancée
Type: Location
Encounter Set: Black Stars Rise
[Action] [Action]: Move 1 doom from one agenda deck to the other. Then, place 2 clues on Porte de l’Avancée (from the token bank).
This gateway serves as an entrance to the Grand Rue during high tide, when a boat is the only means of reaching the city.
Quantity: 1
Number: 283
Illustrator: Jose Vega







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Grand Rue
Type: Location
Encounter Set: Black Stars Rise
Forced – After you succeed at a skill test by 1 or less while investigating Grand Rue: Place 1 doom on the agenda with the most doom (if they are tied for the most doom, choose one to place 1 doom on).
Mont Saint-Michel’s main road courses around the abbey, lined with shops and homes for fishermen and farmers.
Quantity: 1
Number: 284
Illustrator: Andreas Rocha







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Outer Wall
Type: Location
Encounter Set: Black Stars Rise
Forced – After 1 or more doom is placed on the “a” agenda deck: Each investigator at the Outer Wall takes 1 damage.
The outer wall of the city defends it from the wrath of the tides, and also from conquering invaders.
Quantity: 1
Number: 285
Illustrator: Stanislav Dikolenko







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Outer Wall
Type: Location
Encounter Set: Black Stars Rise
While the current “c” agenda has more doom on it than the current “a” agenda, double the number of skill icons on cards committed to skill tests at the Outer Wall.
The outer wall of the city defends it from the wrath of the tides, and also from conquering invaders.
Quantity: 1
Number: 286
Illustrator: Stanislav Dikolenko







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North Tower
Type: Location
Encounter Set: Black Stars Rise
Forced – After 1 or more doom is placed on the “c” agenda deck: Each investigator at North Tower takes 1 horror.
The north tower along the outer wall overlooks the town on one side and the tumultuous waters on the other. Freezing rain has made this path slippery and dangerous to follow.
Quantity: 1
Number: 287
Illustrator: Andreas Rocha







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North Tower
Type: Location
Encounter Set: Black Stars Rise
While the current “a” agenda has more doom on it than the current “c” agenda, reduce the difficulty of each skill test at North Tower by 1.
The north tower along the outer wall overlooks the town on one side and the tumultuous waters on the other. Freezing rain has made this path slippery and dangerous to follow.
Quantity: 1
Number: 288
Illustrator: Andreas Rocha







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Broken Steps
Type: Location
Encounter Set: Black Stars Rise
Forced – After you enter Broken Steps: You must either lose 1 action or draw the topmost Omen treachery in the encounter discard pile.
Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.
Quantity: 1
Number: 289
Illustrator: Andreas Zafiratos







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Broken Steps
Type: Location
Encounter Set: Black Stars Rise
Forced – After you enter Broken Steps: You must either discard an asset you control or draw the topmost Cultist enemy in the encounter discard pile.
Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.
Quantity: 1
Number: 290
Illustrator: Andreas Zafiratos







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Abbey Church
Type: Location
Encounter Set: Black Stars Rise
The path leading to the Abbey Church is blocked. As an additional cost for you to enter the Abbey Church, investigators at Broken Steps must spend 3[per investigator] clues, as a group.
If there are two agendas in play with different agenda numbers, Abbey Church gets +2 shroud.
Forced – When Abbey Church is revealed: Put the set-aside Choeur Gothique, Knight’s Hall, Cloister, Chapel of St. Aubert, and Abbey Tower locations into play.
Forced – When Abbey Church is revealed: Put the set-aside Choeur Gothique, Knight’s Hall, Cloister, Chapel of St. Aubert, and Abbey Tower locations into play.
You’ll have to find a path not blocked by debris and rubble in order to reach the abbey.
Quantity: 1
Number: 291
Illustrator: Nele Diel







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Chœur Gothique
Type: Location
Encounter Set: Black Stars Rise
[Action] Place 1 doom on the current “a” agenda: Heal 2 damage. (Group limit once per game).
A long pool of blood spreads slowly across the floor, leading toward the chœur gothique.
Quantity: 1
Number: 292
Illustrator: Andreas Rocha







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Open The Path Above
Type: Act
Encounter Set: Black Stars Rise
Clue Threshold: –
Objective – If each undefeated investigator is at the Abbey Tower and there are no clues on that location, advance.
(->R2)
Clouds churn over the abbey tower. Layers of reality unfold. Through the dark storm clouds, you can see the twisted spires of Carcosa. You have no choice but to make the leap.
Quantity: 1
Number: 282
Illustrator: Michał Miłkowski







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Cloister
Type: Location
Encounter Set: Black Stars Rise
[Action] If there are no clues on Cloister: Parley. Test [Willpower] (3). If you succeed, remember that you have “found a guide.”
The open arcade of the cloister is normally restricted to the monastery’s monks and religious leaders, but with the abbey seemingly abandoned, it takes little effort for you to sneak your way in.
Quantity: 1
Number: 294
Illustrator: Andreas Rocha







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Knight’s Hall
Type: Location
Encounter Set: Black Stars Rise
[Action] If there are no clues on Knight’s Hall: Investigate. Investigate using [Agility] instead of [Intellect]. If you succeed, instead of discovering clues, remember that you have “found the tower key.”
Rows of symmetrical stone pillars give this hall a sense of calm serenity that clashes with the torrent outside.
Quantity: 1
Number: 295
Illustrator: Andreas Rocha







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Chapel of St. Aubert
Type: Location
Encounter Set: Black Stars Rise
The way to the Chapel of St. Aubert is hidden. You cannot enter the Chapel of St. Aubert unless you have “found a guide.”
You can only discover clues in the Chapel of St. Aubert if you have 3 or fewer remaining sanity.
[Action]: Take up to 3 horror.
[Action]: Take up to 3 horror.
Waves crash violently upon the rocks. The chapel stands lonely against the rain, barely able to survive the storm’s onslaught.
Quantity: 1
Number: 296
Illustrator: Guillaume Ducos







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Chapel of St. Aubert
Type: Location
Encounter Set: Black Stars Rise
The way to the Chapel of St. Aubert is hidden. You cannot enter the Chapel of St. Aubert unless you have “found a guide.”
Waves crash violently upon the rocks. The chapel stands lonely against the rain, barely able to survive the storm’s onslaught.
Quantity: 1
Number: 297
Illustrator: Guillaume Ducos







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Abbey Tower
Type: Location
Encounter Set: Black Stars Rise
The door leading up to the Abbey Tower is locked. You cannot enter the Abbey Tower unless you have “found the tower key.”
You can only discover clues in the Abbey Tower if you have no cards in your hand.
[Action]: Discard up to 3 cards from your hand.
[Action]: Discard up to 3 cards from your hand.
Dark lightning crashes throughout the air. Surrounding the top of the tower is a whirlwind of black clouds and bellowing wind.
Quantity: 1
Number: 298
Illustrator: Guillaume Ducos







0 Comments
Abbey Tower
Type: Location
Encounter Set: Black Stars Rise
The door leading up to the Abbey Tower is locked. You cannot enter the Abbey Tower unless you have “found the tower key.”
Dark lightning crashes throughout the air. Surrounding the top of the tower is a whirlwind of black clouds and bellowing wind.
Quantity: 1
Number: 299
Illustrator: Guillaume Ducos






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Tidal Terror
Type: Enemy
Encounter Set: Black Stars Rise
Fight: 4
Health: 4
Evade: 2
Damage: 1
Horror: 2
Monster.
Spawn – Porte de l’Avancée or Chapel of St. Aubert.
Hunter.
Hunter.
When the tide is high, they emerge from the sea to feed.
Quantity: 2
Number: 300
Illustrator: Stanislav Dikolenko






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Rift Seeker
Type: Enemy
Encounter Set: Black Stars Rise
Fight: 3
Health: 3
Evade: 4
Damage: 1
Horror: 1
Monster. Byakhee. Cultist.
Forced – After Rift Seeker attacks you: You must either take 1 additional damage and 1 additional horror, or place 1 doom on each agenda in play.
[Action] Place 1 doom on each agenda in play and take 2 horror: Parley. Discard Rift Seeker.
[Action] Place 1 doom on each agenda in play and take 2 horror: Parley. Discard Rift Seeker.
Quantity: 2
Number: 301
Illustrator: Ignacio Bazán Lazcano






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Crashing Floods
Type: Treachery
Encounter Set: Black Stars Rise
Omen.
Revelation – Test [Agility] (3). If you fail:
—If agenda 1a is in play, take 1 damage and lose 1 action.
—If agenda 2a is in play, take 2 damage and lose 2 actions.
—If act 3a or agenda 3a is in play, take 3 damage and lose 3 actions.
—If agenda 1a is in play, take 1 damage and lose 1 action.
—If agenda 2a is in play, take 2 damage and lose 2 actions.
—If act 3a or agenda 3a is in play, take 3 damage and lose 3 actions.
Quantity: 3
Number: 302
Illustrator: Jose Vega






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Worlds Merge
Type: Treachery
Encounter Set: Black Stars Rise
Omen.
Revelation – Test [Willpower] (3). If you fail:
—If agenda 1c is in play, take 1 horror and discard 1 card from your hand.
—If agenda 2c is in play, take 2 horror and discard 2 cards from your hand.
—If act 3c or agenda 3c is in play, take 3 horror and discard 3 cards from your hand.
—If agenda 1c is in play, take 1 horror and discard 1 card from your hand.
—If agenda 2c is in play, take 2 horror and discard 2 cards from your hand.
—If act 3c or agenda 3c is in play, take 3 horror and discard 3 cards from your hand.
Quantity: 3
Number: 303
Illustrator: Ethan Patrick Harris







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Black Stars Rise
Type: Scenario
Encounter Set: Black Stars Rise
[Skull]: –X. X is the highest amount of doom on an agenda in play.
[Cultist]: Reveal another token. If this token is revealed during an attack or evasion attempt against an enemy with doom on it, this skill test automatically fails instead.
[Tablet]: Reveal another token. If you fail, place 1 doom on each agenda.
[Elder Thing]: –2. If you fail, search the encounter deck and discard pile for a Byakhee enemy and draw it.
[Cultist]: Reveal another token. If this token is revealed during an attack or evasion attempt against an enemy with doom on it, this skill test automatically fails instead.
[Tablet]: Reveal another token. If you fail, place 1 doom on each agenda.
[Elder Thing]: –2. If you fail, search the encounter deck and discard pile for a Byakhee enemy and draw it.
[Skull]: –X. X is the total amount of doom on agendas in play.
[Cultist]: Reveal another token. If there is an enemy with 1 or more doom on it at your location, this test automatically fails instead.
[Tablet]: Reveal another token. If you do not succeed by at least 1, place 1 doom on each agenda.
[Elder Thing]: –3. If you fail, search the encounter deck and discard pile for a Byakhee enemy and draw it.
[Cultist]: Reveal another token. If there is an enemy with 1 or more doom on it at your location, this test automatically fails instead.
[Tablet]: Reveal another token. If you do not succeed by at least 1, place 1 doom on each agenda.
[Elder Thing]: –3. If you fail, search the encounter deck and discard pile for a Byakhee enemy and draw it.
Quantity: 1
Number: 274a
Illustrator: ———






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Stick to the Plan
Type: Asset
Class: Guardian
Cost: –
Level: 3
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
Permanent. Exceptional.
[Reaction] Before you draw your opening hand: Search your deck for up to 3 different Tactic and/or Supply events, and attach them to Stick to the Plan. Shuffle your deck.
Cards attached to Stick to the Plan may be played as if they were in your hand. As an additional cost to play an attached card, exhaust Stick to the Plan.
[Reaction] Before you draw your opening hand: Search your deck for up to 3 different Tactic and/or Supply events, and attach them to Stick to the Plan. Shuffle your deck.
Cards attached to Stick to the Plan may be played as if they were in your hand. As an additional cost to play an attached card, exhaust Stick to the Plan.
Quantity: 2
Number: 264
Illustrator: Stanislav Dikolenko






1 Comments
Guidance
Type: Event
Class: Seeker
Cost: 0
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Insight.
Choose another investigator at your location who has yet to take his or her turn this round. That investigator may take an additional action during his or her turn this round.
Quantity: 2
Number: 265
Illustrator: Bryce Cook






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Arcane Insight
Type: Asset
Class: Seeker
Cost: 3
Level: 4
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Free] While an investigator is taking his or her turn, spend 1 charge: Your location gets –2 shroud until the end of this turn. (Limit once per turn.)
[Free] While an investigator is taking his or her turn, spend 1 charge: Your location gets –2 shroud until the end of this turn. (Limit once per turn.)
Quantity: 2
Number: 266
Illustrator: Antonio José Manzanedo






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Narrow Escape
Type: Event
Class: Rogue
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Fortune.
Fast. Play when an enemy makes an attack of opportunity against you.
Cancel that attack. You get +2 skill value for the next skill test you perform this turn.
Cancel that attack. You get +2 skill value for the next skill test you perform this turn.
“Next time, I’m driving!â€
Quantity: 2
Number: 267
Illustrator: Jake Murray






7 Comments
Suggestion
Type: Asset
Class: Rogue
Cost: 3
Level: 4
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Action] Exhaust Suggestion: Evade. Add your [Willpower] value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.
[Reaction] When a non-Elite enemy would attack you, spend 1 charge: Cancel that attack.
[Action] Exhaust Suggestion: Evade. Add your [Willpower] value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.
[Reaction] When a non-Elite enemy would attack you, spend 1 charge: Cancel that attack.
Quantity: 2
Number: 268
Illustrator: Owen William Weber






4 Comments
• St. Hubert’s Key
Type: Asset
Class: Mystic
Cost: 4
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: Accessory
Item. Charm.
You get +1 [Willpower], +1 [Intellect], and –2 sanity.
[Reaction] When you would be defeated by horror, discard St. Hubert’s Key: Immediately heal 2 horror.
[Reaction] When you would be defeated by horror, discard St. Hubert’s Key: Immediately heal 2 horror.
Quantity: 2
Number: 269
Illustrator: Tommy Arnold






1 Comments
Ward of Protection
Type: Event
Class: Mystic
Cost: 1
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Spell. Spirit.
Fast. Play when an investigator at any location draws a non-weakness treachery card.
Cancel that card’s revelation effect. Then, take 1 horror.
Cancel that card’s revelation effect. Then, take 1 horror.
Quantity: 2
Number: 270
Illustrator: Alexandr Elichev