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Doctor Strange




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Type: Attachment
Condition. Spell.
Attach to your hero.
Forced Interrupt: When you play an event, cancel its effects and discard it. Then, discard this card.
Forced Interrupt: When you play an event, cancel its effects and discard it. Then, discard this card.
“I should have been made Sorcerer Supreme, Strange. Not you!” —Baron Mordo
Boost Icons: 1 Boost
Encounter Set: Doctor Strange Nemesis
Number: 30
Illustrator:




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Type: Event
Cost: 0
Defense.
Interrupt (defense): When a hero would take any amount of damage, reduce that amount by 1.
“Incoming!” —Iron Man
Resources: 1 Physical
Deckbuilding Classification: Basic
Number: 21
Illustrator:




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Type: Resource
Max 1 per deck.
Resources: 2 Energy
Deckbuilding Classification: Basic
Number: 22
Illustrator:




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Type: Resource
Max 1 per deck.
Resources: 2 Mental
Deckbuilding Classification: Basic
Number: 23
Illustrator:




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Type: Resource
Max 1 per deck.
Resources: 2 Physical
Deckbuilding Classification: Basic
Number: 24
Illustrator:




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Type: Support
Cost: 4
Avenger. Location.
Max 1 per player.
Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.
Action: Exhaust Avengers Mansion → choose a player. That player draws 1 card.
“Did you remember to turn off the stove?” —Janet Van Dyne
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 25
Illustrator:




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Type: Upgrade
Cost: 2
Title.
Play only if you have the Mystic trait.
You get +1 hand size while in hero form.
You get +1 hand size while in hero form.
“The mantle of Sorcerer Supreme was bestowed upon me by the Ancient One.” —Stephen Strange
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 26
Illustrator:




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Type: Obligation
Give to the Stephen Strange player.
You may flip to alter-ego. Choose:
• Exhaust Stephen Strange → remove this card from the game.
• The next event you play costs 3 additional resources. Discard this obligation after you play an event.
• Exhaust Stephen Strange → remove this card from the game.
• The next event you play costs 3 additional resources. Discard this obligation after you play an event.
Boost Icons: 2 Boost
Encounter Set: Doctor Strange
Number: 27
Illustrator:




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Type: Minion
SCH: 2
ATK: 2
Hit Points: 5
Elite. Mystic.
Forced Interrupt: When Baron Mordo attacks you, discard the top card of your deck. If that card’s printed resource has:
[Physical] - You are stunned.
[Energy] - Take 2 damage.
[Mental] - You are confused.
[Wild] - All of the above.
[Physical] - You are stunned.
[Energy] - Take 2 damage.
[Mental] - You are confused.
[Wild] - All of the above.
Boost Icons: 2 Boost
Encounter Set: Doctor Strange Nemesis
Number: 28
Illustrator:




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Type: Side Scheme
When Revealed: Place the top card of the Invocation deck facedown under this scheme. When this scheme is defeated, shuffle the Invocation card under it into the Invocation deck.
[Acceleration]
[Acceleration]
Boost Icons: 3 Boost
Starting Threat: 3[per Player]
Encounter Set: Doctor Strange Nemesis
Number: 29
Illustrator:




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Type: Upgrade
Cost: 1
Condition.
Play under any player’s control. Max 1 per player.
Response: After you defend against an attack and take no damage, exhaust Unflappable → draw 1 card.
Response: After you defend against an attack and take no damage, exhaust Unflappable → draw 1 card.
Resources: 1 Mental
Deckbuilding Classification: Protection
Number: 20
Illustrator:




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Type: Treachery
Spell.
When Revealed (Alter-Ego): Discard a card from your hand with the highest cost. Place threat on the main scheme equal to the cost of that card.
When Revealed (Hero): Discard a card from your hand with the highest cost. Take damage equal to the cost of that card.
When Revealed (Hero): Discard a card from your hand with the highest cost. Take damage equal to the cost of that card.
Boost Icons: 1 Boost
Encounter Set: Doctor Strange Nemesis
Number: 31
Illustrator:




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Type: Event
Cost: 2
Invocation.
Special: Stun an enemy and deal 7 damage to it. Place this card in the Invocation deck discard pile.
“That should hold him for a spell.” —Doctor Strange
Resources:
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 32
Illustrator:




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Type: Event
Cost: 1
Invocation.
Special: Confuse the villain and remove 4 threat from a scheme. Place this card in the Invocation deck discard pile.
“You see only what I want you to see.” —Doctor Strange
Resources:
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 33
Illustrator:




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Type: Event
Cost: 1
Invocation.
Special: Give up to 3 characters each a tough status card. Place this card in the Invocation deck discard pile.
“Let the Rings of Raggadorr shield you from harm!” —Doctor Strange
Resources:
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 34
Illustrator:




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Type: Event
Cost: 0
Invocation.
Special: Choose a status card in play. Replace that status card with a different status card. Place this card in the Invocation deck discard pile.
“By the Vapors of Valtorr, be transformed!” —Doctor Strange
Resources:
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 35
Illustrator:




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Type: Event
Cost: 0
Invocation.
Special: Draw 3 cards. Place this card in the Invocation deck discard pile.
“By the blessed Vishanti!” Doctor Strange
Resources:
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 36
Illustrator:




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Type: Event
Cost: 0
Interrupt: When your hero makes a basic attack, it gets +2 ATK for this attack.
“You have much to learn.” —Karnak
Resources: 1 Physical
Deckbuilding Classification: Aggression
Number: 37
Illustrator:




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Type: Event
Cost: 0
Interrupt: When a boost card is turned faceup during a scheme activation, cancel its boost icons.
“Not this time, Kingpin!” —Spider-Man
Resources: 1 Energy
Deckbuilding Classification: Justice
Number: 38
Illustrator:




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Type: Ally
Cost: 4
THW: 2 0★
ATK: 2 0★
Hit Points: 3
Avenger.
Reduce the cost to play each upgrade on Iron Man by 1.
“I’ve got an idea for how to make this suit even better.”
Resources: 1 Wild
Deckbuilding Classification: Leadership
Number: 39
Illustrator:




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Type: Upgrade
Cost: 1
Condition. Spell.
Play under any player’s control.
Your hero gets +1 THW, +1 ATK, and +1 DEF.
Forced Interrupt: When the round ends, discard Magical Enhancements.
Your hero gets +1 THW, +1 ATK, and +1 DEF.
Forced Interrupt: When the round ends, discard Magical Enhancements.
Resources: 1 Energy
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 10
Illustrator:




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Type: Alter-Ego
REC: 3
Hit Points: 10
Mystic.
Stephen Strange begins the game with an Invocation deck. (See insert.)
Mystical Studies — Action: Discard the top card of the Invocation deck. (Limit once per phase.)
Mystical Studies — Action: Discard the top card of the Invocation deck. (Limit once per phase.)
Number: 1B
Illustrator:




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Type: Ally
Cost: 3
THW: 1 0★
ATK: 2 0★
Hit Points: 3
Mystic.
Action: Exhaust Wong → choose to either heal 1 damage from your identity or discard the top card of the Invocation deck.
“The oath I swore to protect my master overrides all other directives.”
Resources: 1 Wild
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 2
Illustrator:




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Type: Event
Cost: 2
Spell. Thwart.
Alter-ego Action (thwart): Choose a scheme → remove 3 threat from that scheme and look at the top card of the encounter deck. For each boost icon on that card, remove 1 additional threat from the chosen scheme.
Resources: 1 Mental
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 3
Illustrator:




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Type: Event
Cost: 3
Attack. Spell.
Hero Action (attack): Deal 5 damage to an enemy and discard the top card of your deck. If that card’s printed resource has:
[Physical] - Stun that enemy.
[Energy] - Deal 2 damage to that enemy.
[Mental] - Confuse that enemy.
[Wild] - All of the above.
[Physical] - Stun that enemy.
[Energy] - Deal 2 damage to that enemy.
[Mental] - Confuse that enemy.
[Wild] - All of the above.
Resources: 1 Energy
Deckbuilding Classification: Doctor Strange (Doctor Strange)
Number: 4
Illustrator:



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