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The Withered Heath


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A Cornered Dragon A Cornered Dragon
Type: Quest
Encounter Set: The Withered Heath
Encounter Info:
Quest Points: 0
At last you have cornered the injured Dragon. But with nowhere left to run, it attacks you with desperate fury. The men of Dale will make songs of this battle, if you survive to tell the story...
When Revealed: Add Cold-Drake to the staging area. It makes an immediate attack against each player in turn order. (Deal and resolve a shadow card for each attack.)

Cold-Drake cannot take more than X damage each round, where X is the number of Dragon Signs in the victory display.
Forced: At the beginning of the quest phase, return Cold-Drake to the staging area. It makes an immediate attack against each player in turn order.
This stage cannot be defeated while Cold-Drake is in play. When Cold-Drake is defeated, the players win the game.


Set: The Withered Heath Number: 25
Quantity: 1
Illustrator: Jokubas Uogintas
----- No Comments have been made.
Beorn’s Rage Beorn’s Rage
Type: Event Sphere: Tactics
Cost: 2
Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 [Attack] and -2 [Defense].

Swiftly he returned and his wrath was redoubled, and no weapon seemed to bite upon him. -The Hobbit
Set: The Withered Heath Number: 7
Quantity: 3
Illustrator: Guillaume Ducos
----- No Comments have been made.
Beorning Skin-changer Beorning Skin-changer
Type: Ally Sphere: Tactics
Cost: 2
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 3
Beorning.
Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.

“...sometimes he is a huge black bear, sometimes he is a great strong black-haired man with huge arms and a great beard.” -Gandalf, The Hobbit
Set: The Withered Heath Number: 6
Quantity: 3
Illustrator: Jason Jenicke
----- No Comments have been made.
Cave Entrance Cave Entrance
Type: Location
Encounter Set: The Withered Heath
Threat: 1 Quest Points: 5
Mountain.
Deep.
Cave Entrance gets +1 [Threat] for each Dragon Sign in the victory display.
Travel: Raise each player’s threat by 1.

That, of course, is the dangerous part about caves: you don’t know how far they go back, sometimes, or where a passage behind may lead to, or what is waiting for you inside. -The Hobbit
Set: The Withered Heath Number: 17
Quantity: 3
Illustrator: Kamila Szutenberg
----- No Comments have been made.
Cold-Drake Cold-Drake
Type: Enemy
Encounter Set: The Withered Heath
Threat Threshold: 10
Threat: 1 Attack: 6 Defense: 1 Hit Points: 18
Dragon.
Cannot have attachments or take non-combat damage.
Cold-Drake gets +1 [Threat] and +1 [Defense] for each Dragon Sign in the victory display.
Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.


Set: The Withered Heath Number: 11
Quantity: 1
Illustrator: Matthew Cowdery
----- No Comments have been made.
Creature Den Creature Den
Type: Location
Encounter Set: The Withered Heath
Threat: 4 Quest Points: 4
Mountain. Dark.
Response: After the players travel to Creature Den, search the Caves deck for a Dragon Sign and attach it to Creature Den as a guarded objective. Shuffle the Caves deck.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.


Set: The Withered Heath Number: 18
Quantity: 2
Illustrator: Nele Diel
----- No Comments have been made.
Deadly Cold Deadly Cold
Type: Treachery
Encounter Set: The Withered Heath
Weather.
When Revealed: For each ready character a player controls, he must choose: either exhaust that character, or deal 1 damage to it.
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if defending character is damaged).

Set: The Withered Heath Number: 21
Quantity: 3
Illustrator: Davis Engel
----- No Comments have been made.
Dragon Hatchling Dragon Hatchling
Type: Enemy
Encounter Set: The Withered Heath
Threat Threshold: 20
Threat: 2 Attack: 2 Defense: 0 Hit Points: 4
Dragon.
Dragon Hatchling gets +1 [Attack] and +1 [Defense] for each Dragon Sign in the victory display.
Shadow: Until the end of the phase, attacking enemy gets +1 [Attack] and +1 [Defense] for each Dragon Sign in the victory display.

Set: The Withered Heath Number: 14
Quantity: 3
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Dragon Sign Dragon Sign
Type: Objective
Encounter Set: The Withered Heath
Clue.
Guarded (enemy)..
Attached enemy or location is immune to player card effects.
When Dragon Sign is free of encounters, add it to the victory display.



Set: The Withered Heath Number: 12
Quantity: 4
Illustrator: Kamila Szutenberg
----- No Comments have been made.
Dwarven Door Dwarven Door
Type: Location
Encounter Set: The Withered Heath
Threat: 3 Quest Points: 3
Mountain.
Deep.
Progress cannot be placed on Dwarven Door while it is in the staging area.


“Dwarf-doors are not made to be seen when shut.” -Gimli, The Fellowship of the Ring
Set: The Withered Heath Number: 16
Quantity: 3
Illustrator: Igor Burlakov
----- No Comments have been made.
Grey Cloak Grey Cloak
Type: Attachment Sphere: Spirit
Cost: 0
Item.
Attach to a [Spirit] or Scout character. Limit 1 per character.
Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase.


Set: The Withered Heath Number: 9
Quantity: 3
Illustrator: Tropa Entertainment
----- No Comments have been made.
Grimbeorn the Old Grimbeorn the Old
Type: Hero Sphere: Tactics
Starting Threat: 11
Willpower: 0 Attack: 3 Defense: 3 Hit Points: 5
Beorning. Warrior.
Sentinel.
Response: After Grimbeorn the Old defends an enemy attack, spend 1 resource from his pool to declare him as an attacker against that enemy (and resolve his attack). That enemy gets -2 [Defense] for this attack.


Set: The Withered Heath Number: 1
Quantity: 1
Illustrator: Jason Jenicke
----- No Comments have been made.
Guardian of Esgaroth Guardian of Esgaroth
Type: Ally Sphere: Leadership
Cost: 2
Willpower: 1 Attack: 1 Defense: 1 Hit Points: 1
Dale.
Guardian of Esgaroth gets +1 [Willpower], +1 [Attack], +1 [Defense] and +1 hit point for each different player card attachment it has. (Limit +3 to each.)

The men of the lake-town Esgaroth were mostly indoors, for the breeze was from the black East and chill, but a few were walking on the quays, and watching... -The Hobbit
Set: The Withered Heath Number: 2
Quantity: 3
Illustrator: Guillaume Ducos
***** No Comments have been made.
Heavy Snow Heavy Snow
Type: Treachery
Encounter Set: The Withered Heath
Weather.
Doomed 1.
When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.
Shadow: Exhaust a character you control.

Set: The Withered Heath Number: 20
Quantity: 2
Illustrator: Jose Vega
----- No Comments have been made.
High Falls High Falls
Type: Location
Encounter Set: The Withered Heath
Threat: 0 Quest Points: 6
Mountain.
Deep.
X is the number of locations in the staging area.
Travel: Assign X damage among characters in play.

The roar of the great falls drew nearer. -The Fellowship of the Ring
Set: The Withered Heath Number: 19
Quantity: 2
Illustrator: Leanna Crossan
----- No Comments have been made.
Hunting the Beast Hunting the Beast
Type: Quest
Encounter Set: The Withered Heath
Encounter Info:
Quest Points: 9
The injured drake retreats among the rising slopes of the Ered Mithrin and you chase after it, carefully searching each potential hiding place.
When Revealed: Shuffle 2 set-aside Dragon Sign objectives into the Caves deck. Set Cold-Drake aside, out of play. (Do not remove damage tokens from it.) Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players. Add each discarded location to the staging area.

Forced: After the active location is explored, look at the top 3 cards of the encounter deck. Reveal 1 of those cards and discard the rest.
Forced: At the end of the round, remove 3 damage tokens from the set-aside Cold-Drake.
The players cannot defeat this stage unless at least 3 Dragon Signs are in the victory display.


Set: The Withered Heath Number: 24
Quantity: 1
Illustrator: Marius Bota
----- No Comments have been made.
Long Lake Fisherman Long Lake Fisherman
Type: Ally Sphere: Spirit
Cost: 2
Willpower: 1 Attack: 1 Defense: 0 Hit Points: 2
Dale.
Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.


Set: The Withered Heath Number: 8
Quantity: 3
Illustrator: Tropa Entertainment
----- No Comments have been made.
Mountain Pass Mountain Pass
Type: Location
Encounter Set: The Withered Heath
Threat: 2 Quest Points: 4
Mountain.
While Mountain Pass is in the staging area, the ‘when revealed’ effects of Weather treachery cards cannot be canceled.

“We may well be seen by watchers on that narrow path, and waylaid by some evil; but the weather may prove a more deadly enemy than any.” -Gandalf, The Fellowship of the Ring
Set: The Withered Heath Number: 15
Quantity: 3
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Searching for Dragon Sign Searching for Dragon Sign
Type: Quest
Encounter Set: The Withered Heath
Encounter Info:
Quest Points: 6
You have journeyed to the Withered Heath in search of a giant Dragon. There you discover tracks that lead you to the cold heights of the Grey Mountains.
Setup: Set Cold-Drake and all four copies of Dragon Sign aside, out of play. Create the Caves deck (see insert) and set it next to the quest deck. Shuffle 2 set aside Dragon Sign objectives into the Caves deck. Shuffle the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players. Add each discarded location to the staging area.

The Grey Mountains are a cold and untamed wilderness where nothing friendly dwells, and the weather is as real a danger to you as Dragons.
Forced: After the active location is explored, look at the top 3 cards of the encounter deck. Reveal 1 of those cards and discard the rest.
The players cannot defeat this stage unless at least 1 Dragon Sign is in the victory display.


Set: The Withered Heath Number: 22
Quantity: 1
Illustrator: Anthony Devine
----- No Comments have been made.
Snow-troll Snow-troll
Type: Enemy
Encounter Set: The Withered Heath
Threat Threshold: 35
Threat: 3 Attack: 5 Defense: 3 Hit Points: 9
Troll.
Cannot have player card attachments.
Forced: After Snow-troll attacks and destroys a character, return it to the staging area.
Shadow: Attacking makes an additional attack against you after this one.

Set: The Withered Heath Number: 13
Quantity: 2
Illustrator: Alex Boca
----- No Comments have been made.
Squire’s Helm Squire’s Helm
Type: Attachment Sphere: Leadership
Cost: 1
Item. Armor.
Attach to an ally. Restricted.
Limit 1 per ally.
Attached ally gets +2 hit points.


“There are no great weapon-hoards here, lord,” answered Eomer. “Maybe a light helm might be found to fit him...” -The Return of the King
Set: The Withered Heath Number: 3
Quantity: 3
Illustrator: Sara Biddle
----- No Comments have been made.
The Arkenstone The Arkenstone
Type: Attachment Sphere: Neutral
Cost: 1
Artifact. Item.
Guarded (enemy or locaiton).
Attach to a hero. Each unique character you control gets +1 [Willpower].
Action: Reduce your threat by 2 to attach The Arkenstone to a hero controlled by another player and raise that player’s threat by 2. (Limit once per round.)


Set: The Withered Heath Number: 10
Quantity: 3
Illustrator: Emilio Rodriguez
----- No Comments have been made.
The Cold-Drake Attacks! The Cold-Drake Attacks!
Type: Quest
Encounter Set: The Withered Heath
Encounter Info:
Quest Points: 3
You’ve followed the Dragon tracks high up the Ered Mithrin mountain range to a sheltered hollow where you find the beast waiting for you. It lets out a roar that shakes the mountain, and rocks tumble down as it charges toward you in a rage!
When Revealed: Add the set-aside Cold-Drake to the staging area.

Ignore the Deep keyword.
Cold-Drake cannot leave the staging area (even if it has damage equal to its quest points), but it is considered to be engaged with each player.
No more than 6 damage can be placed on the Cold-drake each round and it cannot have more than 18 damage.
This stage cannot be defeated while Ice Drake has any hit points remaining.


Set: The Withered Heath Number: 23
Quantity: 1
Illustrator: Álvaro Calvo Escudero
----- No Comments have been made.
The Hidden Way The Hidden Way
Type: Event Sphere: Lore
Cost: 2
Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.


Set: The Withered Heath Number: 5
Quantity: 3
Illustrator: Preston Stone
----- No Comments have been made.
Woodman’s Clearing Woodman’s Clearing
Type: Attachment Sphere: Lore
Cost: 0
Condition.
Attach to a location. Limit 1 per location.
Response: When attached location leaves play as an explored location, the first player reduces his threat by 3.

In spite of the dangers of this far land bold men had of late been making their way back into it from the South, cutting down trees, and building themselves places to live... -The Hobbit
Set: The Withered Heath Number: 4
Quantity: 3
Illustrator: Mariusz Gandzel
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.