Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

The Green Goblin


  • You cannot add cards

A Mess of Things
-----
0 Comments

Type: Side Scheme
When Revealed: Place 2 additional threat here for each stunned friendly character.

[Hazard Symbol]
Scorpion tears through the business district, causing as much mayhem as possible.
Boost Icons: 2 Boost
Starting Threat: 2
Encounter Set: A Mess of Things
Number: 37
Illustrator:
All in a Day’s Work
-----
0 Comments

Type: Treachery
When Revealed: Place 2 infamy counters on Criminal Enterprise. If you cannot, remove 2 madness counters from State of Madness.—————————————————— * Boost: Place 1 infamy counter on Criminal Enterprise. If you cannot, remove 1 madness counter from State of Madness.
Boost Icons: 1 Boost
Encounter Set: Risky Business
Number: 12
Illustrator:
All Tied Up
-----
0 Comments

Type: Attachment
Attach to your identity card.
Attached character cannot ready or change form.
Action: Spend [Mental] [Physical] resources → discard this card.
Boost Icons:
Encounter Set: Running Interference
Number: 48
Illustrator:
Collapsing Bridge
-----
0 Comments

Type: Side Scheme

[Crisis Symbol]

——————————————
*
Boost: Place 1 infamy counter on Criminal Enterprise. If you cannot, remove 1 madness counter from State of Madness.
Boost Icons: 1 Boost
Starting Threat: 2[per Player]
Encounter Set: Risky Business
Number: 9
Illustrator:
Corporate Acquisition (2A)
-----
1 Comments

Type: Main Scheme
Target Threat:
When Revealed: Advance to stage 2B.
With a branch of Stark Industries under his control, Norman Osborn will gains access to deadly technologies and quadruple the manufacturing capabilities of Oscorp.
Acceleration:
Starting Threat:
Encounter Set: Risky Business
Number: 5A
Illustrator:
Corporate Acquisition (2B)
-----
0 Comments

Type: Main Scheme
Target Threat: 10[per Player]
If this stage is completed, the players lose the game.

[Hazard Symbol]
If Norman Osborn succeeds, nothing will stand in the way of his technological domination.
Acceleration:
Starting Threat: 1[per Player]
Encounter Set: Risky Business
Number: 5B
Illustrator:
Criminal Enterprise
-----
0 Comments

Type: Environment
Criminal Enterprise enters play with 2P infamy counters on it. If there are no infamy counters here, flip Norman Osborn and Criminal Enterprise.
“Business. Is. Good.”
Encounter Set: Risky Business
Number: 6A
Illustrator:
Death from Above
-----
0 Comments

Type: Treachery
When Revealed (Alter-Ego): Green Goblin schemes with +X SCH, where X is equal the villain’s stage number.
When Revealed (Hero): Green Goblin attacks you with +X ATK, where X is equal the villain’s stage number.
Boost Icons: 1 Boost
Encounter Set: Mutagen Formula
Number: 29
Illustrator:
Electro
-----
0 Comments

Type: Minion
SCH: 2
ATK: 2*
Hit Points: 6
Criminal.
* Forced Response: After Electro attacks you, discard 1 card from the encounter deck. Take 1 indirect damage for each boost icon discarded this way.
——————————————————
*
Boost: Discard 3 cards from the encounter deck.
Boost Icons: 3 Boost
Encounter Set: Power Drain
Number: 42
Illustrator:
Electromagnetic Pulse
-----
0 Comments

Type: Treachery
When Revealed: Discard 7 cards from the encounter deck. If Electro was discarded this way, put him into play engaged with you. If Electro was not discarded this way, this card gains surge.
——————————————————
*
Boost: Discard 3 cards from the encounter deck.
Boost Icons: 3 Boost
Encounter Set: Power Drain
Number: 43
Illustrator:
Gang-Up
-----
0 Comments

Type: Treachery
When Revealed (Alter-Ego): This card gains surge.
When Revealed (Hero): The villain and each minion engaged with you attacks you.
Boost Icons: 1 Boost
Encounter Set: A Mess of Things
Number: 39
Illustrator:
Goblin Glider
-----
0 Comments

Type: Attachment
Vehicle.
Attach to the enemy with the highest printed hit points and without another Goblin Glider attached. If you cannot, this card gains surge.
Hero Action: Spend [Energy] [Energy] resources → discard this card.
Boost Icons: 3 Boost
Encounter Set: Mutagen Formula
Number: 19
Illustrator:
Goblin Glider
-----
0 Comments

Type: Attachment
Vehicle.
Attach to the enemy with the highest printed hit points and without another Goblin Glider attached. If you cannot, this card gains surge.
Hero Action: Spend [Energy] [Energy] resources → discard this card.
Boost Icons: 3 Boost
Encounter Set: Goblin Gimmicks
Number: 33
Illustrator:
Goblin Knight
-----
0 Comments

Type: Minion
SCH: 2
ATK: 2*
Hit Points: 7
Elite. Goblin.
* Forced Response: After Goblin Knight attacks you, discard 1 card from the encounter deck. If that card is a Goblin minion, put it into play engaged with you.
——————————————————
*
Boost: After this activation ends, shuffle this card into the encounter deck.
Boost Icons: 3 Boost
Encounter Set: Mutagen Formula
Number: 22
Illustrator:
Goblin Nation
-----
0 Comments

Type: Side Scheme
Each Goblin enemy (including Green Goblin) gets +1 ATK.
——————————————
*
Boost: Put Goblin Nation into play.
“We are not a gang. We are so much more. We’re a family. An empire! A pantheon! And I? I am the Goblin King!” —Green Goblin
Boost Icons: 1 Boost
Starting Threat: 2[per Player]
Encounter Set: Mutagen Formula
Number: 27
Illustrator:
Goblin Reinforcements
-----
0 Comments

Type: Side Scheme
When Revealed: Place 1 additional threat here for each Goblin minion in play.

[Hazard Symbol]
Using the mutagen formula and advanced combat training, Green Goblin has created an elite force of goblin commandos.
Boost Icons: 2 Boost
Starting Threat: 2
Encounter Set: Mutagen Formula
Number: 26
Illustrator:
Goblin Soldier
-----
0 Comments

Type: Minion
SCH: 1
ATK: 1
Hit Points: 5
Goblin.
When Defeated: Deal 1 damage to the engaged player.
——————————————————
*
Boost: Put Goblin Soldier into play engaged with you.
Boost Icons: 1 Boost
Encounter Set: Mutagen Formula
Number: 23
Illustrator:
Goblin Thrall
-----
0 Comments

Type: Minion
SCH: 1
ATK: 1
Hit Points: 3
Goblin.
Guard. (While this minion is engaged with you, you cannot attack the villain.)
——————————————————
* Boost
: Put Goblin Thrall into play engaged with you.
Boost Icons: 1 Boost
Encounter Set: Mutagen Formula
Number: 24
Illustrator:
Green Goblin (I)
-----
0 Comments

Type: Villain
SCH: *
ATK: 3
Hit Points: 14[per Player]
Goblin.
When Revealed: Deal 3 indirect damage to each player in hero form.
* Forced Interrupt: When Green Goblin would scheme, remove 1 madness counter from State of Madness instead.
Encounter Set: Risky Business
Number: 1B
Illustrator:
Green Goblin (I)
-----
0 Comments

Type: Villain
SCH: 1
ATK: 2*
Hit Points: 16[per Player]
Goblin.
* Forced Response: After Green Goblin attacks and damages you, place 1 threat on the main scheme.
“Did you expect the Green Goblin to let you live?!”
Encounter Set: Mutagen Formula
Number: 14
Illustrator:
Green Goblin (II)
-----
0 Comments

Type: Villain
SCH: 2
ATK: 2*
Hit Points: 18[per Player]
Goblin.
When Revealed: Deal 2 encounter cards to each player.
* Forced Response: After Green Goblin attacks and damages you, place 1 threat on the main scheme.
Encounter Set: Mutagen Formula
Number: 15
Illustrator:
Green Goblin (II)
-----
0 Comments

Type: Villain
SCH: *
ATK: 4
Hit Points: 18[per Player]
Goblin.
When Revealed: Deal 4 indirect damage to each player.
*
Forced Interrupt: When Green Goblin would scheme, remove 1 madness counter from State of Madness instead.
Encounter Set: Risky Business
Number: 2B
Illustrator:
Green Goblin (III)
-----
0 Comments

Type: Villain
SCH: *
ATK: 4
Hit Points: 22[per Player]
Goblin.
When Revealed: Deal 4 damage to each player.
*
Forced Interrupt: When Green Goblin would scheme, remove 2 madness counters from State of Madness instead.
Encounter Set: Risky Business
Number: 3B
Illustrator:
Green Goblin (III)
-----
0 Comments

Type: Villain
SCH: 2
ATK: 3*
Hit Points: 20[per Player]
Goblin.
When Revealed: Deal 3 encounter cards to each player.
* Forced Response: After Green Goblin attacks and damages you, place 2 threat on the main scheme.
Encounter Set: Mutagen Formula
Number: 16
Illustrator:
Hired Gun
-----
0 Comments

Type: Minion
SCH: 2
ATK: 2
Hit Points: 3
Criminal.
When Revealed: Choose to either give the villain 1 facedown boost card or place 2 infamy counters on Criminal Enterprise.
——————————————————
*
Boost: Place 1 infamy counter on Criminal Enterprise. If you cannot, remove 1 madness counter from State of Madness.
Boost Icons: 3 Boost
Encounter Set: Risky Business
Number: 7
Illustrator: