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Wasp






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Type: Event
Cost: 2
Attack.
Hero Action (attack): Deal 3 damage to an enemy and exhaust any number of Avenger characters you control. Deal 1 additional damage to that enemy for each character exhausted this way.
Resources: 1 Energy
Deckbuilding Classification: Leadership
Number: 32
Illustrator:






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Type: Ally
Cost: 4
THW: 2 0★
ATK: 2 0★
Hit Points: 3
Avenger.
While you are in Giant hero form, Ant-Man gains the Giant trait and gets +1 ATK.
While you are in Tiny hero form, Ant-Man gains the Tiny trait and gets +1 THW.
While you are in Tiny hero form, Ant-Man gains the Tiny trait and gets +1 THW.
Resources: 1 Wild
Deckbuilding Classification: Wasp (Wasp)
Number: 2
Illustrator:






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Type: Event
Cost: 1
Hero Action: Discard 1 stun or confuse status card from your hero.
“Don’t worry, the ringing in your ears will go away... eventually.” —Nadia Van Dyne
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 34
Illustrator: Guru-eFX, Roberto Poggi, Christopher Allen






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Type: Minion
SCH: 1
ATK: 1
Hit Points: 4
Criminal.
Guard.
Forced Interrupt: When Beetle is defeated, choose to either spend a [Physical] resource or shuffle Beetle into the encounter deck.
(Wasp’s nemesis minion.)
Forced Interrupt: When Beetle is defeated, choose to either spend a [Physical] resource or shuffle Beetle into the encounter deck.
(Wasp’s nemesis minion.)
Boost Icons: 2 Boost
Encounter Set: Wasp Nemesis
Number: 28
Illustrator: Denis Medri






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Type: Attachment
Attach to Beetle, if able. If you cannot, attach to the villain.
Attached character gets +4 hit points.
Attached character gets +4 hit points.
“Ugh, why can’t I ever find anything around here?” —Janice Lincoln
Boost Icons: 2 Boost
Encounter Set: Wasp Nemesis
Number: 29
Illustrator: Miguel Sepulveda






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Type: Treachery
When Revealed (Alter-Ego): This card gains surge.
When Revealed (Hero): Beetle attacks you with +1 ATK. If no attack was made this way, this card gains surge.
When Revealed (Hero): Beetle attacks you with +1 ATK. If no attack was made this way, this card gains surge.
“I was waiting for this moment to arise.” —Beetle
Boost Icons: 1 Boost
Encounter Set: Wasp Nemesis
Number: 30
Illustrator: Miguel Sepulveda






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Type: Upgrade
Cost: 2
Item. Tech.
Wasp gains the Aerial trait.
Response: When you would take any amount of damage, if you are in Tiny hero form, exhaust Bio-Synthetic Wings → prevent 1 of that damage.
Response: When you would take any amount of damage, if you are in Tiny hero form, exhaust Bio-Synthetic Wings → prevent 1 of that damage.
Resources: 1 Energy
Deckbuilding Classification: Wasp (Wasp)
Number: 9
Illustrator:






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Type: Support
Cost: 3
Location.
Play under any player’s control. Max 1 per player.
Each ally you control gets +1 ATK.
Each ally you control gets +1 ATK.
“YOU CALL THAT A PUSHUP?! MY GRANDMOTHER DOES BETTER PUSHUPS!”
Resources: 1 Mental
Deckbuilding Classification: Aggression
Number: 16
Illustrator: Andrea Di Vito / Laura Villari






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Type: Resource
Max 1 per deck.
Resources: 2 Energy
Deckbuilding Classification: Basic
Number: 21
Illustrator:






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Type: Resource
Max 1 per deck.
Resources: 2 Mental
Deckbuilding Classification: Basic
Number: 22
Illustrator:






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Type: Event
Cost: 2
Thwart.
Hero Action (thwart): Remove 3 threat from a scheme (remove a total of 4 threat divided among schemes as you choose instead if you are in Giant hero form).
“Glad to be of service!” —Wasp
Resources: 1 Mental
Deckbuilding Classification: Wasp (Wasp)
Number: 3
Illustrator: Miguel Sepulveda






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Type: Event
Cost: 3
Attack.
Hero Action (attack): Deal 6 damage to a minion. For each point of excess damage dealt by this attack, remove 1 threat from the main scheme.
Resources: 1 Energy
Deckbuilding Classification: Aggression
Number: 13
Illustrator:






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Type: Ally
Cost: 2
THW: 1 0★
ATK: 1 0★
Hit Points: 2
Champion.
Response: After you play Ironheart from your hand, draw 1 card.
“I’m totally going to be like Tony Stark! Except for that weird racial hair.”
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 18
Illustrator: Kevin Libranda & Matt Milla






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Type: Upgrade
Cost: 1
Preparation.
Max 1 per player.
Response: After a minion engages you, discard Lie in Wait → deal 3 damage to that enemy.
Response: After a minion engages you, discard Lie in Wait → deal 3 damage to that enemy.
Resources: 1 Energy
Deckbuilding Classification: Aggression
Number: 17
Illustrator:






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Type: Side Scheme
As an additional cost for each hero to make a basic attack, that hero must spend 1 of any resource.
Mother has sent one of her most devious henchmen after Wasp, hoping to recapture the Red Room escapee.
Boost Icons: 3 Boost
Starting Threat: 2[per Player]
Encounter Set: Wasp Nemesis
Number: 27
Illustrator: Denis Medri






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Type: Alter-Ego
REC: 3
Hit Points: 11
Genius. G.I.R.L.
G.I.R.L. — Action: Shuffle up to 2 cards with a printed [Mental] resource from your discard pile into your deck. (Limit once per round.)
“G.I.R.L. is dedicated to finding brilliant women who will not only save the world, but change it.”
Number: 1B
Illustrator: Andrea Di Vito/Laura Villari






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Type: Event
Cost: 1
Tactic.
Hero Response: After you change form, give your hero a tough status card.
“You do know the front door is unlocked, right?” —Spider-Man
Resources: 1 Mental
Deckbuilding Classification: Protection
Number: 33
Illustrator:






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Type: Event
Cost: 3
Attack.
Hero Action (attack): Deal 7 damage to an enemy. If you are in Tiny hero form, this attack deals 1 additional damage to that enemy and gains overkill.
“You’re going to want to ice that in the morning.” —Wasp
Resources: 1 Mental
Deckbuilding Classification: Wasp (Wasp)
Number: 4
Illustrator: Steve Ellis






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Type: Resource
Response: After you spend this card, heal 2 damage from your hero if you are in Giant hero form or draw 1 card if you are in Tiny hero form.
Resources: 1 Wild
Deckbuilding Classification: Wasp (Wasp)
Number: 7
Illustrator: Steve Ellis






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Type: Support
Cost: 3
Avenger. Vehicle.
Play only if your identity has the Avenger trait.
Resource: Exhaust Quincarrier → generate a [Wild] resource.
Resource: Exhaust Quincarrier → generate a [Wild] resource.
“Too bad we could only get one of these.” —Hawkeye
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 25
Illustrator:






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Type: Event
Cost: 1
Giant. Superpower.
Hero Interrupt: When you use one of your hero’s back powers (THW, ATK, or DEF), change to your Giant hero form and gets +2 to that power for this use.
“Bet you didn’t expect to see that.” —Wasp
Resources: 1 Energy
Deckbuilding Classification: Wasp (Wasp)
Number: 5
Illustrator: Jeremy Haun






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Type: Obligation
Give to the Nadia Van Dyne player.
You may flip to alter-ego form. Choose:
• Exhaust Nadia Van Dyne → remove Red Dreams from the game.
• Discard each card with a printed [Mental] resource from your hand and take 1 damage. Discard this obligation.
You may flip to alter-ego form. Choose:
• Exhaust Nadia Van Dyne → remove Red Dreams from the game.
• Discard each card with a printed [Mental] resource from your hand and take 1 damage. Discard this obligation.
Boost Icons: 2 Boost
Encounter Set: Wasp
Number: 26
Illustrator: Denis Medri






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Type: Upgrade
Cost: 2
Skill.
While you are in Giant hero form, you gain retaliate 1.
While you are in Tiny hero form, your basic attacks gain piercing. (Discard any tough status card from the target before dealing damage.)
While you are in Tiny hero form, your basic attacks gain piercing. (Discard any tough status card from the target before dealing damage.)
Resources: 1 Physical
Deckbuilding Classification: Wasp (Wasp)
Number: 8
Illustrator: Miguel Sepulveda






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Type: Event
Cost: 2
Thwart.
Play only if your identity has the Avenger trait.
Hero Action (thwart): Remove 2 threat from the main scheme. Remove X additional threat from the main scheme (to a maximum of 3), where X is equal to the villain’s stage number.
Hero Action (thwart): Remove 2 threat from the main scheme. Remove X additional threat from the main scheme (to a maximum of 3), where X is equal to the villain’s stage number.
Resources: 1 Physical
Deckbuilding Classification: Justice
Number: 31
Illustrator:






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Type: Ally
Cost: 3
THW: 1 0★
ATK: 2 0★
Hit Points: 3
Champion.
Response: After you play Spider-Man from your hand, choose THW or ATK. Spider-Man gets +2 the chosen power until the end of the phase.
“I’m needed. And just like that, none of the rest of it matters.”
Resources: 1 Physical
Deckbuilding Classification: Basic
Number: 19
Illustrator: