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Son of Arnor
Submitted
Darksbane
, Apr 19 2011 03:55 PM | Last updated Apr 20 2011 05:27 AM
![]() Type: Ally Sphere: Leadership Cost: 3 Willpower: 0 Attack: 2 Defense: 0 Hit Points: 2 Dunedain. Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy. ...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin. - The Fellowship of the Ring Set: Core Number: 15 Quantity: 2 Illustrator: Ryan Barger |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
4 Comments
Does this card work with Bill Ferny? http://www.cardgamed.../bill-ferny-tbr
I would believe so, since Bill's only restriction is that you cannot "optionally engage" him. Which is a game mechanic that happens during the engagement phase.