Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * *

Daeron's Runes

  • Thror likes this
Daeron's Runes
Type: Event Sphere: Lore
Cost: 0

Action: Draw 2 cards. Then, discard 1 card from your hand.

"These are Daeron's Runes, such as were used of old in Moria..." - Gandalf, The Fellowship of the Ring
Set: FoS Number: 108
Quantity: 3
Illustrator: Carolina Eade


Jun 30 2012 07:11 PM
Why would anyone playing a lore hero NOT play this?
    • Hastur360, 13edlam and Thror like this
Easily the best card draw in the game so far. You would be silly not to play this if you are using a lore hero.
Totally agree. This card is a 3x auto-include for all Lore decks. Don't see any exception.
    • Hastur360 and 13edlam like this
What I find absurd is that the lore decks published by FFG in preparation for Shadow and Flame do NOT use Daeron's Runes. What makes it even more ridiculous is that the dwarf deck doesn't include it, when it's well within the dwarf theme!
Very very cool card.Also for no cost. Now we start to get lot of powerful players card which is cost 1 or 0. Sounds pretty strange.
That's power creep for ya.

A must have lore card.
Running lore ? Three copies. End of.
It's a great card . . . that I never use.

Why not?

My deck is already so draw-heavy that Daeron's is actually useless, so I replaced it with cards that actually do something (I'm already drawing 4, 5, 6, or more cards a turn).

So there's your exception. (For those who are keeping score, I usually solo, and my current win rate is over 90% while soloing. The one time in 10 my Lore deck loses, the inclusion of Daeron's Runes would not have made a difference). This card gets me through my deck ~1 turn more quickly, which isn't as important as having some more interesting allies to put out there.

5 stars, however, because for you, this card will do the trick (I don't really need to draw through my deck 7 times (or 15, or infinitely) a game).

In retrospect, I'd say this one is the best card of the whole cycle.

© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.