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The Ghost of Framsburg


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Man the Walls Man the Walls
Type: Event Sphere: Leadership
Cost: 1
Play only if no other copies of Man the Walls have been played this round.
Planning Action: Reduce the cost of the first ally played by each player this phase by 1. Those allies cannot quest this round.

Horns sounded at some distance, and the noise of cheering rolled towards them like a gathering wind. –The Return of the King
Set: The Ghost of Framsburg Number: 86
Quantity: 3
Illustrator: Tomasz Jedruszek
----- 1 Comments
Dain Ironfoot Dain Ironfoot
Type: Hero Sphere: Spirit
Starting Threat: 11
Willpower: 1 Attack: 2 Defense: 3 Hit Points: 5
Dwarf. Noble. Warrior.
While Dain Ironfoot is defending, he gains: “Action: Discard the top card of your deck to give Dain Ironfoot +1 [Defense] for this attack. (Limit 3 times per phase.)”

“The time of my thought is my own to spend.” –The Fellowship of the Ring
Set: The Ghost of Framsburg Number: 84
Quantity: 1
Illustrator: Alexander Kozachenko
----- No Comments have been made.
Ring of Thror Ring of Thror
Type: Attachment Sphere: Neutral
Cost: 1
Artifact. Ring.
Guarded (enemy or location).
Attach to a
Dwarf hero.
Action: Exhaust Ring of Thror and discard the top card of your deck to ready attached hero. If the discarded card is an attachment, put it into play.

“This may prove to be the foundation of new fortune for you..." –Thrór, The Return of the King
Set: The Ghost of Framsburg Number: 93
Quantity: 3
Illustrator: Emilio Rodriguez
----- No Comments have been made.
Soldier of Erebor Soldier of Erebor
Type: Ally Sphere: Leadership
Cost: 5
Willpower: 0 Attack: 3 Defense: 3 Hit Points: 3
Dwarf. Warrior.
Action: Discard the top 3 cards of your deck to ready Soldier of Erebor. (Limit once per round.)

With cries of “Moria!” and “Dáin, Dáin!” the dwarves of the Iron Hills plunged in, wielding their mattocks... –The Hobbit
Set: The Ghost of Framsburg Number: 85
Quantity: 3
Illustrator: Matthew Cowdery
----- No Comments have been made.
Warrior Sword Warrior Sword
Type: Attachment Sphere: Tactics
Cost: 1
Item. Weapon.
Attach to a [Tactics] or Warrior character. Restricted.
Limit 1 per character.
Attached character gets +1 [Attack] for each enemy engaged with you. (Limit +3 [Attack].)


He gripped tighter on the hilt of his sword and went on doggedly. –The Fellowship of the Ring
Set: The Ghost of Framsburg Number: 89
Quantity: 3
Illustrator: Aleksander Karcz
----- No Comments have been made.
Descendant of Girion Descendant of Girion
Type: Ally Sphere: Spirit
Cost: 4
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 2
Dale.
Reduce the cost to play Item attachments on Descendant of Girion by 1.

“They are good folk the Bardings.” –Glóin, The Fellowship of the Ring
Set: The Ghost of Framsburg Number: 91
Quantity: 3
Illustrator: Torbjörn Källström
----- No Comments have been made.
Valiant Determination Valiant Determination
Type: Attachment Sphere: Spirit
Cost: 2
Condition.
Attach to an ally.
Attached ally does not exhaust to quest.


Going on from there was the bravest thing he ever did. –The Hobbit
Set: The Ghost of Framsburg Number: 92
Quantity: 3
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
Fram’s Shade Fram’s Shade
Type: Enemy
Encounter Set: The Ghost of Framsburg
Threat Threshold: 30
Threat: 3 Attack: 3 Defense: 3 Hit Points: 6
Undead. Wight. Hazard.
Cannot have non-objective attachments.
Fram’s Shade gets +1 [Threat], +1 [Attack], and +1 [Defense] for each Loot objective the players control.
When Fram’s Shade is dealt shadow cards, deal it a number of shadow cards equal to the number of Loot objectives the players control (to a minimum of 1).



Set: The Ghost of Framsburg Number: 98
Quantity: 1
Illustrator: Guillaume Ducos
----- No Comments have been made.
Swift and Strong Swift and Strong
Type: Event Sphere: Tactics
Cost: 1
Song.
Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2 [Attack] for its next attack this phase.

The sword is sharp, the spear is long, The arrow swift, the Gate is strong. –The Hobbit
Set: The Ghost of Framsburg Number: 90
Quantity: 3
Illustrator: JB Casacop
----- No Comments have been made.
Cursed Tower Cursed Tower
Type: Location
Encounter Set: The Ghost of Framsburg
Threat: 3 Quest Points: 3
Ruins. Dark.
Discover 3.
While Cursed Tower is in the staging area, it gains: “
Forced: After a player plays an event, raise his threat by 1.”
Shadow: Discard a non-objective attachment you control.

Set: The Ghost of Framsburg Number: 105
Quantity: 3
Illustrator: Matthew Cowdery
----- No Comments have been made.
Mirkwood Hunter Mirkwood Hunter
Type: Ally Sphere: Lore
Cost: 4
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 3
Woodman. Ranger.
Ranged.
Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.


...they were brave and well-armed, and even the Wargs dared not attack them if there were many together... –The Hobbit
Set: The Ghost of Framsburg Number: 87
Quantity: 3
Illustrator: Nikolas Hagialas
----- No Comments have been made.
Forgotten Crypt Forgotten Crypt
Type: Location
Encounter Set: The Ghost of Framsburg
Threat: 2 Quest Points: 2
Ruins. Dark.
Immune to player card effects.
Forced: After Forgotten Crypt becomes the active location, discard cards from the encounter deck until an Undead enemy is discarded and add it to the staging area. Then, attach a Loot objective in the encounter discard pile to that enemy as a guarded objective.


Set: The Ghost of Framsburg Number: 101
Quantity: 2
Illustrator: Matthew Cowdery
----- No Comments have been made.
Familiar Lands Familiar Lands
Type: Event Sphere: Lore
Cost: 1
Action: Each location with a player card attachment gets -2 [Threat] until the end of the phase.

“The country is rough round here, and there are bogs and all kinds of difficulties down in the Marish – I know the land in these parts.” –Pippin, The Fellowship of the Ring
Set: The Ghost of Framsburg Number: 88
Quantity: 3
Illustrator: Leanna Crossan
----- No Comments have been made.
Crypt Key Crypt Key
Type: Objective
Encounter Set: The Ghost of Framsburg
Artifact. Item.
Loot.
If unattached, the first player claims Crypt Key and attaches it to a hero he controls.
Response: When the players travel to a Discover location, exhaust Crypt Key to either increase or decrease its Discover value by 1 before resolving it.


Set: The Ghost of Framsburg Number: 94
Quantity: 1
Illustrator: Joel Hustak
----- No Comments have been made.
Old Lantern Old Lantern
Type: Objective
Encounter Set: The Ghost of Framsburg
Artifact. Item.
Loot.
If unattached, the first player claims Old Lantern and attaches it to a hero he controls.
Action: Exhaust Old Lantern to choose a player to look at the top X cards of his deck, where X is the Discover value of the active location. He adds one of those cards to his hand and places the rest on the bottom of his deck.


Set: The Ghost of Framsburg Number: 95
Quantity: 1
Illustrator: Lukasz Jaskolski
----- No Comments have been made.
Crypt Stalker Crypt Stalker
Type: Enemy
Encounter Set: The Ghost of Framsburg
Threat Threshold: 40
Threat: 0 Attack: X Defense: X Hit Points: 5
Undead. Hazard.
X is the tens digit of the first player’s threat.
Forced: When Crypt Stalker attacks, raise the defending player’s threat by 1.
Shadow: Either raise your threat by 2, or return attacking enemy to the staging area.

Set: The Ghost of Framsburg Number: 99
Quantity: 2
Illustrator: Brendan C Murphy
----- No Comments have been made.
Scatha’s Teeth Scatha’s Teeth
Type: Objective
Encounter Set: The Ghost of Framsburg
Artifact. Item.
Loot.
If unattached, the first player claims Scatha’s Teeth and attaches it to a hero he controls.
Action: Exhaust Scatha’s Teeth and attached hero to choose a player. That player reduces his threat by 2.


Set: The Ghost of Framsburg Number: 96
Quantity: 1
Illustrator: Brendan C Murphy
----- No Comments have been made.
Evil Spectre Evil Spectre
Type: Enemy
Encounter Set: The Ghost of Framsburg
Threat Threshold: 40
Threat: 2 Attack: 4 Defense: 2 Hit Points: 4
Undead. Hazard.
Forced: When Evil Spectre is destroyed, shuffle it back into the encounter deck if the active location has the Dark trait.
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if the active location has the Dark trait.)

Set: The Ghost of Framsburg Number: 100
Quantity: 3
Illustrator: Alex Boca
----- No Comments have been made.
Hidden Staircase Hidden Staircase
Type: Location
Encounter Set: The Ghost of Framsburg
Threat: 0 Quest Points: 4
Ruins. Dark. Hazard.
Discover X.
X is the tens digit of the first player’s threat.
Forced: After resolving the Discover keyword on Hidden Staircase, reduce each player’s threat by X if no Hazard cards were revealed by it.


Set: The Ghost of Framsburg Number: 103
Quantity: 3
Illustrator: Jose Vega
----- No Comments have been made.
Slammed Shut Slammed Shut
Type: Treachery
Encounter Set: The Ghost of Framsburg
Hazard.
Doomed 1.
When Revealed: Each player chooses an exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.


Set: The Ghost of Framsburg Number: 108
Quantity: 3
Illustrator: David Keen
----- No Comments have been made.
The Cursed Shade The Cursed Shade
Type: Quest
Encounter Set: The Ghost of Framsburg
Encounter Info:
Quest Points: 6
You’ve found Fram’s Tomb in the catacombs below the keep, but it is guarded by the ghastly shade of Fram himself. You must defeat him in order to win his blade, but you’re not sure you can face the terror of his cold gaze.
When Revealed: The first player adds The Cursed Tomb to the staging area. Each other player searches the encounter deck and discard pile for a non-unique Undead enemy and adds it to the staging area. Shuffle the encounter deck.

Fram’s Shade is immune to player card effects.
While The Cursed Tomb is in the victory display, Fram’s Shade gains victory 6.
This stage cannot be defeated unless Fram’s Shade is in the victory display. When the players defeat this stage, they win the game.


Set: The Ghost of Framsburg Number: 111
Quantity: 1
Illustrator: Guillaume Ducos
----- No Comments have been made.
The Cursed Tomb The Cursed Tomb
Type: Location
Encounter Set: The Ghost of Framsburg
Threat: 5 Quest Points: 5
Ruins. Dark.
Immune to player card effects.
The players cannot travel to The Cursed Tomb unless they control 3 Loot objectives.
Forced: After the player travel to The Cursed Tomb, search the encounter deck and discard pile for Fram’s Shade and add it to the staging area. Shuffle the encounter deck. Fram’s Shade makes an immediate attack against each player in turn order.


Set: The Ghost of Framsburg Number: 97
Quantity: 1
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Abandoned Ruins Abandoned Ruins
Type: Treachery
Encounter Set: The Ghost of Framsburg
When Revealed: Each player resolves the Discover keyword of the active location in turn order. If they cannot, Abandoned Ruins gains surge and doomed 2.
Shadow: Attacking enemy makes an additional attack against you after this one.

Set: The Ghost of Framsburg Number: 106
Quantity: 2
Illustrator: Matthew Cowdery
----- No Comments have been made.
Haunted Hall Haunted Hall
Type: Location
Encounter Set: The Ghost of Framsburg
Threat: 4 Quest Points: 4
Ruins. Dark.
Discover 4.
While Dark Hall is in the staging area, it gains, “
Forced: After a player places any amount of progress on a Dark location in the staging area, he raises his threat by 1.”

Nothing assailed the company nor withstood their passage, and yet steadily fear grew... –The Return of the King
Set: The Ghost of Framsburg Number: 102
Quantity: 3
Illustrator: Jose Vega
----- No Comments have been made.
Searching the Ruins Searching the Ruins
Type: Quest
Encounter Set: The Ruins of Framsburg
Encounter Info:
Quest Points: 12
Night deepens outside and a sense of dread grows with each passing hour you spend inside the haunted keep. You fear that if you don’t find Fram’s sword and escape quickly, you will lose yourself to the darkness.
When Revealed: Shuffle the encounter discard pile into the encounter deck. Then, each player reveals an encounter card.

Forced: At the beginning of the quest phase, the first player must choose: either raise each player’s threat by 2, or discard cards from the top of the encounter deck until a location is discarded and adds that location to the staging area.
This stage cannot be defeated unless the players control at least 2 Loot objectives.


Set: The Ghost of Framsburg Number: 110
Quantity: 1
Illustrator: Greg Bobrowski
----- No Comments have been made.
The Haunted Keep The Haunted Keep
Type: Quest
Encounter Set: The Ghost of Framsburg
Encounter Info:
Quest Points: 6
The search for the legendary sword of Fram has led you to the long-forgotten city of Framsburg. There is an evil air inside the keep, and you wonder what dangers wait for you in the darkness within.
Setup: Set The Cursed Tomb aside, out of play. Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.

A curse lays on the keep and foul creatures prowl through the night, but you will not be deterred from your search.
This stage cannot be defeated unless the players control at least 1 Loot objective.


Set: The Ghost of Framsburg Number: 109
Quantity: 1
Illustrator: Alyn Spiller
----- No Comments have been made.
Moonlit Passage Moonlit Passage
Type: Location
Encounter Set: The Ghost of Framsburg
Threat: 2 Quest Points: 4
Ruins.
Discover 2.
While Moonlit Passage is in the staging area, each player’s threat cannot be reduced by more than 1 via player card effects each round.

Shadow: Raise your threat by 1.

Set: The Ghost of Framsburg Number: 104
Quantity: 3
Illustrator: Jose Vega
----- No Comments have been made.
Terrible Shadows Terrible Shadows
Type: Treachery
Encounter Set: The Ghost of Framsburg
Hazard.
When Revealed: Each character gets –1 [Willpower], –1 [Attack], and –1 [Defense] until the end of the round.
Shadow: Attacking enemy gets +1 [Attack]. If this attack destroys a character, raise the defending player’s threat by 3.

Set: The Ghost of Framsburg Number: 107
Quantity: 2
Illustrator: Greg Bobrowski
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.