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Shiba Tsukune



Shiba Tsukune

Shiba Tsukune

Type: Character
Cost: 5
Military Skill: 4
Political Skill: 4
Glory: 4
Clan: Phoenix
Bushi. Champion.
Interrupt: When the conflict phase ends – resolve the ring effects of up to 2 unclaimed rings.
“I will do my best.”
Deck: Dynasty
Number: 93
Illustrator: Shawn Ignatius Tan
Want to build a deck using this card? Check out the Legend of the Five Rings Deck Builder!


3 Comments

http://www.cardgamed...enix-clan-r2184

 

Benjoewoo – 5/5
Assuming she’s alive by the end of the conflicts phase, her ability always “goes off,” making her ability pretty good. The fact that doing so often gets you great advantage for not attacking and punishes your opponent for not attacking, a pain decision in combination with the mediator, makes it better as well. Funnily, while Tsukune will often be one of the higher stat characters on the board, she will not often be the most important to you to directly winning conflicts given how influential the Shugenja and Shugenja related cards usually are. Not that Tsukune doesn’t bring value, but she’ll often bring value by not dying during the conflict phase.
 
Kingsley – 4/5
Tsukune has the worst stats (considering that glory is often a downside) but one of the best abilities of any of the clan champions, which ends up being pretty good. Just watch out for dishonor, and be sure to go for the water ring if she's in play, since it has no practical effect with her ability – Imperial Favor is determined before Tsukune can trigger her reaction.
Grendel – 3/5
Extremely high variance champ. Sometimes shes a monster on the board with 8/8 stats fighting in a ton of conflicts and generate an amazing amount of free value at the end of the phase. Other times she is sitting at 0 and the ability isn’t doing enough. 3/5 might be a little mean for how much pressure she can put out when she is on. More status manipulation can push her over the top. 
 
I Fight Dragons – 5/5
Tsukune is one of the best clan champions in the game, getting Phoenix incremental advantage every turn she stays on the board. With her ability, your only real reasons to attack are to break a province or take a priority ring, so you often are only attacking once per turn. This guarantees you 2 rings left over every turn and unless one is water, then both rings will be useful. Four glory hurts more than helps, but honestly I’m okay with her sitting home while dishonored gaining imperial favor until she triggers fire or is re-honored in another way. Like every good champion, Tsukune really warps the way the game is played when she’s around and boy to Phoenix want to keep her around for awhile. 
 
nyxnyxnyx - 3/5
I want to like Tsukune so much but I think she falls short a little despite a pretty awesome ability that gets a lot better in conjunction with tools like Way of the Phoenix and Know the World. The problem is that those cards are pretty bad without Tsukune to really abuse them. She’s 8/8 if she ever gets honored, but with few Honoring options in Phoenix it’s unlikely she gets to that stage very often. 

High variance is the watch word here but, if you can get Shiba Tsukune honored with multiple fate on her she can almost win the game by herself.

 

Tsukune lives or dies on whether you can get her to the honored state, after which it becomes very hard to deal with her. The trick to using Tsukune is knowing exactly what options your opponent has to dishonor her. The common ones are 1) fire rings and 2) court games. A good play to run with her would be getting her turn 1 with 2 fate, using her in a military fire conflict to honor her with its effect, and then using a Magnificent Kimono on her to recover when your opponent inevitably throws everything at her to dishonor / remove fate from the 8/8 (or 10/10 with your stronghold) monster that activates 2 extra rings every turn. If you are second player, your opponent will probably try to stop this by throwing everything at the fire ring first but then you can just defend with her and use the kimono to get her honored.

 

That being said, Tsukune is always going to be a high risk / high reward card and its important to know when *not* to play her, otherwise you are going to lose a lot of resources. If your opponent has cheap, efficient dishonors or good political (to force a court games) then she probably isn't the best play. That doesn't mean that she is bad to have on provinces, however. If your opponent is smart, they are going to by hyper-aware of Tsukune because if they use their last Court Games and you are first player, you can get her out and start stomping the board. That can make them play more conservative. And if you do bring her out only to get one good conflict out of her, that is fine as well as her effect is pretty good by itself as a consolation prize.

The most feared thing when playing Tsukune is Cloud the Mind (Way of Crab is dangerous but you can play around) or Dishonor. Under normal circumstances the only clan that can trigger both things is Scorpion. Usually you don't want to play her vs Scorpion. But against the other clans she is brilliant. The opponent can use Cloud the Mind, but she still is an 8/8 when honored, or they can Dishonor her, but she still has the nasty ability.