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Campfire Tales
Submitted
Darksbane
, Jun 15 2011 05:52 PM | Last updated Jan 08 2012 03:53 AM
![]() Type: Event Sphere: Leadership Cost: 1 Action: Each player draws 1 card. "It is a fair tale, though it is sad, as are all the tales of Middle-earth, and yet it may lift up your hearts." - Strider, The Fellowship of the Ring Set: THfG Number: 3 Quantity: 3 Illustrator: Felicia Cano |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
9 Comments
Just starting to get into this game. So far Leadership is my favorite sphere and this (with my limited card pool) is becoming one of my favorite cards!
When you manage to get King Under the Mountain you will have a new favourite card, trust me
You will need to run a Dwarf hero, but given that you like Campfire Tales I assume you are not playing solo single-hand, so you will be able to fit it somewhere.
This strikes me as a dismal card in a 1-2 player game, that might be passable with 4 players? (with 1 player it is strictly inferior to We Are Not Idle)
For drawing potential it pales next to King Under the Mountain or Lord of Morthond, so really is only good for a non-dwarf, non-outlands,
non tri-colordecks.But it is generally better than Valiant Sacrifice, which I have seen played...
Hmm--interesting. Obviously you're not playing this in 1 or 2 player game but it seems like a no-brainer in 4-player and at least worth consideration in 3-player. And while I agree that Lord of Morthond and King Under the Mountain are better they are also more restricted from a deck-construction perspective.
King Under the Mountain, for example, is fantastic. But you may very well just not have room for a Dwarf in your hero lineup (a lot of times you need all three of your Hero slots for your deck to run efficiently). And that's assuming someone else isn't running King Under the Mountain--remember this is a card focused on 3-4 player games.
As for Lord of Morthond that card is crazy restrictive. You can only run it in printed mono-Leadership decks. And it only benefits you for each non-Leadership ally you bring into play. So...Outlands. And even then, only Mono-sphere Outlands so no Gandalf or Elrond (who I think bring more to the table for Outlands than Lord of Morthond).
Not sure what Tri-Sphere has to do with anything except in Tri you are probably running some Lore which, obviously, has better draw options...but again, in 4-player there is a good chance someone else is running those effects.
And even then--saying it's "only good" in non-Dwarf, non-Outlands and non-Tri-Sphere...that still leaves, like, 70% of Leadership decks.
And as for Valiant Sacrifice...that's a really effective card in the decks it works in. You aren't splashing it in any old deck but in Rohan? Or Silvan? Or Eagles? Or heavy-chump Imrahil decks? I mean, I agree it's a little less powerful post-Horn of Gondor errata but it's still pretty good...
It is obviously a better card with more players - telling Campfire tales to just yourself isn't very effective after all! This card is really good in a 3-4 player game. Getting your spirit deck (with cancels) or your tactics deck (with weapons, feints, hands upon the bow, etc) can be huge in a game. Considering both those sphere still lack for reliable/repeatable card draw (Elven-Light does help), it is almost never a bad thing to help enable those decks by drawing cards.