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Wasp


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Red Dreams
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Type: Obligation
Give to the Nadia Van Dyne player.
You may flip to alter-ego form. Choose:
• Exhaust Nadia Van Dyne → remove Red Dreams from the game.
• Discard each card with a printed [Mental] resource from your hand and take 1 damage. Discard this obligation.
Boost Icons: 2 Boost
Encounter Set: Wasp
Number: 26
Illustrator: Denis Medri
Ironheart
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Type: Ally
Cost: 2
THW: 1 0★
ATK: 1 0★
Hit Points: 2
Champion.
Response: After you play Ironheart from your hand, draw 1 card.
“I’m totally going to be like Tony Stark! Except for that weird racial hair.”
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 18
Illustrator: Kevin Libranda & Matt Milla
Spider-Man
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Type: Ally
Cost: 3
THW: 1 0★
ATK: 2 0★
Hit Points: 3
Champion.
Response: After you play Spider-Man from your hand, choose THW or ATK. Spider-Man gets +2 the chosen power until the end of the phase.
“I’m needed. And just like that, none of the rest of it matters.”
Resources: 1 Physical
Deckbuilding Classification: Basic
Number: 19
Illustrator:
Swarm Tactics
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Type: Event
Cost: 1
Tactic.
Team-Up (Ant-Man and Wasp). Max 1 per deck.
Hero Action: Change to your other hero form. Ready your hero.
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 20
Illustrator:
Energy
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Type: Resource
Max 1 per deck.
Resources: 2 Energy
Deckbuilding Classification: Basic
Number: 21
Illustrator:
Genius
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Type: Resource
Max 1 per deck.
Resources: 2 Mental
Deckbuilding Classification: Basic
Number: 22
Illustrator:
Strength
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Type: Resource
Max 1 per deck.
Resources: 2 Physical
Deckbuilding Classification: Basic
Number: 23
Illustrator:
The Power in All of Us
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Type: Resource
Max 2 per deck.
Double the number of resources this card generates while paying for a Basic
(gray) card.
Resources: 1 Wild
Deckbuilding Classification: Basic
Number: 24
Illustrator:
Quincarrier
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Type: Support
Cost: 3
Avenger. Vehicle.
Play only if your identity has the Avenger trait.
Resource: Exhaust Quincarrier → generate a [Wild] resource.
“Too bad we could only get one of these.” —Hawkeye
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 25
Illustrator:
Lie in Wait
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Type: Upgrade
Cost: 1
Preparation.
Max 1 per player.
Response: After a minion engages you, discard Lie in Wait → deal 3 damage to that enemy.
Resources: 1 Energy
Deckbuilding Classification: Aggression
Number: 17
Illustrator:
Mother’s Orders
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Type: Side Scheme
As an additional cost for each hero to make a basic attack, that hero must spend 1 of any resource.
Mother has sent one of her most devious henchmen after Wasp, hoping to recapture the Red Room escapee.
Boost Icons: 3 Boost
Starting Threat: 2[per Player]
Encounter Set: Wasp Nemesis
Number: 27
Illustrator: Denis Medri
Beetle
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Type: Minion
SCH: 1
ATK: 1
Hit Points: 4
Criminal.
Guard.
Forced Interrupt: When Beetle is defeated, choose to either spend a [Physical] resource or shuffle Beetle into the encounter deck.
(Wasp’s nemesis minion.)
Boost Icons: 2 Boost
Encounter Set: Wasp Nemesis
Number: 28
Illustrator: Denis Medri
Beetle Armor MK IV
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Type: Attachment
Attach to Beetle, if able. If you cannot, attach to the villain.
Attached character gets +4 hit points.
“Ugh, why can’t I ever find anything around here?” —Janice Lincoln
Boost Icons: 2 Boost
Encounter Set: Wasp Nemesis
Number: 29
Illustrator: Miguel Sepulveda
Beetle Mania
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Type: Treachery
When Revealed (Alter-Ego): This card gains surge.
When Revealed (Hero): Beetle attacks you with +1 ATK. If no attack was made this way, this card gains surge.
“I was waiting for this moment to arise.” —Beetle
Boost Icons: 1 Boost
Encounter Set: Wasp Nemesis
Number: 30
Illustrator: Miguel Sepulveda
Running Interference
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0 Comments

Type: Event
Cost: 2
Thwart.
Play only if your identity has the Avenger trait.
Hero Action (thwart): Remove 2 threat from the main scheme. Remove X additional threat from the main scheme (to a maximum of 3), where X is equal to the villain’s stage number.
Resources: 1 Physical
Deckbuilding Classification: Justice
Number: 31
Illustrator:
All for One
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Type: Event
Cost: 2
Attack.
Hero Action (attack): Deal 3 damage to an enemy and exhaust any number of Avenger characters you control. Deal 1 additional damage to that enemy for each character exhausted this way.
Resources: 1 Energy
Deckbuilding Classification: Leadership
Number: 32
Illustrator:
Perserverance
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Type: Event
Cost: 1
Tactic.
Hero Response: After you change form, give your hero a tough status card.
“You do know the front door is unlocked, right?” —Spider-Man
Resources: 1 Mental
Deckbuilding Classification: Protection
Number: 33
Illustrator:
Athletic Conditioning
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0 Comments

Type: Event
Cost: 1
Hero Action: Discard 1 stun or confuse status card from your hero.
“Don’t worry, the ringing in your ears will go away... eventually.” —Nadia Van Dyne
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 34
Illustrator: Guru-eFX, Roberto Poggi, Christopher Allen
Red Room Training
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0 Comments

Type: Upgrade
Cost: 2
Skill.
While you are in Giant hero form, you gain retaliate 1.
While you are in
Tiny hero form, your basic attacks gain piercing. (Discard any tough status card from the target before dealing damage.)
Resources: 1 Physical
Deckbuilding Classification: Wasp (Wasp)
Number: 8
Illustrator: Miguel Sepulveda
Wasp
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Type: Hero
THW: 1
ATK: 1
DEF: 2
Hit Points: 11
Avenger. Tiny.
Small but Mighty — Response: After Wasp (or an event you play) defeats a minion or side scheme, deal 1 damage to the villain.
“You should learn to play nice!”
Number: 1A
Illustrator: Andrea Di Vito/Laura Villari
Wasp
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0 Comments

Type: Hero
THW: 2ï”­
ATK: 2[Star]
DEF: 3
Hit Points: 11
Avenger. Giant.
[Star] Threat you remove using your basic thwart power (THW) can be divided among schemes as you choose.
[Star] Damage you deal using your basic attack power
(ATK) can be divided among enemies as you choose.
“Aww, you’re all so tiny and cute.”
Number: 1C
Illustrator: Patrick McEvoy
Ant-Man
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0 Comments

Type: Ally
Cost: 4
THW: 2 0★
ATK: 2 0★
Hit Points: 3
Avenger.
While you are in Giant hero form, Ant-Man gains the Giant trait and gets +1 ATK.
While you are in
Tiny hero form, Ant-Man gains the Tiny trait and gets +1 THW.
Resources: 1 Wild
Deckbuilding Classification: Wasp (Wasp)
Number: 2
Illustrator:
Giant Help
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Type: Event
Cost: 2
Thwart.
Hero Action (thwart): Remove 3 threat from a scheme (remove a total of 4 threat divided among schemes as you choose instead if you are in Giant hero form).
“Glad to be of service!” —Wasp
Resources: 1 Mental
Deckbuilding Classification: Wasp (Wasp)
Number: 3
Illustrator: Miguel Sepulveda
Pinpoint Strike
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0 Comments

Type: Event
Cost: 3
Attack.
Hero Action (attack): Deal 7 damage to an enemy. If you are in Tiny hero form, this attack deals 1 additional damage to that enemy and gains overkill.
“You’re going to want to ice that in the morning.” —Wasp
Resources: 1 Mental
Deckbuilding Classification: Wasp (Wasp)
Number: 4
Illustrator: Steve Ellis
Rapid Growth
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0 Comments

Type: Event
Cost: 1
Giant. Superpower.
Hero Interrupt: When you use one of your hero’s back powers (THW, ATK, or DEF), change to your Giant hero form and gets +2 to that power for this use.
“Bet you didn’t expect to see that.” —Wasp
Resources: 1 Energy
Deckbuilding Classification: Wasp (Wasp)
Number: 5
Illustrator: Jeremy Haun