Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Doctor Strange






0 Comments
Type: Event
Cost: 2
Spell. Thwart.
Alter-ego Action (thwart): Choose a scheme → remove 3 threat from that scheme and look at the top card of the encounter deck. For each boost icon on that card, remove 1 additional threat from the chosen scheme.
Resources: 1 Mental
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 3
Illustrator:






0 Comments
Type: Support
Cost: 4
Avenger. Location.
Max 1 per player.
Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.
Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.
“Did you remember to turn off the stove?” —Janet Van Dyne
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 25
Illustrator:






0 Comments
Type: Minion
SCH: 2
ATK: 2
Hit Points: 5
Elite. Mystic.
Forced Interrupt: When Baron Mordo attacks you, discard the top card of your deck. If that card’s printed resource has:
[Physical] - You are stunned.
[Energy] - Take 2 damage.
[Mental] - You are confused.
[Wild] - All of the above.
[Physical] - You are stunned.
[Energy] - Take 2 damage.
[Mental] - You are confused.
[Wild] - All of the above.
Boost Icons: 2 Boost
Encounter Set: Doctor Strange Nemesis
Number: 28
Illustrator:






0 Comments
Type: Ally
Cost: 3
THW: 2 0★
ATK: 1 0★
Hit Points: 3
Avenger. Mystic.
Response: After Brother Voodoo enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle your deck.
“My name is Jericho Drumm. They call me Brother Voodoo.”
Resources: 1 Mental
Deckbuilding Classification: Protection
Number: 12
Illustrator:






0 Comments
Type: Ally
Cost: 2
THW: 1 0★
ATK: 1 0★
Hit Points: 2
Mystic.
Interrupt: When Clea is defeated, shuffle her into her owner’s deck.
“I come from what you call the Dark Dimension. I don’t frighten easily.”
Resources: 1 Physical
Deckbuilding Classification: Protection
Number: 13
Illustrator:






0 Comments
Type: Upgrade
Cost: 2
Artifact. Item.
You gain the Aerial trait.
Hero Action: Exhaust Cloak of Levitation → ready Doctor Strange.
Hero Action: Exhaust Cloak of Levitation → ready Doctor Strange.
“If you’re gonna call yourself ‘The Sorcerer Supreme,’ then you really should have a flying cloak.” —Spider-Man
Resources: 1 Physical
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 9
Illustrator:






0 Comments
Type: Attachment
Condition. Spell.
Attach to your hero.
Forced Interrupt: When you play an event, cancel its effects and discard it. Then, discard this card.
Forced Interrupt: When you play an event, cancel its effects and discard it. Then, discard this card.
“I should have been made Sorcerer Supreme, Strange. Not you!” —Baron Mordo
Boost Icons: 1 Boost
Encounter Set: Doctor Strange Nemesis
Number: 30
Illustrator:






0 Comments
Type: Event
Cost: 2
Invocation.
Special: Stun an enemy and deal 7 damage to it. Place this card in the Invocation deck discard pile.
“That should hold him for a spell.” —Doctor Strange
Resources:
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 32
Illustrator:






0 Comments
Type: Event
Cost: 1
Defense.
Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from this attack, ready your hero.
Resources: 1 Energy
Deckbuilding Classification: Protection
Number: 15
Illustrator:






0 Comments
Type: Hero
THW: 2
ATK: 1
DEF: 2
Hit Points: 10
Avenger. Mystic.
Spell Mastery — Action: Exhaust Doctor Strange and pay the cost of the top card of your Invocation deck → trigger the “Special” ability on that card.
“By the Hoary Hosts of Hoggoth!”
Number: 1A
Illustrator:






0 Comments
Type: Resource
Max 1 per deck.
Resources: 2 Energy
Deckbuilding Classification: Basic
Number: 22
Illustrator:






0 Comments
Type: Event
Cost: 0
Interrupt: When a boost card is turned faceup during a scheme activation, cancel its boost icons.
“Not this time, Kingpin!” —Spider-Man
Resources: 1 Energy
Deckbuilding Classification: Justice
Number: 38
Illustrator:






0 Comments
Type: Resource
Max 1 per deck.
Resources: 2 Mental
Deckbuilding Classification: Basic
Number: 23
Illustrator:






0 Comments
Type: Event
Cost: 1
Invocation.
Special: Confuse the villain and remove 4 threat from a scheme. Place this card in the Invocation deck discard pile.
“You see only what I want you to see.” —Doctor Strange
Resources:
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 33
Illustrator:






0 Comments
Type: Ally
Cost: 4
THW: 1 0★
ATK: 2 0★
Hit Points: 3
Defender.
Iron Fist enters play with 2 mystic counters on him.
Response: When Iron Fist attacks an enemy, remove 1 mystic counter from him → stun that enemy and deal 1 damage to it.
Response: When Iron Fist attacks an enemy, remove 1 mystic counter from him → stun that enemy and deal 1 damage to it.
Resources: 1 Physical
Deckbuilding Classification: Protection
Number: 14
Illustrator:






0 Comments
Type: Ally
Cost: 4
THW: 2 0★
ATK: 2 0★
Hit Points: 3
Avenger.
Reduce the cost to play each upgrade on Iron Man by 1.
“I’ve got an idea for how to make this suit even better.”
Resources: 1 Wild
Deckbuilding Classification: Leadership
Number: 39
Illustrator:






0 Comments
Type: Event
Cost: 3
Attack. Spell.
Hero Action (attack): Deal 5 damage to an enemy and discard the top card of your deck. If that card’s printed resource has:
[Physical] - Stun that enemy.
[Energy] - Deal 2 damage to that enemy.
[Mental] - Confuse that enemy.
[Wild] - All of the above.
[Physical] - Stun that enemy.
[Energy] - Deal 2 damage to that enemy.
[Mental] - Confuse that enemy.
[Wild] - All of the above.
Resources: 1 Energy
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 4
Illustrator:






0 Comments
Type: Upgrade
Cost: 1
Condition. Spell.
Play under any player’s control.
Your hero gets +1 THW, +1 ATK, and +1 DEF.
Forced Interrupt: When the round ends, discard Magical Enhancements.
Your hero gets +1 THW, +1 ATK, and +1 DEF.
Forced Interrupt: When the round ends, discard Magical Enhancements.
Resources: 1 Energy
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 10
Illustrator:






0 Comments
Type: Event
Cost: 1
Hero Action: Pay the printed cost of the top card of the Invocation deck → trigger its “Special” ability. Then, place it back on top of the Invocation deck faceup.
“Nothing is impossible for the Sorcerer Supreme!” —Doctor Strange
Resources: 1 Mental
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 5
Illustrator:






0 Comments
Type: Support
Cost: 3
S.H.I.E.L.D.
Uses (3 medical counters). (Enters play with 3 counters. When those are gone, discard this card.)
Action: Exhaust Med Team and remove 1 medical counter from it → heal 2 damage from a friendly character.
Action: Exhaust Med Team and remove 1 medical counter from it → heal 2 damage from a friendly character.
Resources: 1 Energy
Deckbuilding Classification: Protection
Number: 18
Illustrator:






0 Comments
Type: Event
Cost: 2
Attack.
Hero Action (attack): Heal 2 damage from your hero → deal 2 damage to an enemy.
“Have a seat!” —Colleen Wing
Resources: 1 Physical
Deckbuilding Classification: Protection
Number: 17
Illustrator:






0 Comments
Type: Event
Cost: 1
Alter-Ego Action: Search your deck and discard pile for a Doctor Strange card and add it to your hand. Shuffle your deck.
“I believe observation and knowledge must precede action.” —Doctor Strange
Resources: 1 Physical
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 6
Illustrator:






0 Comments
Type: Side Scheme
When Revealed: Place the top card of the Invocation deck facedown under this scheme. When this scheme is defeated, shuffle the Invocation card under it into the Invocation deck.
[Acceleration]
[Acceleration]
Boost Icons: 3 Boost
Starting Threat: 3[per Player]
Encounter Set: Doctor Strange Nemesis
Number: 29
Illustrator:






0 Comments
Type: Obligation
Give to the Stephen Strange player.
You may flip to alter-ego. Choose:
• Exhaust Stephen Strange → remove this card from the game.
• The next event you play costs 3 additional resources. Discard this obligation after you play an event.
• Exhaust Stephen Strange → remove this card from the game.
• The next event you play costs 3 additional resources. Discard this obligation after you play an event.
Boost Icons: 2 Boost
Encounter Set: Doctor Strange
Number: 27
Illustrator:






0 Comments
Type: Event
Cost: 1
Spell.
Hero Interrupt: When a treachery is revealed from the encounter deck, cancel all of its effects and discard it.
“This is one of the first spells I learned.” —Doctor Strange
Resources: 1 Physical
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 7
Illustrator: