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Chum
Submitted
Darksbane
, Jul 20 2012 06:26 PM | Last updated Jul 20 2012 06:26 PM
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ChumType: ICE: Code Gate Cost: 1 Faction: Corp Jinteki Faction Cost: 1 The next piece of ice the Runner encounters during this run has +2 strength. Do 3 net damage unless the Runner breaks all subroutines on that piece of ice. Strength: 4 Set: Core Number: 075 Quantity: 2 Illustrator: Ed Mattinian |
Recent Decks Using This Card: Bushido Haas-Bioroid01 Labyrinth RP Jinteki cheap_ice |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
13 Comments
FAQ says:
But i'm not sure it also means stuff like chum's subroutine effect or not.
Anyway on BBG's forum there was an official answer reported:
If the Runner does not break Chum's subroutine and then bypasses the next piece of ice encountered, he or she will take the 3 net damage. Bypassing, as stated in the FAQ, does not break the ice's subroutines. Chum's effect is active once the Runner fails to break the subroutine, so the only way to prevent it is to either a) break all the subroutines on the next piece of ice encountered or
(http://www.boardgame...562111#10562111)
thx in advance!
It didn't really matter to me yet, but for clarity: What happens first? Subroutines fire or Chum deals damage?
According to the current FAQ (v.2.1, page 6) Chum triggers once step 3.1 of the run closes or is skipped. Subroutines fire during step 3.2, so Chum goes off before the subroutines.
Great catch on this detail.
Even if the ICE behind it gets trashed (Trap/Parasite/Cutlery/etc.), it still has its purpose as a lone HQ/R&D defender - assuming your deck contains Archangel. Because if the runner accesses Archangel from HQ/R&D and didn't break Chum (why should he? There's no ICE behind it), he has a problem.