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Grasp of Earth



Grasp of Earth

Grasp of Earth

Type: Attachment
Cost: 1
Bonus Military Skill: +1
Bonus Political Skill: +1
Clan: Phoenix
Spell. Earth.
Attach to a Shugenja character you control.
Action: During a conflict, bow this attachment – opponents’ characters cannot move to this conflict or be played from hand until the end of the conflict.
Influence: 1
Deck: Conflict
Number: 173
Illustrator: Jonathan Hunt
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!


1 Comments

http://www.cardgamed...enix-clan-r2184

 

Benjoewoo – 4/5
Movement into battle will become more common—it almost has to for game variety purposes. Conflict characters will also become more popular—they have to also for variety purposes. This card will get better as a result of those two things. In core only, this is probably a 2/5, but because it’s pretty obvious this will get better, I’m giving it a rating based on the future.
 
Kingsley – 2/5
This card is good in certain scenarios, but overall isn't really good enough to include at this time. In the future we may see it becoming more powerful – the fact that it works from outside of the conflict is nice – but as it stands this effect isn't good enough except against Unicorn, and Unicorn isn't very good.
 
Grendel – 2/5
Seems very weak currently. That could change, but I doubt it.
 
I Fight Dragons – 2/5
This card would be solid if it actually effectively did what it set out to do, which is prevent extra characters from entering the conflict on your opponent’s side. It has a major issue with timing, however, because if you play it during a conflict then your opponent’s next action can just be to move in the guy they wanted to move in or play a conflict character. If you play it outside of the conflict, they just play them before declaring. The salt on the wound is that this card doesn’t do anything against Charge, Cavalry Reserves or Ambush. 
 
nyxnyxnyx - 2/5
Very narrow prohibition effect that does almost nothing most of the time.