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A Crimson Offering


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The Eternal Watch
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Type: Province
Strength: 5
Clan: Crab
Action: During a conflict at this province, choose an attacking character. Your opponent selects one – either bow that character or they give you 1 honor.
Element: earth
Deck: Province
Number: 45
Illustrator: Piotr Arendzikowski
Seeking Enlightenment
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Type: Province
Strength: 5
Clan: Dragon
Reaction: After this province is revealed – your opponent loses X fate, where X is the number of attacking characters.
“The path to enlightenment is one that must be walked alone.” — Togashi Hassuno
Element: fire
Deck: Province
Number: 46
Illustrator: Imad Awan
By Onnotangu’s Light
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Type: Province
Strength: 4
Clan: Neutral
City.
During conflicts at this province, each character in play is considered to have no fate on it, and fate tokens cannot be moved or removed from those characters.
A single night can change the course of history.
Element: water
Deck: Province
Number: 47
Illustrator: Borja Pindado
Damned Hida
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Type: Character
Cost: 3
Military Skill: 3
Political Skill: -
Glory: 0
Clan: Crab
Bushi. Berserker. Shadowlands.
Dire – This character gets +3[Military]. (This character is dire when it has no fate on it.)
“While my honor cannot be redeemed, my service can still be fulfilled.”
Deck: Dynasty
Number: 48
Illustrator: Carlos Díaz
Desperate Negotiator
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Type: Character
Cost: 2
Military Skill: 0
Political Skill: 2
Glory: 1
Clan: Crane
Courtier.
Dire – This character gets +2[Military] and +2[Politics]. (This character is dire when it has no fate on it.)
With the capital in chaos, any hope that the violence throughout Rokugan could be brought to an end faded into memory.
Deck: Dynasty
Number: 49
Illustrator: Guillaume Ducos
Togashi Kazue
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Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 1
Clan: Dragon
Monk. Tattooed.
Each character you control gains: “Dire – You may trigger each of this character's triggered abilities an additional time each round (or specified period).”
The Empire is fast approaching a time when both madness and enlightenment will be needed.
Deck: Dynasty
Number: 50
Illustrator: Borja Pindado
Lion’s Pride Paragon
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Type: Character
Cost: 3
Military Skill: 3
Political Skill: 1
Glory: 3
Clan: Lion
Bushi.
Dire – This character does not bow as a result of conflict resolution. (This character is dire when it has no fate on it.)
“I shall not stop fighting until the honor of the Lion has been avenged.”
Deck: Dynasty
Number: 51
Illustrator: Stormbrush
Forward Garrison
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Type: Holding
Strength: +1
Clan: Lion
Castle.
While there is a Battlefield in play, fate cannot be removed from characters you control by opponents’ card or ring effects.
Deck: Dynasty
Number: 52
Illustrator:
Kaito Mai
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Type: Character
Cost: 2
Military Skill: 2
Political Skill: 2
Glory: 0
Clan: Phoenix
Monk.
Dire – This character gets +3 glory.
Reaction: After 1 or more fate is removed from this character outside the fate phase, choose another character – remove 1 fate from that character.
“I cannot abandon even a kansen to endless suffering.”
Deck: Dynasty
Number: 53
Illustrator: Marius Bota
Yogo Paramour
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Type: Character
Cost: 2
Military Skill: 1
Political Skill: 3
Glory: 0
Clan: Scorpion
Shugenja. Air.
Dire – This character gains: “Action: Bow this character. Choose another character – dishonor that character.” (This character is dire when it has no fate on it.)
Deck: Dynasty
Number: 54
Illustrator: Drazenka Kimpel
Shadowed Village
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Type: Holding
Strength: +0
Clan: Scorpion
Village.
Reaction: After 1 or more fate is removed from a character you control outside the fate phase – draw 1 card (draw 2 cards instead if that character is dishonored).
Deck: Dynasty
Number: 55
Illustrator: Daria Khlebnikova
Iuchi Shahai
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Type: Character
Cost: 4
Military Skill: 2
Political Skill: 4
Glory: 1
Clan: Unicorn
Shugenja. Water.
While you are the first player, this character gains covert.
Reaction: After you play a Meishōdō or Mahō card, lose 1 honor – place 1 fate on this character.
“I can help you, my prince, if you will allow me.”
Deck: Dynasty
Number: 56
Illustrator: Apterus
Resourceful Mahō-Tsukai
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Type: Character
Cost: 2
Military Skill: 2
Political Skill: 1
Glory: 0
Clan: Neutral
Shugenja. Shadowlands.
No attachments except Shadowlands or Spell.
While this character is dishonored, reduce the cost to play each
Mahō card you play by 1 (to a minimum of 0).
Deck: Dynasty
Number: 57
Illustrator: Peter Polach
Tetsubō of Blood
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Type: Attachment
Cost: 1
Bonus Military Skill: +4
Bonus Political Skill: +0
Clan: Crab
Mahō. Spell. Earth. Weapon.
This card’s fate cost can only be paid for with fate on characters you control.
Limited. Restricted.
Attached character cannot be honored.
Influence: 1
Deck: Conflict
Number: 58
Illustrator: Piotr Arendzikowski
Disparaging Challenge
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Type: Event
Cost: 1
Clan: Crane
Action: During a conflict, initiate a [Politics] duel against a character your opponent controls in their home area – resolve the duel. Move the duel’s loser to the conflict, if able. Otherwise, move it home.
Influence: 2
Deck: Conflict
Number: 59
Illustrator: Andreia Ugrai
Ki Alignment
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Type: Event
Cost: 0
Clan: Dragon
Kihō. Void.
Reaction: After you declare a Monk character as an attacker or defender – search the top 8 cards of your conflict deck for up to 2 Kihō cards with different names, reveal them, and add them to your hand. Shuffle.
Influence: 1
Deck: Conflict
Number: 60
Illustrator: Joshua Cairos
Feeding An Army
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Type: Event
Cost: 0
Clan: Lion
Air role only.
Reaction: After the conflict phase begins, break a faceup (friendly) province – place 1 fate on each character you control with printed cost 3 or lower.
Influence: 2
Deck: Conflict
Number: 61
Illustrator: Carlos Palma Cruchaga
In Harmony
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Type: Attachment
Cost: 0
Bonus Military Skill: +0
Bonus Political Skill: +1
Clan: Phoenix
Condition.
Play only if you have at least 1 ring in your claimed ring pool.
Ancestral.
Fate on attached character cannot be removed by card or ring effects.
Influence: 2
Deck: Conflict
Number: 62
Illustrator: Mauro Dal Bo
Sanguine Mastery
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Type: Event
Cost: 1
Clan: Phoenix
Mahō. Spell. Fire.
Fire role only.
This card’s fate cost can only be paid for with fate on characters you control.
Action: Dishonor a (friendly) character. Choose up to X attachments, where X is the dishonored character’s glory – discard each of those attachments.
Influence: 2
Deck: Conflict
Number: 63
Illustrator: Carlos Díaz
Seize the Mind
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Type: Event
Cost: 3
Clan: Scorpion
Mahō. Spell. Air.
This card’s fate cost can only be paid for with fate on characters you control.
Action: During a conflict, choose a non-unique character – take control of that character until the end of the conflict. You lose honor equal to the amount of fate on that character.
Influence: 2
Deck: Conflict
Number: 64
Illustrator: Jorge Matar
Command the Tributary
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Type: Attachment
Cost: 0
Bonus Military Skill: +0
Bonus Political Skill: +1
Clan: Unicorn
Spell. Water. Meishōdō.
Attached character gains: “Action: Choose another character – move 1 fate from this character to the chosen character.”
“Should you invoke a spirit’s Name, you shall divert the path of its destiny.” — Iuchi Daiyu
Influence: 3
Deck: Conflict
Number: 65
Illustrator: Pavel Kolomeyets
Bonds of Blood
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Type: Event
Cost: 1
Clan: Unicorn
Mahō. Spell. Water.
This card’s fate cost can only be paid for with fate on characters you control.
Action: During a conflict, dishonor a (friendly) participating character. Choose a character – move both the dishonored character and the chosen character home.
Influence: 3
Deck: Conflict
Number: 66
Illustrator: Pavel Kolomeyets