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The Rise of Red Skull






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Type: Environment
Metal.
Surge.
Forced Response: After Absorbing Man makes an undefended attack against you, discard 1 resource icon from your hand (2 resource icons instead if there are 5 or more delay counters on the main scheme).
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[Star] Boost: Put this card into play.
Forced Response: After Absorbing Man makes an undefended attack against you, discard 1 resource icon from your hand (2 resource icons instead if there are 5 or more delay counters on the main scheme).
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[Star] Boost: Put this card into play.
Encounter Set: Absorbing Man
Number: 83
Illustrator: Patrick McEvoy






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Absorbing Man III
Type: Villain
SCH: 2ï”
ATK: 3[Star]
Hit Points: 16[per Player]
Brute.
Absorbing Man has each trait of each environment in play.
[Star] Forced Response: After Absorbing Man activates against you, if he has the:
- Ice or Stone trait, place 1 threat on the main scheme.
- Metal or Wood trait, take 1 indirect damage.
[Star] Forced Response: After Absorbing Man activates against you, if he has the:
- Ice or Stone trait, place 1 threat on the main scheme.
- Metal or Wood trait, take 1 indirect damage.
Encounter Set: Absorbing Man
Number: 78
Illustrator: Miguel Sepulveda






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Type: Villain
SCH: 1
ATK: 2
Hit Points: 14[per Player]
Brute.
Absorbing Man has each trait of each environment in play.
“You know I beat Thor once? Picture that: Crusher Creel standing over the God of Thunder, and you think you scare me?”
Encounter Set: Absorbing Man
Number: 76
Illustrator: Miguel Sepulveda






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Type: Villain
SCH: 2
ATK: 2
Hit Points: 15[per Player]
Brute.
Absorbing Man has each trait of each environment in play.
When Revealed: If the Super Absorbing Power side scheme is in play, deal 1 encounter card to each player. Otherwise, search the encounter deck and discard pile for Super Absorbing Power and reveal it. Shuffle the encounter deck if it was searched this way.
When Revealed: If the Super Absorbing Power side scheme is in play, deal 1 encounter card to each player. Otherwise, search the encounter deck and discard pile for Super Absorbing Power and reveal it. Shuffle the encounter deck if it was searched this way.
Encounter Set: Absorbing Man
Number: 77
Illustrator: Miguel Sepulveda






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Type: Upgrade
Cost: 0
Tech.
Setup.
Hero Action: Discard this card and remove it from the campaign log → ready your hero and heal 5 damage from them.
Hero Action: Discard this card and remove it from the campaign log → ready your hero and heal 5 damage from them.
Resources: 1 Wild
Deckbuilding Classification: Hydra Campaign / Basic (The Rise of Red Skull)
Number: 155
Illustrator:






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Type: Obligation
Your hero gets -1 THW, -1 ATK, and -1 DEF.
Alter-ego Action: Take 2 damage and spend a [Wild] resource → discard this card.
Alter-ego Action: Take 2 damage and spend a [Wild] resource → discard this card.
“These dissenters breed conflict. They are your true enemies.” -Hydra News Media
Boost Icons:
Encounter Set:
Number: 166
Illustrator: Andrea Di Vito & Laura Villari






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Type: Main Scheme
Target Threat:
Contents: Crossbones (I) and Crossbones (II). Crossbones, Experimental Weapons, and Standard encounter sets. Three modular encounter sets (Hydra Patrol, Weapon Master, and Legions of Hydra).
Setup: Create the Experimental Weapons deck and set it next to the main scheme deck. (See rulebook page 5.)
Setup: Create the Experimental Weapons deck and set it next to the main scheme deck. (See rulebook page 5.)
Acceleration:
Starting Threat:
Encounter Set: Crossbones
Number: 61A
Illustrator: Denis Medri






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Type: Main Scheme
Target Threat: 3[per Player]
Crossbones is leading an army of Hydra soldiers in a direct assault on the Project P.E.G.A.S.U.S. facility in the Adirondack Mountains.
When Revealed: Reveal the top card of the Experimental Weapons deck.
When Revealed: Reveal the top card of the Experimental Weapons deck.
Acceleration: +1[per Player]
Starting Threat: 0
Encounter Set: Crossbones
Number: 61B
Illustrator: Denis Medri






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Type: Side Scheme
When Revealed: Each player must choose to either spend a [Energy] resource or take 2 indirect damage (3 indirect damage instead if there are 5 or more delay counters on the main scheme).
[Acceleration]
[Acceleration]
Boost Icons: 3 Boost
Starting Threat: 2[per Player]
Encounter Set: Absorbing Man
Number: 91
Illustrator: Patrick McEvoy






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Type: Support
Cost: 2
Location.
If each of your allies has the Avenger trait, increase your ally limit by 1.
Action: Exhaust Avengers Tower → reduce the cost of the next Avenger ally played this phase by 1.
Action: Exhaust Avengers Tower → reduce the cost of the next Avenger ally played this phase by 1.
Resources: 1 Mental
Deckbuilding Classification: Basic
Number: 21
Illustrator:






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Type: Attachment
Weapon.
Attach to Absorbing Man.
Hero Action: Spend a [Physical] resource → shuffle this card into the encounter deck. –––––––––––––––––––––––––––––––––
[Star] Boost: Reveal this card.
Hero Action: Spend a [Physical] resource → shuffle this card into the encounter deck. –––––––––––––––––––––––––––––––––
[Star] Boost: Reveal this card.
Boost Icons: 1 Star
Encounter Set: Absorbing Man
Number: 84
Illustrator: Patrick McEvoy






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Type: Upgrade
Cost:
Condition.
Permanent. Setup.
You get +1 hit point.
Your hero gets +1 ATK.
You get +1 hit point.
Your hero gets +1 ATK.
Resources:
Deckbuilding Classification: Hydra Campaign / Basic (The Rise of Red Skull)
Number: 160A
Illustrator:






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Type: Upgrade
Cost:
Condition.
Permanent. Setup.
You get +3 hit points.
Your hero gets +1 DEF.
You get +3 hit points.
Your hero gets +1 DEF.
Resources:
Deckbuilding Classification: Hydra Campaign / Basic (The Rise of Red Skull)
Number: 161A
Illustrator:






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Type: Upgrade
Cost:
Condition.
Permanent. Setup.
You get +4 hit points.
Your alter-ego gets +1 REC.
You get +4 hit points.
Your alter-ego gets +1 REC.
Resources:
Deckbuilding Classification: Hydra Campaign / Basic (The Rise of Red Skull)
Number: 162A
Illustrator:






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Type: Upgrade
Cost:
Condition.
Permanent. Setup.
You get +2 hit points.
Your hero gets +1 THW.
You get +2 hit points.
Your hero gets +1 THW.
Resources:
Deckbuilding Classification: Hydra Campaign / Basic (The Rise of Red Skull)
Number: 159A
Illustrator:






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Type: Minion
SCH: 0
ATK: 2
Hit Points: 3
Hydra. Mutate.
Quickstrike.
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[Star] Boost: Place 1 test counter on the main scheme. For each test counter on the main scheme, Zola gets +1 SCH and +1 ATK for this activation.
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[Star] Boost: Place 1 test counter on the main scheme. For each test counter on the main scheme, Zola gets +1 SCH and +1 ATK for this activation.
Boost Icons: 1 Star
Encounter Set: Zola
Number: 116
Illustrator: Steve Ellis






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Type: Treachery
When Revealed: Exhaust a character you control for each side scheme in play.
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[Star] Boost: Exhaust a character you control.
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[Star] Boost: Exhaust a character you control.
“This is the end for you, Herr Captain!” -Red Skull
Boost Icons: 1 Star
Encounter Set: Red Skull
Number: 136
Illustrator: Denis Medri






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Type: Ally
Cost: 3
THW: 1 0★
ATK: 2[Star] 0★
Hit Points: 3
Avenger.
[Star] When Black Knight attacks, the attack gains piercing.
“As long as the Black Blade blazes darkly in my hand, I must fight on.”
Resources: 1 Physical
Deckbuilding Classification: Leadership
Number: 12
Illustrator:






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Type: Event
Cost: 1
Arrow. Thwart.
Hero Action (thwart): Exhaust Hawkeye’s Bow → remove 3 threat from a scheme, ignoring any crisis icons ([Crisis]) in play.
“It’s a great way to get around.” -Clint Barton
Resources: 1 Physical
Deckbuilding Classification: Hawkeye (The Rise of Red Skull)
Number: 8
Illustrator: Miguel Sepulveda






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Type: Ally
Cost: 4
THW: 2 0★
ATK: 2 0★
Hit Points: 3
Avenger.
Response: After Captain Marvel uses a basic power, draw 1 card.
“I gotta hand it to you, kid. This is one of the more impressive messes I’ve ever seen.”
Resources: 1 Wild
Deckbuilding Classification: Spider-Woman (The Rise of Red Skull)
Number: 32
Illustrator: Andrea Di Vito & Laura Villari






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Type: Side Scheme
When Revealed: Place 1 random set-aside Captive ally under this card. When this side scheme is defeated, the player who defeated it takes that ally into their hand and removes this scheme from the game.
[Acceleration]
[Acceleration]
Boost Icons: 2 Boost
Starting Threat: 5
Encounter Set: Taskmaster
Number: 107
Illustrator: Steve Ellis






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Type: Side Scheme
Hydra controls all media outlets and uses propaganda to turn the masses against the heroes of the past.
When Defeated: Each player chooses up to 3 cards in their discard pile and shuffles them into their deck.
[Acceleration]
When Defeated: Each player chooses up to 3 cards in their discard pile and shuffles them into their deck.
[Acceleration]
Boost Icons:
Starting Threat: 3[per Player]
Encounter Set: Red Skull
Number: 142
Illustrator:






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Type: Event
Cost: 1
Thwart.
Hero Action (thwart): Remove 2 threat from a scheme. If this removes the last threat on that scheme, draw 1 card.
“Don’t be scared, honey. Just think about how jealous the other kids will be when you tell them how Iron Man rescued you.” -Tony Stark
Resources: 1 Mental
Deckbuilding Classification: Justice
Number: 49
Illustrator:






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Type: Alter-Ego
REC: 3
Hit Points: 9
S.H.I.E.L.D.
Weapon of Choice - Action: Spend 1 resource of any type → search your deck and discard pile for Hawkeye’s Bow and add it to your hand. Shuffle your deck. (Limit once per phase.)
Number: 1B
Illustrator: Javier Pina






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Type: Attachment
Weapon.
Attach to the villain.
[Star] Attached villain’s attacks gain piercing.
Hero Action: Spend [Mental][Physical] resources → discard this card.
[Star] Attached villain’s attacks gain piercing.
Hero Action: Spend [Mental][Physical] resources → discard this card.
Boost Icons: 1 Boost
Encounter Set: Weapon Master
Number: 148
Illustrator: Steve Ellis