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Doctor Strange


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Astral Projection
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Type: Event
Cost: 2
Spell. Thwart.
Alter-ego Action (thwart): Choose a scheme → remove 3 threat from that scheme and look at the top card of the encounter deck. For each boost icon on that card, remove 1 additional threat from the chosen scheme.
Resources: 1 Mental
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 3
Illustrator:
Avengers Mansion
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Type: Support
Cost: 4
Avenger. Location.
Max 1 per player.
Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.
“Did you remember to turn off the stove?” —Janet Van Dyne
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 25
Illustrator:
Baron Mordo
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Type: Minion
SCH: 2
ATK: 2
Hit Points: 5
Elite. Mystic.
Forced Interrupt: When Baron Mordo attacks you, discard the top card of your deck. If that card’s printed resource has:
[Physical] - You are stunned.
[Energy] - Take 2 damage.
[Mental] - You are confused.
[Wild] - All of the above.
Boost Icons: 2 Boost
Encounter Set: Doctor Strange Nemesis
Number: 28
Illustrator:
Brother Voodoo
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Type: Ally
Cost: 3
THW: 2 0★
ATK: 1 0★
Hit Points: 3
Avenger. Mystic.
Response: After Brother Voodoo enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle your deck.
“My name is Jericho Drumm. They call me Brother Voodoo.”
Resources: 1 Mental
Deckbuilding Classification: Protection
Number: 12
Illustrator:
Clea
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Type: Ally
Cost: 2
THW: 1 0★
ATK: 1 0★
Hit Points: 2
Mystic.
Interrupt: When Clea is defeated, shuffle her into her owner’s deck.
“I come from what you call the Dark Dimension. I don’t frighten easily.”
Resources: 1 Physical
Deckbuilding Classification: Protection
Number: 13
Illustrator:
Cloak of Levitation
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Type: Upgrade
Cost: 2
Artifact. Item.
You gain the Aerial trait.
Hero Action: Exhaust Cloak of Levitation → ready Doctor Strange.
“If you’re gonna call yourself ‘The Sorcerer Supreme,’ then you really should have a flying cloak.” —Spider-Man
Resources: 1 Physical
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 9
Illustrator:
Counterspell
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Type: Attachment
Condition. Spell.
Attach to your hero.
Forced Interrupt: When you play an event, cancel its effects and discard it. Then, discard this card.
“I should have been made Sorcerer Supreme, Strange. Not you!” —Baron Mordo
Boost Icons: 1 Boost
Encounter Set: Doctor Strange Nemesis
Number: 30
Illustrator:
Crimson Bands of Cyttorak
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Type: Event
Cost: 2
Invocation.
Special: Stun an enemy and deal 7 damage to it. Place this card in the Invocation deck discard pile.
“That should hold him for a spell.” —Doctor Strange
Resources:
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 32
Illustrator:
Desperate Defense
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Type: Event
Cost: 1
Defense.
Hero Interrupt (defense): When your hero defends against an attack, it gets +2 DEF for that attack. If you take no damage from this attack, ready your hero.
Resources: 1 Energy
Deckbuilding Classification: Protection
Number: 15
Illustrator:
Doctor Strange
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Type: Hero
THW: 2
ATK: 1
DEF: 2
Hit Points: 10
Avenger. Mystic.
Spell MasteryAction: Exhaust Doctor Strange and pay the cost of the top card of your Invocation deck → trigger the “Special” ability on that card.
“By the Hoary Hosts of Hoggoth!”
Number: 1A
Illustrator:
Energy
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Type: Resource
Max 1 per deck.
Resources: 2 Energy
Deckbuilding Classification: Basic
Number: 22
Illustrator:
Foiled!
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Type: Event
Cost: 0
Interrupt: When a boost card is turned faceup during a scheme activation, cancel its boost icons.
“Not this time, Kingpin!” —Spider-Man
Resources: 1 Energy
Deckbuilding Classification: Justice
Number: 38
Illustrator:
Genius
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Type: Resource
Max 1 per deck.
Resources: 2 Mental
Deckbuilding Classification: Basic
Number: 23
Illustrator:
Images of Ikonn
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Type: Event
Cost: 1
Invocation.
Special: Confuse the villain and remove 4 threat from a scheme. Place this card in the Invocation deck discard pile.
“You see only what I want you to see.” —Doctor Strange
Resources:
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 33
Illustrator:
Iron Fist
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Type: Ally
Cost: 4
THW: 1 0★
ATK: 2 0★
Hit Points: 3
Defender.
Iron Fist enters play with 2 mystic counters on him.
Response: When Iron Fist attacks an enemy, remove 1 mystic counter from him → stun that enemy and deal 1 damage to it.
Resources: 1 Physical
Deckbuilding Classification: Protection
Number: 14
Illustrator:
Iron Man
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Type: Ally
Cost: 4
THW: 2 0★
ATK: 2 0★
Hit Points: 3
Avenger.
Reduce the cost to play each upgrade on Iron Man by 1.
“I’ve got an idea for how to make this suit even better.”
Resources: 1 Wild
Deckbuilding Classification: Leadership
Number: 39
Illustrator:
Magic Blast
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Type: Event
Cost: 3
Attack. Spell.
Hero Action (attack): Deal 5 damage to an enemy and discard the top card of your deck. If that card’s printed resource has:
[Physical] - Stun that enemy.
[Energy] - Deal 2 damage to that enemy.
[Mental] - Confuse that enemy.
[Wild] - All of the above.
Resources: 1 Energy
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 4
Illustrator:
Magical Enhancements
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Type: Upgrade
Cost: 1
Condition. Spell.
Play under any player’s control.
Your hero gets +1 THW, +1 ATK, and +1 DEF.
Forced Interrupt: When the round ends, discard Magical Enhancements.
Resources: 1 Energy
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 10
Illustrator:
Master of the Mystic Arts
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Type: Event
Cost: 1
Hero Action: Pay the printed cost of the top card of the Invocation deck → trigger its “Special” ability. Then, place it back on top of the Invocation deck faceup.
“Nothing is impossible for the Sorcerer Supreme!” —Doctor Strange
Resources: 1 Mental
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 5
Illustrator:
Med Team
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Type: Support
Cost: 3
S.H.I.E.L.D.
Uses (3 medical counters). (Enters play with 3 counters. When those are gone, discard this card.)
Action: Exhaust Med Team and remove 1 medical counter from it → heal 2 damage from a friendly character.
Resources: 1 Energy
Deckbuilding Classification: Protection
Number: 18
Illustrator:
Momentum Shift
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Type: Event
Cost: 2
Attack.
Hero Action (attack): Heal 2 damage from your hero → deal 2 damage to an enemy.
“Have a seat!” —Colleen Wing
Resources: 1 Physical
Deckbuilding Classification: Protection
Number: 17
Illustrator:
Mystical Studies
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Type: Event
Cost: 1
Alter-Ego Action: Search your deck and discard pile for a Doctor Strange card and add it to your hand. Shuffle your deck.
“I believe observation and knowledge must precede action.” —Doctor Strange
Resources: 1 Physical
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 6
Illustrator:
Open the Dark Dimension
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Type: Side Scheme
When Revealed: Place the top card of the Invocation deck facedown under this scheme. When this scheme is defeated, shuffle the Invocation card under it into the Invocation deck.
[Acceleration]
Boost Icons: 3 Boost
Starting Threat: 3[per Player]
Encounter Set: Doctor Strange Nemesis
Number: 29
Illustrator:
Physical Toll
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Type: Obligation
Give to the Stephen Strange player.
You may flip to alter-ego. Choose:
• Exhaust Stephen Strange → remove this card from the game.
• The next event you play costs 3 additional resources. Discard this obligation after you play an event.
Boost Icons: 2 Boost
Encounter Set: Doctor Strange
Number: 27
Illustrator:
Protective Ward
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Type: Event
Cost: 1
Spell.
Hero Interrupt: When a treachery is revealed from the encounter deck, cancel all of its effects and discard it.
“This is one of the first spells I learned.” —Doctor Strange
Resources: 1 Physical
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 7
Illustrator: