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The Wilds of Rhovanion


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Abadoned Village Abadoned Village
Type: Objective-Location
Encounter Set: Lost in Mirkwood
Forest. Objective.
Guarded (location).
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.
Forced: After the players travel here, advance to the next stage C, if able.


Set: The Wilds of Rhovanion Number: 30
Quantity: 1
Illustrator: Mariusz Gandzel
----- No Comments have been made.
Accursed Forest Accursed Forest
Type: Location
Encounter Set: Dark Woods
Threat: 4 Quest Points: 4
Forest. Dark.
While Accursed Forest is in the staging area, ‘when revealed’ effects cannot be canceled.
Travel: Reveal the top card of the encounter deck.

There was a breath of air and a noise of wind, but it had a sad sound. -The Hobbit
Set: The Wilds of Rhovanion Number: 38
Quantity: 2
Illustrator: Leanna Crossan
----- No Comments have been made.
Afraid of the Dark Afraid of the Dark
Type: Treachery
Encounter Set: Afraid of the Dark
When Revealed: Attach to a questing hero and remove it from the quest. (Counts as a Condition attachment with the text: “Limit 1 per hero. While the active location has the Dark trait, reduce attached hero’s [Willpower] to 0 and treat its text box as if it were blank, except for Traits.”)


Set: The Wilds of Rhovanion Number: 48
Quantity: 2
Illustrator: Borja Pindado
----- No Comments have been made.
Ambushed at Night Ambushed at Night
Type: Quest
Encounter Set: Lost in Mirkwood
Encounter Info:
Quest Points: 0
Setup: Set the Spiders of Mirkwood and Dol Guldur Orcs encounter sets aside, out of play. The first player takes control of Haldan and adds Searching for a Way Out to the staging area. Each player adds 1 Forest Spider to the staging area. Shuffle the encounter deck.

Each player’s threat cannot be reduced by player card effect.
Forced: After an enemy engages a player, raise that player’s threat by 1.

After several days of traveling through Mirkwood, you awaken suddenly in the night to see dozens of hungry eyes glaring at you from the darkness.
Set: The Wilds of Rhovanion Number: 71
Quantity: 1
Illustrator: Nikolas Hagialas
----- No Comments have been made.
Ancient Treasury Ancient Treasury
Type: Location
Encounter Set: Lost Caves
Threat: 3 Quest Points: 3
Underground.
Response: After Ancient Treasury becomes the active location, each player may (choose one): reduce his threat by 3, draw 2 cards, or add 1 resource to a hero’s resource pool. Limit once per game for the group.

...there in rows stood great jars and vessels filled with a wealth that could not be guessed. -The Hobbit
Set: The Wilds of Rhovanion Number: 61
Quantity: 1
Illustrator: Leanna Crossan
----- No Comments have been made.
Bard son of Brand Bard son of Brand
Type: Hero Sphere: Spirit
Starting Threat: 9
Willpower: 2 Attack: 2 Defense: 2 Hit Points: 3
Dale. Noble.
While playing an Item attachment, Bard son of Brand is considered to have the printed [Leadership], [Lore], and [Tactics] icons.
Response: When a character leaves play, return each attachment attached to that character to its owner’s hand. (Limit once per phase.)


Set: The Wilds of Rhovanion Number: 2
Quantity: 1
Illustrator: Antonio José Manzanedo
----- No Comments have been made.
Bare Hilltop Bare Hilltop
Type: Objective-Location
Encounter Set: Lost in Mirkwood
Forest. Objective.
Guarded (enemy).
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each location discarded this way to the staging area.
Forced: After the players travel here, advance to the next stage A, if able.


Set: The Wilds of Rhovanion Number: 31
Quantity: 1
Illustrator: Niten
----- No Comments have been made.
Bartering Bartering
Type: Event Sphere: Lore
Cost: 0
Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner’s hand to reduce the cost of the next attachment played this phase by X, where is the chosen attachment’s cost.


Set: The Wilds of Rhovanion Number: 15
Quantity: 3
Illustrator: Torbjörn Källström
----- No Comments have been made.
Black Bats Black Bats
Type: Enemy
Encounter Set: Wild Creatures
Threat Threshold: 18
Threat: 1 Attack: 2 Defense: 1 Hit Points: 2
Creature.
Surge.
While the active location has the
Dark trait, Black Bats cannot take damage.
Shadow: If the active location has the Dark trait, attacking enemy cannot take damage this phase.

Set: The Wilds of Rhovanion Number: 53
Quantity: 3
Illustrator: Lukasz Jaskolski
----- No Comments have been made.
Bow of Yew Bow of Yew
Type: Attachment Sphere: Tactics
Cost: 0
Item. Weapon.
Attach to a Dale or Warrior character. Restricted.
Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.

“The would shoot at us with their great bows of yew...” -The Lord of the Eagles, The Hobbit
Set: The Wilds of Rhovanion Number: 9
Quantity: 3
Illustrator: Sara Biddle
----- No Comments have been made.
Brand son of Bain Brand son of Bain
Type: Hero Sphere: Leadership
Starting Threat: 10
Willpower: 2 Attack: 3 Defense: 2 Hit Points: 3
Dale. Noble.
Each Dale character you control with a player attachment gets +1 [Willpower].
Response: After you play an attachment on a Dale character without an attachment, draw a card.

“He is a strong king, and his realm now reaches far south and east of Esgaroth.” -Gloin, The Fellowship of the Ring
Set: The Wilds of Rhovanion Number: 1
Quantity: 1
Illustrator: Antonio José Manzanedo
----- No Comments have been made.
Carried Away Carried Away
Type: Quest
Encounter Set: Lost in Mirkwood
Encounter Info:
Quest Points: 0
When Revealed: Each player chooses a hero he controls, discards each token and attachment from that hero, and places it in the staging area. Each player discards cards from the top of the encounter deck until an enemy is discarded and attaches that enemy to the hero he owns in the staging area, guarding it.

Each enemy guarding a hero cannot take non-combat damage. Each guarded hero is in play but under no player’s control.
Forced: When an enemy guarding a hero is defeated, return that hero to its owner’s control exhausted.
When the players advance from this stage, discard each guarded hero.

As night falls some of your companions are carried off by unseen foes. You follow the sound of their cries in order to rescue them.
Set: The Wilds of Rhovanion Number: 74
Quantity: 1
Illustrator: Joel Hustak
----- No Comments have been made.
Contested Depths Contested Depths
Type: Location
Encounter Set: The King’s Quest
Threat: 1 Quest Points: 5
Underground.
Contested Depths gets +1 [Threat] for each location in the victory display.
Forced: After the players travel to Contested Depths, either raise each player’s threat by 1 for each location in the victory display, or discard Contested Depths and replace it with the top card of the Caves deck.


Set: The Wilds of Rhovanion Number: 45
Quantity: 3
Illustrator: Paolo Puggioni
----- No Comments have been made.
Crumbling Cavern Crumbling Cavern
Type: Location
Encounter Set: Lost Caves
Threat: 6 Quest Points: 6
Underground. Dark.
Forced: After Crumbling Cavern becomes the active location, each player assigns X damage among characters he controls, where X is the number of characters he controls.

...he was slipping - beginning to fall down, down, goodness knows where to. -The Hobbit
Set: The Wilds of Rhovanion Number: 64
Quantity: 1
Illustrator: Jose Vega
----- No Comments have been made.
Dangerous Crossing Dangerous Crossing
Type: Treachery
Encounter Set: Journey Up the Anduin
When Revealed: Each player assigns X damage among characters he controls, where X is the total [Threat] of the active location. If X is less than 3, Treacherous Crossing gains surge.
Shadow: Attacking enemy gets +1 [Attack] (+2 [Attack] instead if the defending character is damaged).

Set: The Wilds of Rhovanion Number: 19
Quantity: 3
Illustrator: John Gravato
----- No Comments have been made.
Dark Black Woods Dark Black Woods
Type: Location
Encounter Set: Dark Woods
Threat: 3 Quest Points: 3
Forest. Dark.
While Dark Black Woods is in the staging area, no more than 1 progress can be placed on each Forest location in the staging area each round.
Travel: Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.


Set: The Wilds of Rhovanion Number: 39
Quantity: 3
Illustrator: Leanna Crossan
----- No Comments have been made.
Dark Places Dark Places
Type: Treachery
Encounter Set: Deep Underground
When Revealed: Add the total [Threat] of the active location to the total [Threat] in the staging area until the end of the phase. If there is no active location, discard cards from the top of the encounter deck until a location is discarded and add it to the staging area.
Shadow: Attacking enemy gets +1 [Attack].

Set: The Wilds of Rhovanion Number: 56
Quantity: 3
Illustrator: Igor Burlakov
----- No Comments have been made.
Dark Tunnel Dark Tunnel
Type: Location
Encounter Set: Deep Underground
Threat: 3 Quest Points: 3
Underground. Dark.
Deep.
While Dark Tunnel is in the staging area, progress cannot be placed on
Dark locations in the staging area.

The tunnel seemed to have no end. All he knew was that it was going down pretty steadily... -The Hobbit
Set: The Wilds of Rhovanion Number: 54
Quantity: 4
Illustrator: Leanna Crossan
----- No Comments have been made.
Deep Chasm Deep Chasm
Type: Location
Encounter Set: The King’s Quest
Threat: 2 Quest Points: 6
Underground. Dark.
Deep.
When faced with the option to travel, the players must travel to Deep Chasm if there is no active location.


The chasm was long and dark, and filled with the noise of wind and rushing water and echoing stone. -The Fellowship of the Ring
Set: The Wilds of Rhovanion Number: 46
Quantity: 2
Illustrator: Leanna Crossan
----- No Comments have been made.
Denizen of the Deep Denizen of the Deep
Type: Treachery
Encounter Set: The King’s Quest
When Revealed: The highest [Attack] enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Denizen of the Deep gains surge.
Shadow: Attacking enemy makes an additional attack against you after this one.

Set: The Wilds of Rhovanion Number: 47
Quantity: 2
Illustrator: Jon Bosco
----- No Comments have been made.
Dol Guldur Orcs Dol Guldur Orcs
Type: Quest
Encounter Set: Lost in Mirkwood
Encounter Info:
Quest Points: 0
When Revealed: Shuffle the Dol Guldur Orcs encounter set into the encounter deck. Then, reveal 1 encounter card per player.

The first Orc enemy revealed each quest phase gains surge.
Forced: When an Orc enemy attacks and damages a character, that character’s controller chooses and discards 1 card from his hand.


You’ve got a better idea of where you are, but you have unfortunately wandered too far south and into the territory of the Orcs of Dol Guldur.
Set: The Wilds of Rhovanion Number: 73
Quantity: 1
Illustrator: Carlos Palma Cruchaga
----- No Comments have been made.
Dragon Breath Dragon Breath
Type: Treachery
Encounter Set: Dragon Might
Dragon.
Surge.
When Revealed: Attach to a Dragon enemy. (Counts as a Condition attachment with the text: “Limit 1 per enemy. Forced: When attached enemy attacks you, deal 1 damage to each character you control. Then, discard Dragon Breath.”)


Set: The Wilds of Rhovanion Number: 58
Quantity: 2
Illustrator: Matthew Cowdery
----- No Comments have been made.
Dragon Hoard Dragon Hoard
Type: Location
Encounter Set: The King’s Quest
Threat: 7 Quest Points: 7
Underground. Dark. Lair.
Immune to player card effects.
Fire-drake cannot take damage.
Response: After Dragon Hoard becomes the active location, the first player chooses a player to attach an Artifact attachment from his hand to Dragon Hoard. That attachment gains the guarded (location) keyword. If that attachment has the printed guarded keyword, do not resolve it when the attachment enters play.


Set: The Wilds of Rhovanion Number: 43
Quantity: 1
Illustrator: Nele Diel
----- No Comments have been made.
Dragon Scales Dragon Scales
Type: Treachery
Encounter Set: Dragon Might
Dragon.
Surge.
When Revealed: Attach to a Dragon enemy. (Counts as a Condition attachment with the text: “Limit 1 per enemy. Forced: When attached enemy would take any amount of damage, cancel all of that damage. Then, discard Dragon Scales.”)


Set: The Wilds of Rhovanion Number: 59
Quantity: 2
Illustrator: Matthew Cowdery
----- No Comments have been made.
Escape from Taur-nu-Fuin Escape from Taur-nu-Fuin
Type: Quest
Encounter Set: Lost in Mirkwood
Encounter Info:
Quest Points: 16
When Revealed: Remove Searching for a Way Out from the game. Starting with the first player, each player discards cards from the top of the encounter deck until he discards an enemy and puts that enemy into play engaged with him.

Forced: At the end of the round, raise each player’s threat by 1 for each enemy engaged with him.
This stage cannot be defeated while a player is engaged with an enemy. When this stage is defeated, the players win the game.

You can see light ahead from what must be the forest’s edge and it looks as if you will reach the other side, but then you hear the cry of enemies all around you. It seems that you will have to fight once more to escape from Mirkwood.
Set: The Wilds of Rhovanion Number: 77
Quantity: 1
Illustrator: Katy Grierson
----- No Comments have been made.
Eyes in the Dark Eyes in the Dark
Type: Treachery
Encounter Set: Afraid of the Dark
Doomed 1.
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: If this attack is undefended, discard an ally you control.

Set: The Wilds of Rhovanion Number: 57
Quantity: 3
Illustrator: Sam Lamont
----- No Comments have been made.
Fire Drake Fire Drake
Type: Enemy
Encounter Set: The King’s Quest
Threat Threshold: 35
Threat: 0 Attack: 7 Defense: X Hit Points: 17
Dragon.
Cannot have non-Dragon attachments.
X is 1 more than the number of players.
Forced: After the active location is explored, Fire-drake returns to the staging area and makes an immediate attack against each player in turn order.


Set: The Wilds of Rhovanion Number: 42
Quantity: 1
Illustrator: Jokubas Uogintas
----- 3 Comments
Forest Clearing Forest Clearing
Type: Objective-Location
Encounter Set: Lost in Mirkwood
Forest. Objective.
Guarded (enemy).
Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and raises his threat by X, where X is that card’s [Threat].
Forced: After the players travel here, advance to the next stage C, if able.


Set: The Wilds of Rhovanion Number: 32
Quantity: 1
Illustrator: Niten
----- No Comments have been made.
Forked Passage Forked Passage
Type: Location
Encounter Set: Deep Underground
Threat: 2 Quest Points: 2
Underground. Dark.
Deep.
Response: When you travel to Forked Passage (before resolving the deep keyword), raise each player’s threat by 2 to look at the top 2 cards of the Caves deck. Put 1 on top of the Caves deck and put the other on the bottom. Then, add Forked Passage to the victory display.


Set: The Wilds of Rhovanion Number: 55
Quantity: 2
Illustrator: Davis Engel
----- No Comments have been made.
Frenzied Creature Frenzied Creature
Type: Treachery
Encounter Set: Journey Up the Anduin
When Revealed: Add the top card of the Evil Creatures deck to the staging area and attach Frenzied Creature to it. (Counts as a Condition attachment with the text: “Attached enemy gets +1 [Threat], +1 [Attack], +1 [Defense] and is immune to player card effects.”)
Shadow: Attach this card to attacking enemy.

Set: The Wilds of Rhovanion Number: 18
Quantity: 2
Illustrator: Alexander Kozachenko
----- No Comments have been made.


© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.