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Black Stars Rise


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On the Hunt
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On the Hunt

Type: Event
Class: Guardian
Cost: 1
Level: 0
Willpower: 0
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Tactic.
Fast. Play when you would draw an encounter card during the mythos phase.
Instead, search the top 9 cards of the encounter deck for an enemy, spawn it engaged with you
(instead of its normal spawn location), and shuffle the encounter deck. If you cannot, draw the top card of the encounter deck.
Quantity: 2
Number: 263
Illustrator: Derk Venneman
Stick to the Plan
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Stick to the Plan

Type: Asset
Class: Guardian
Cost: –
Level: 3
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent.
Permanent. Exceptional.
[Reaction] Before you draw your opening hand: Search your deck for up to 3 different Tactic and/or Supply events, and attach them to Stick to the Plan. Shuffle your deck.
Cards attached to Stick to the Plan may be played as if they were in your hand. As an additional cost to play an attached card, exhaust Stick to the Plan.
Quantity: 2
Number: 264
Illustrator: Stanislav Dikolenko
Guidance
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1 Comments

Guidance

Type: Event
Class: Seeker
Cost: 0
Level: 0
Willpower: 0
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Insight.
Choose another investigator at your location who has yet to take his or her turn this round. That investigator may take an additional action during his or her turn this round.
Quantity: 2
Number: 265
Illustrator: Bryce Cook
Arcane Insight
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Arcane Insight

Type: Asset
Class: Seeker
Cost: 3
Level: 4
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Free] While an investigator is taking his or her turn, spend 1 charge: Your location gets –2 shroud until the end of this turn. (Limit once per turn.)
Quantity: 2
Number: 266
Illustrator: Antonio José Manzanedo
Narrow Escape
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Narrow Escape

Type: Event
Class: Rogue
Cost: 0
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Fortune.
Fast. Play when an enemy makes an attack of opportunity against you.
Cancel that attack. You get +2 skill value for the next skill test you perform this turn.
“Next time, I’m driving!”
Quantity: 2
Number: 267
Illustrator: Jake Murray
Suggestion
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7 Comments

Suggestion

Type: Asset
Class: Rogue
Cost: 3
Level: 4
Willpower: 1
Intellect: 0
Combat: 0
Agility: 1
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Action] Exhaust Suggestion: Evade. Add your [Willpower] value to your skill value for this evasion attempt. If you do not succeed by at least 2, remove 1 charge from Suggestion.
[Reaction] When a non-
Elite enemy would attack you, spend 1 charge: Cancel that attack.
Quantity: 2
Number: 268
Illustrator: Owen William Weber
St. Hubert’s Key
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4 Comments

• St. Hubert’s Key

Type: Asset
Class: Mystic
Cost: 4
Level: 0
Willpower: 1
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: Accessory
Item. Charm.
You get +1 [Willpower], +1 [Intellect], and –2 sanity.
[Reaction] When you would be defeated by horror, discard St. Hubert’s Key: Immediately heal 2 horror.
Quantity: 2
Number: 269
Illustrator: Tommy Arnold
Ward of Protection
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1 Comments

Ward of Protection

Type: Event
Class: Mystic
Cost: 1
Level: 2
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Spell. Spirit.
Fast. Play when an investigator at any location draws a non-weakness treachery card.
Cancel that card’s revelation effect. Then, take 1 horror.
Quantity: 2
Number: 270
Illustrator: Alexandr Elichev
Arcane Initiate
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Arcane Initiate

Type: Asset
Class: Mystic
Cost: 0
Level: 3
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Health: 1
Sanity: 3
Slot: Ally
Ally. Sorcerer.
Forced – After Arcane Initiate enters play: Place 1 doom or 2 horror on it.
[Free] Exhaust Arcane Initiate: Search the top 3 cards of your deck for a Spell card and draw it. Shuffle your deck.
Quantity: 2
Number: 271
Illustrator: Xia Taptara
“Not without a fight!”
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“Not without a fight!”

Type: Skill
Class: Survivor
Level: 0
Willpower: 1
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Innate.
Commit to a skill test only if you are engaged with an enemy.
For each enemy engaged with you, “Not without a fight!” gains [Willpower] [Combat] [Agility].
Quantity: 2
Number: 272
Illustrator: Aurore Folny
True Survivor
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True Survivor

Type: Event
Class: Survivor
Cost: 3
Level: 3
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Spirit.
Return 3 Innate skills from your discard pile to your hand.
Quantity: 2
Number: 273
Illustrator: Rafał Hrynkiewicz
Black Stars Rise
Black Stars Rise
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Black Stars Rise

Type: Scenario
Encounter Set: Black Stars Rise
[Skull]: –X. X is the highest amount of doom on an agenda in play.
[Cultist]: Reveal another token. If this token is revealed during an attack or evasion attempt against an enemy with doom on it, this skill test automatically fails instead.
[Tablet]: Reveal another token. If you fail, place 1 doom on each agenda.
[Elder Thing]: –2. If you fail, search the encounter deck and discard pile for a Byakhee enemy and draw it.
[Skull]: –X. X is the total amount of doom on agendas in play.
[Cultist]: Reveal another token. If there is an enemy with 1 or more doom on it at your location, this test automatically fails instead.
[Tablet]: Reveal another token. If you do not succeed by at least 1, place 1 doom on each agenda.
[Elder Thing]: –3. If you fail, search the encounter deck and discard pile for a Byakhee enemy and draw it.
Quantity: 1
Number: 274a
Illustrator: ———
The Tide Rises
The Tide Rises
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The Tide Rises

Type: Agenda
Encounter Set: Black Stars Rise
Doom Threshold: 5
[Free] The investigators spend 1[per investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)
Shuffle the encounter discard pile and both set-aside copies of Tidal Terror into the encounter deck.
Check the current “c” agenda.
—If agenda 1c has 2 or fewer doom on it, mark one
Conviction in your Campaign Log.
—If agenda 1c has 3 or more doom on it, mark one
Doubt in your Campaign Log.
—If agenda 1c is not the current “c” agenda, do not mark any
Conviction or Doubt.
Your boat docks at Porte de l’Avancée, but with the rising tide and torrential rain flooding the street, the boat’s captain isn’t keen on sticking around. He tells you he will come back for you in the morning. You tell him not to bother; you probably won’t be around by then.
Quantity: 1
Number: 275
Illustrator: Dennis Chan
Let The Storm Rage
Let The Storm Rage
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Let The Storm Rage

Type: Agenda
Encounter Set: Black Stars Rise
Doom Threshold: 6
Each copy of Ancient Evils gains surge.
[Free] The investigators spend 1[per investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)
Spawn the set-aside Beast of Aldebaran enemy in the Abbey Tower.
Check Campaign Log. If Ashleigh Clarke is not listed under “VIPs Slain,” search the collection for Ashleigh Clarke
(Songs Die Unheard) and spawn her at Porte de l’Avancée.
Remove the set-aside act 3a card from the game. Advance to agenda 3a.
Your objective lies within the other agenda deck.
The angry sea continues to barrage the island. Waves crash against the walls, and rain pelts the rooftops. Is the rising sea the key to opening the path? If so, you have no choice but to let the storm rage on…
Quantity: 1
Number: 276
Illustrator: Dennis Chan
Let The Storm Rage
Let The Storm Rage
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Let The Storm Rage

Type: Agenda
Encounter Set: Black Stars Rise
Doom Threshold: 6
Each copy of Ancient Evils gains surge.
[Free] The investigators spend 1[per investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator gains 2 resources. (Group limit once per round.)
Remove the remainder of this agenda deck from the game and replace it with the set-aside act 3a card. Advance to that act card.
The angry sea continues to barrage the island. Waves crash against the walls, and rain pelts the rooftops. Is the rising sea the key to opening the path? If so, you have no choice but to let the storm rage on…
Quantity: 1
Number: 276
Illustrator: Dennis Chan
The City Floods
The City Floods
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The City Floods

Type: Agenda
Encounter Set: Black Stars Rise
Doom Threshold: 8
Each copy of Ancient Evils gains surge.
(->R3)
The water level continues to rise. The outer walls cannot stop the tide from swallowing the island. The streets flood with ice cold water, and powerful waves demolish buildings where they stand. If you do not act soon, the path will be forever lost, and nobody will be able to prevent Hastur’s agents from releasing his bonds.
Quantity: 1
Number: 277
Illustrator: Dennis Chan
The Ritual Begins
The Ritual Begins
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The Ritual Begins

Type: Agenda
Encounter Set: Black Stars Rise
Doom Threshold: 5
[Free] The investigators spend 1[per investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator draws 1 card. (Group limit once per round.)
Shuffle the encounter discard pile and both set-aside copies of Rift Seeker into the encounter deck.
Check the current “a” agenda.
—If agenda 1a has 2 or fewer doom on it, mark one
Conviction in your Campaign Log.
—If agenda 1a has 3 or more on it, mark one
Doubt in your Campaign Log.
—If agenda 1a is not the current “a” agenda, do not mark any
Conviction or Doubt.
Dark storm clouds swirl overhead. A vortex of eldritch energy rages in the center of the storm. The ritual has begun. The gate may appear above the abbey, or below it. You must choose which route to pursue and reach the gate before Hastur’s agents do.
Quantity: 1
Number: 278
Illustrator: Michał Miłkowski
The Entity Above
The Entity Above
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The Entity Above

Type: Agenda
Encounter Set: Black Stars Rise
Doom Threshold: 6
Each Monster enemy gets +1 fight.
[Free] The investigators spend 1[per investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator draws 1 card. (Group limit once per round.)
Spawn the set-aside Beast of Aldebaran enemy in the Chapel of St. Aubert.
Check Campaign Log. If Ashleigh Clarke is not listed under “VIPs Slain,” search the collection for Ashleigh Clarke
(Songs Die Unheard) and spawn her at Porte de l’Avancée.
Remove the set-aside act 3c card from the game. Advance to agenda 3c.
Your objective lies within the other agenda deck.
The whirlwind over the island continues to rage. Blinding flashes of lightning and deafening thunder assault your senses. Is the vortex above the key to opening the path? If so, you have no choice but to beckon the entity closer…
Quantity: 1
Number: 279
Illustrator: Michał Miłkowski
The Entity Above
The Entity Above
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The Entity Above

Type: Agenda
Encounter Set: Black Stars Rise
Doom Threshold: 6
Each Monster enemy gets +1 fight.
[Free] The investigators spend 1[per investigator] clues, as a group: Place 1 doom on this agenda (this effect can cause this agenda to advance). Each investigator draws 1 card. (Group limit once per round.)
Remove the remainder of this agenda deck from the game and replace it with the set-aside act 3c card. Advance to that act card.
The whirlwind over the island continues to rage. Blinding flashes of lightning and deafening thunder assault your senses. Is the vortex above the key to opening the path? If so, you have no choice but to beckon the entity closer…
Quantity: 1
Number: 279
Illustrator: Michał Miłkowski
Swallowed Sky
Swallowed Sky
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Swallowed Sky

Type: Agenda
Encounter Set: Black Stars Rise
Doom Threshold: 8
Each Monster enemy gets +1 fight.
(->R3)
The maelstrom in the sky envelops the horizon. The island starts to break into pieces. The screeches of uncanny creatures fill the air, an unholy choir praying to a force beyond your comprehension. If you do not act soon, the path will be forever lost, and nobody will be able to prevent Hastur’s agents from releasing his bonds.
Quantity: 1
Number: 280
Illustrator: Michał Miłkowski
Open The Path Below
Open The Path Below
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Open The Path Below

Type: Act
Encounter Set: Black Stars Rise
Clue Threshold: –
Objective – If each undefeated investigator is at the Chapel of St. Aubert and there are no clues on that location, advance.
(->R1)
Tidewater churns around the walls of the city. Layers of reality unfold. Reflected in the depths below, you can see the twisted spires of Carcosa. You have no choice but to dive in.
Quantity: 1
Number: 281
Illustrator: Dennis Chan
Open The Path Above
Open The Path Above
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Open The Path Above

Type: Act
Encounter Set: Black Stars Rise
Clue Threshold: –
Objective – If each undefeated investigator is at the Abbey Tower and there are no clues on that location, advance.
(->R2)
Clouds churn over the abbey tower. Layers of reality unfold. Through the dark storm clouds, you can see the twisted spires of Carcosa. You have no choice but to make the leap.
Quantity: 1
Number: 282
Illustrator: Michał Miłkowski
Porte de l’Avancée
Porte de l’Avancée
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Porte de l’Avancée

Type: Location
Encounter Set: Black Stars Rise
[Action] [Action]: Move 1 doom from one agenda deck to the other. Then, place 2 clues on Porte de l’Avancée (from the token bank).
This gateway serves as an entrance to the Grand Rue during high tide, when a boat is the only means of reaching the city.
Quantity: 1
Number: 283
Illustrator: Jose Vega
Grand Rue
Grand Rue
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Grand Rue

Type: Location
Encounter Set: Black Stars Rise
Forced – After you succeed at a skill test by 1 or less while investigating Grand Rue: Place 1 doom on the agenda with the most doom (if they are tied for the most doom, choose one to place 1 doom on).
Mont Saint-Michel’s main road courses around the abbey, lined with shops and homes for fishermen and farmers.
Quantity: 1
Number: 284
Illustrator: Andreas Rocha
Outer Wall
Outer Wall
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Outer Wall

Type: Location
Encounter Set: Black Stars Rise
Forced – After 1 or more doom is placed on the “a” agenda deck: Each investigator at the Outer Wall takes 1 damage.
The outer wall of the city defends it from the wrath of the tides, and also from conquering invaders.
Quantity: 1
Number: 285
Illustrator: Stanislav Dikolenko
Outer Wall
Outer Wall
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Outer Wall

Type: Location
Encounter Set: Black Stars Rise
While the current “c” agenda has more doom on it than the current “a” agenda, double the number of skill icons on cards committed to skill tests at the Outer Wall.
The outer wall of the city defends it from the wrath of the tides, and also from conquering invaders.
Quantity: 1
Number: 286
Illustrator: Stanislav Dikolenko
North Tower
North Tower
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North Tower

Type: Location
Encounter Set: Black Stars Rise
Forced – After 1 or more doom is placed on the “c” agenda deck: Each investigator at North Tower takes 1 horror.
The north tower along the outer wall overlooks the town on one side and the tumultuous waters on the other. Freezing rain has made this path slippery and dangerous to follow.
Quantity: 1
Number: 287
Illustrator: Andreas Rocha
North Tower
North Tower
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North Tower

Type: Location
Encounter Set: Black Stars Rise
While the current “a” agenda has more doom on it than the current “c” agenda, reduce the difficulty of each skill test at North Tower by 1.
The north tower along the outer wall overlooks the town on one side and the tumultuous waters on the other. Freezing rain has made this path slippery and dangerous to follow.
Quantity: 1
Number: 288
Illustrator: Andreas Rocha
Broken Steps
Broken Steps
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Broken Steps

Type: Location
Encounter Set: Black Stars Rise
Forced – After you enter Broken Steps: You must either lose 1 action or draw the topmost Omen treachery in the encounter discard pile.
Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.
Quantity: 1
Number: 289
Illustrator: Andreas Zafiratos
Broken Steps
Broken Steps
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Broken Steps

Type: Location
Encounter Set: Black Stars Rise
Forced – After you enter Broken Steps: You must either discard an asset you control or draw the topmost Cultist enemy in the encounter discard pile.
Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.
Quantity: 1
Number: 290
Illustrator: Andreas Zafiratos