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The Pallid Mask


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Inspiring Presence
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Inspiring Presence

Type: Skill
Class: Guardian
Level: 0
Willpower: 1
Intellect: 1
Combat: 1
Agility: 0
Wild: 0
Innate.
If this skill test is successful, ready an Ally asset at your location and heal 1 damage or 1 horror from it.
“Anderson’s a hard-ass, sure. Always locking up the rum and waking us up at the crack of dawn. But out here in the middle of nowhere, he’s definitely the one I want taking point.”
Quantity: 2
Number: 228
Illustrator: Christine Mitzuk
Mano a Mano
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Mano a Mano

Type: Event
Class: Guardian
Cost: 0
Level: 1
Willpower: 1
Intellect: 0
Combat: 1
Agility: 0
Wild: 0
Spirit. Bold.
Play only as your first action.
Deal 1 damage to an enemy engaged with you. This action does not provoke attacks of opportunity.
Quantity: 2
Number: 229
Illustrator: Mauro Dal Bo
First Aid
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First Aid

Type: Asset
Class: Guardian
Cost: 2
Level: 3
Willpower: 2
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Talent. Science.
Uses (4 supplies). If First Aid has no supplies, discard it.
[Action] Spend 1 supply: Heal 1 damage and 1 horror from an investigator or Ally asset in your location.
Quantity: 2
Number: 230
Illustrator: Sara Biddle
Eureka!
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Eureka!

Type: Skill
Class: Seeker
Level: 0
Willpower: 1
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Innate.
If this skill test is successful, the investigator performing this test searches the top 3 cards of his or her deck for a card, draws it, and shuffles his or her deck.
Quantity: 2
Number: 231
Illustrator: Ilich Henriquez
Shortcut
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Shortcut

Type: Event
Class: Seeker
Cost: 1
Level: 2
Willpower: 1
Intellect: 1
Combat: 0
Agility: 1
Wild: 0
Insight. Tactic.
Fast. Play only during your turn.
Attach to your location. Attached location gains:
“[Free] Exhaust Shortcut:
Move (to a connecting location).”
You know this town like the back of your hand.
Quantity: 2
Number: 232
Illustrator: Derk Venneman
“Watch this!”
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“Watch this!”

Type: Skill
Class: Rogue
Level: 0
Willpower: 1
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Gambit.
Commit only to a skill test you are performing. As an additional cost to commit “Watch this!” to a skill test, spend up to 3 resources.
If you succeed by 1 or more, gain twice that many resources.
Show-off.
Quantity: 2
Number: 233
Illustrator: Andreia Ugrai
.41 Derringer
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.41 Derringer

Type: Asset
Class: Rogue
Cost: 3
Level: 2
Willpower: 0
Intellect: 0
Combat: 1
Agility: 1
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm. Illicit.
Uses (3 ammo).
[Action] Spend 1 ammo: Fight. You get +2 [Combat] for this attack. If you succeed by 1 or more, this attack deals +1 damage. Once per turn, if you succeed by 3 or more, you may take an additional action this turn.
Quantity: 2
Number: 234
Illustrator: John Pacer
Torrent of Power
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Torrent of Power

Type: Skill
Class: Mystic
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 1
Practiced.
As an additional cost to commit Torrent of Power to a skill test, spend up to 3 charges from among assets you control.
For each charge spent in this way, Torrent of Power gains [Willpower] ?.
Quantity: 2
Number: 235
Illustrator: Smirtouille
Scrying
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Scrying

Type: Asset
Class: Mystic
Cost: 1
Level: 3
Willpower: 0
Intellect: 2
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Arcane
Spell.
Uses (3 charges).
[Free] Exhaust Scrying and spend 1 charge: Look at the top 3 cards of any investigator’s deck, or the encounter deck. Return them to the top of that deck, in any order. If a Terror or Omen card is among the looked at cards, take 1 horror.
Quantity: 2
Number: 236
Illustrator: Romana Kendelic
Waylay
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Waylay

Type: Event
Class: Survivor
Cost: 3
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 2
Wild: 0
Tactic.
Choose an exhausted non-Elite enemy at your location and test [Agility] (X), where X is that enemy’s evade value. If you succeed, defeat that enemy.
“Is…is it over?” Her hands shook, and she fell to her knees. “Is it finally over?”
Quantity: 2
Number: 237
Illustrator: Matthew Cowdery
A Chance Encounter
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A Chance Encounter

Type: Event
Class: Survivor
Cost: X
Level: 2
Willpower: 1
Intellect: 1
Combat: 0
Agility: 0
Wild: 0
Fortune.
Choose an Ally asset with printed resource cost X in any player’s discard pile. Put that asset into play under your control.
Quantity: 2
Number: 238
Illustrator: David Auden Nash
Emergency Cache
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Emergency Cache

Type: Event
Class: Neutral
Cost: 0
Level: 3
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Supply.
Gain 4 resources or place 4 supply tokens among assets controlled by investigators at your location, or any combination thereof.
You can never be too prepared.
Quantity: 2
Number: 239
Illustrator: Vincent Dutrait
The Pallid Mask
The Pallid Mask
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The Pallid Mask

Type: Scenario
Encounter Set: The Pallid Mask
[Skull]: –X. X is the number of locations away from the starting location you are (max –5).
[Cultist]: –2. If this token is revealed during an attack, and this skill test is successful, this attack deals 1 less damage.
[Tablet]: –2. If there is a ready Ghoul or Geist enemy at your location, it attacks you (if there is more than one, choose one).
[Elder Thing]: –2. If you fail, search the encounter deck and discard pile for a Ghoul or Geist enemy and draw it.
[Skull]: –X. X is the number of locations away from the starting location you are.
[Cultist]: –3. If this token is revealed during an attack and this skill test is successful, this attack deals no damage.
[Tablet]: –3. If there is a Ghoul or Geist enemy at your location, it readies and attacks you (if there is more than one, choose one).
[Elder Thing]: –4. If you fail, search the encounter deck and discard pile for a Ghoul or Geist enemy and draw it.
Quantity: 1
Number: 240a
Illustrator: ———
Empire of the Dead
Empire of the Dead
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Empire of the Dead

Type: Agenda
Encounter Set: The Pallid Mask
Doom Threshold: 6
Each location is connected to each location adjacent to it.
Spawn – The starting location.
Hunter. Retaliate.
While Specter of Death is exhausted, it takes 1 less damage from each attack made against it.
Forced – After you fail a skill test while attempting to evade Specter of Death: It attacks you.
The dank, chill air of the catacombs penetrates your clothes and causes you to shiver. Everywhere you look, the remains of the dead greet you—a grim reminder of your own mortality.
Quantity: 1
Number: 241a
Illustrator: Greg Bobrowski
Empire of the Undead
Empire of the Undead
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Empire of the Undead

Type: Agenda
Encounter Set: The Pallid Mask
Doom Threshold: 12
Each location is connected to each location adjacent to it.
Each investigator is defeated and suffers 1 physical trauma.
All around you, the eyes of skulls glow with an otherworldly hue. A ghostly voice echoes throughout the labyrinthine catacombs. You sense a threatening presence looming around you. It is just outside of your vision, past the dim fog that permeates through the catacombs, around every corner...
Quantity: 1
Number: 242
Illustrator: Greg Bobrowski
Through the Catacombs
Through the Catacombs
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Through the Catacombs

Type: Act
Encounter Set: The Pallid Mask
Clue Threshold: –
Objective – Find The Man in the Pallid Mask. He is somewhere in the Catacombs. (Do not advance until you are instructed.)
Spawn the set-aside The Man in the Pallid Mask weakness in the Tomb of Shadows (instead of its normal spawn location).
Check the Campaign Log. If Ishimaru Haruko is not listed under “VIPs Slain,” search the collection for Ishimaru Haruko
(Just Skin and Bones) and spawn her at the starting location.
At the end of the long tunnel next to you, the Stranger steps through the darkness, his pale mask glinting in the candlelight. “Wait!” you call out. He glances your way before vanishing into the shadows. Once more, you are forced to track him down to find answers...
Quantity: 1
Number: 243
Illustrator: Stéphane Gantiez
The Path is Barred
The Path is Barred
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The Path is Barred

Type: Act
Encounter Set: The Pallid Mask
Clue Threshold: 2󲆃
Objective“Tell us how to stop the path from opening!” If The Man in the Pallid Mask is defeated, advance.
Objective“What is he trying to show us?” Investigators in the Tomb of Shadows may spend the requisite number of clues, as a group, to advance.
If The Man in the Pallid Mask was defeated:
The Stranger drops to one knee, visibly wounded. Your knuckles whiten with anger, and you shout, “We know about Carcosa and Hastur. Now tell us how to stop this madness!” The Stranger digs his fingers into the cold stone floor, and the catacombs shake...
Mark two Conviction in your Campaign Log.
Remove The Man in the Pallid Mask from the game.
Advance to Act 3a – The Way Out.——————————————————————————
If you spent clues to advance:
Recognizing that the Stranger poses no immediate danger to you, you study your surroundings and the strange shadows along the wall. He takes something from the fire, and the shadows twist and distort once more, revealing a strange diagram...
Mark two Doubt in your Campaign Log.
Remove The Man in the Pallid Mask from the game.
Advance to Act 3a – Leading the Way.
The shadows cast along the bone walls shift into the shapes of several figures, acting out a macabre parody of The King in Yellow.
Quantity: 1
Number: 244
Illustrator: Stéphane Gantiez
The Way Out
The Way Out
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The Way Out

Type: Act
Encounter Set: The Pallid Mask
Clue Threshold: –
Forced – At the end of the round, if The Gate to Hell is in play: Find the location that is farthest from The Gate to Hell. Discard that location, dealing 2 damage to each investigator and enemy at that location, and moving them to a connecting location.
Objective – If each undefeated investigator is at The Gate to Hell, advance.
(->R1)
Bones rattle to the floor, dislodged by the shaking and crumbling of the caverns around you. The Stranger grabs a skull from within the flames in the center of the chamber and flees.
Quantity: 1
Number: 245
Illustrator: Stéphane Gantiez
Leading the Way
Leading the Way
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Leading the Way

Type: Act
Encounter Set: The Pallid Mask
Clue Threshold: –
Ignore the Forced ability on Blocked Passage.
Objective – If each undefeated investigator is at Blocked Passage, advance.
(->R2)
The shadows along the walls of the tomb begin to coalesce. Strange runic symbols twist into the image of a building with a tall tower, its spire reaching up toward the ceiling. Then the Stranger beckons for you to follow, and disappears through the stone archway behind you.
Quantity: 1
Number: 246
Illustrator: Stéphane Gantiez
Catacombs
Catacombs
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Catacombs

Type: Location
Encounter Set: The Pallid Mask
As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.
Forced – When The Gate to Hell is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and below The Gate to Hell.
Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Quantity: 1
Number: 247
Illustrator: Greg Bobrowski
Catacombs
Catacombs
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Catacombs

Type: Location
Encounter Set: The Pallid Mask
As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.
Ignore the text on unrevealed locations adjacent to Stone Archways.
Forced – When Stone Archways is revealed: Put the topmost Catacombs in the Catacombs deck into play to the right of Stone Archways.
Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Quantity: 2
Number: 248
Illustrator: Greg Bobrowski
Catacombs
Catacombs
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Catacombs

Type: Location
Encounter Set: The Pallid Mask
As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.
Crypt of the Sepulchral Lamp is investigated using [Willpower] instead of the skill indicated by the investigation attempt.
Forced – When Crypt of the Sepulchral Lamp is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and to the right of Crypt of the Sepulchral Lamp.
Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Quantity: 1
Number: 249
Illustrator: Greg Bobrowski
Catacombs
Catacombs
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Catacombs

Type: Location
Encounter Set: The Pallid Mask
As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.
While you are investigating Bone-Filled Cavern, you have 1 fewer hand slot.
Forced – When Bone-Filled Cavern is revealed: Put the top 2 Catacombs in the Catacombs deck into play below and to the right of Bone-Filled Cavern.
Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Quantity: 1
Number: 250
Illustrator: Greg Bobrowski
Catacombs
Catacombs
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Catacombs

Type: Location
Encounter Set: The Pallid Mask
As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.
Forced – After you end your turn at Well of Souls: You must either take 1 direct horror or discard 2 random cards from your hand.
Forced – When Well of Souls is revealed: Put the topmost Catacombs in the Catacombs deck into play above, below, or to the right of Well of Souls.
Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Quantity: 1
Number: 251
Illustrator: Greg Bobrowski
Catacombs
Catacombs
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Catacombs

Type: Location
Encounter Set: The Pallid Mask
As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.
[Action]: Test [Intellect] (3) to read an ancient sign. If you succeed, look at the revealed side of any Catacombs location in play. (Group limit once per game.)
Forced – When Candlelit Tunnels is revealed: Put the top 2 Catacombs in the Catacombs deck into play to the left and right of Candlelit Tunnels.
Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Quantity: 2
Number: 252
Illustrator: Greg Bobrowski
Catacombs
Catacombs
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Catacombs

Type: Location
Encounter Set: The Pallid Mask
As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.
Forced – When Labyrinth of Bones is revealed: Put the top 3 Catacombs in the Catacombs deck into play above, below, and to the right of Labyrinth of Bones.
Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Quantity: 2
Number: 253
Illustrator: Greg Bobrowski
Catacombs
Catacombs
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Catacombs

Type: Location
Encounter Set: The Pallid Mask
As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.
Forced – When you would move from Narrow Shaft to an unrevealed location: Test [Agility] (3). If you fail, take 1 damage and cancel the effects of the move.
Forced – When Narrow Shaft is revealed: Put the topmost Catacombs in the Catacombs deck into play above or to the right of Narrow Shaft.
Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Quantity: 1
Number: 254
Illustrator: Greg Bobrowski
Catacombs
Catacombs
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Catacombs

Type: Location
Encounter Set: The Pallid Mask
As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.
Forced – After you end your turn at Shivering Pools: You must either take 1 direct damage or lose 5 resources.
Forced – When Shivering Pools is revealed: Put the topmost Catacombs in the Catacombs deck into play below or to the right of Shivering Pools.
Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Quantity: 1
Number: 255
Illustrator: Greg Bobrowski
Catacombs
Catacombs
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Catacombs

Type: Location
Encounter Set: The Pallid Mask
As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.
Forced – When you reveal Blocked Passage: Take 2 damage. You cannot leave Blocked Passage this round.
Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Quantity: 1
Number: 256
Illustrator: Greg Bobrowski
Catacombs
Catacombs
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Catacombs

Type: Location
Encounter Set: The Pallid Mask
As an additional cost for you to enter Catacombs, investigators at your location must spend 1[per investigator] clues, as a group.
Forced – When Tomb of Shadows is revealed: Advance to act 1b.
While The Man in the Pallid Mask is at the Tomb of Shadows, he gets +1[per investigator] health and cannot be defeated by his [Action] ability.
Skulls and bones decorate the walls of this wide hallway in a macabre fashion.
Quantity: 1
Number: 257
Illustrator: Greg Bobrowski