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Thomas Haas



Thomas Haas

Thomas Haas


Type: Asset: Executive
Cost: 1
Faction: Corp Haas-Bioroid
Faction Cost: 1
Thomas Haas can be advanced.
[Trash]: Gain 2 [Credits] for each advancement token on Thomas Haas.
Trash:
Set: Creation and Control Number: 012 Quantity: 3
Illustrator: Matt Zeilinger
Recent Decks Using This Card:
Is this deck's Influence legal? Help!
Big Government
suprize
HB terror foundry
Jinteki Tennin Fast Advance
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


19 Comments

A very solid answer to Account Siphon, Thomas Haas effectively lets you bank some credits out of reach of it ready to retrieve immediately after the Siphon, before the runner can run again to exploit you being broke (be sure to pay the 1 credit to rez him during the Siphon run if you're going to be broke afterwards).

Also works pretty nicely in a super-server as a low-risk bait to get the runner to make an expensive run. If they do run him, rez and trash him for credits as they pass the last ICE (or if you have Successful Demonstration in HQ and cheap innermost ICE, possibly before they pass that last piece). If they don't run, just rez and trash him when you want the server spot for something else, with much less wasted compared to a typical Ambush.

For extra fun, put Bernice Mai or Hokusai Grid in the same server and only rez and trash him after the runner opts not to jack out :D
This card makes me both happy and sad at the same time. Happy because Jinteki badly needed an econ card exactly like this (and it fits their philosophy perfectly). Sad because it's yet another red card that was misprinted into purple (and I'll end up having to pay influence for it).
It's not really an Econ card, 1 credit and 1 click to advance, 2 credits for each advancement, as much as a low risk bluff. Of course you could argue jinteki needs one of those too...
    • Berr likes this
good fit in HB, since it'll look like a Mandatory Upgrades once it gets to 4 or 5 credits without being scored, and will almost certainly provoke a run.

except unlike the ambushes, even if the Runner calls your bluff and doesn't run, you still win by gaining a ton of credits.
A good fit in any Corp deck I think striatic, for exactly the reasons you mention :)
Not that great of a bluff. If they don't run it, you're getting one credit per click you invested, plus the two to play it. Which i guess is fine, any better would be too good. I want to fit him in my NBN to combo with Matrix Analyzer.
I don't understand the point of this card. You spend credit and click to gain another credit in future, so where is it better than to just take a credit now? The result is the same, but without any risk.
It's midway between trap and agenda in terms of whether you want the runner to run or not. For an agenda, it's awesome if they don't run and ****** if they do. For a trap it's awesome when they run and ****** if they don't. With this it's good if they run (assuming you put it in a super protected server, which is what this card is for anyways) cause they waste creds getting to it, but it's not that bad if they don't run because you get your money back for advancing it.

I don't understand the point of this card. You spend credit and click to gain another credit in future, so where is it better than to just take a credit now? The result is the same, but without any risk.

It's nice to have a "savings account". If the runner its you with an account siphon you're still in good shape. It works as a trap too because you stick it in a server with a lot of ice. The runner wastes clicks and credits to get there and you trash it before they access it. Great card!
This is an expensive savings account. You pay for the privilege of having money stowed away. But it’s one of very few “instant money” cards, if you are completely broke and the runner hits a Snare that you want to pay for, for example.

This is an expensive savings account. You pay for the privilege of having money stowed away. But it’s one of very few “instant money” cards, if you are completely broke and the runner hits a Snare that you want to pay for, for example.

That doesn't work. when the runner accesses the Snare, there is no window to rez any cards nor a paid ability window. You'd have to use it before the access, so it pretty much only works on installed Snares.
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Nerdmeister
Oct 08 2013 09:53 PM

That doesn't work. when the runner accesses the Snare, there is no window to rez any cards nor a paid ability window. You'd have to use it before the access, so it pretty much only works on installed Snares.


2097 doesn´t indicate, Thomas Haas isn´t rezzed in advance...
The card works well in my HB deck as well. Not for a trap. But just economy. I like it still.

2097 doesn´t indicate, Thomas Haas isn´t rezzed in advance...

Even then you have to use him before a random HQ or R&D access to make it work.
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Nerdmeister
Oct 09 2013 06:10 AM

Even then you have to use him before a random HQ or R&D access to make it work.

I see no limitation on when he can be trashed for cash. Presumably he can still be trashed if you want creds for a surprise Snare.
Or did I miss something about timing rules?

Or did I miss something about timing rules?

Yes. Trashing Haas is a paid ability. The last paid ability window is before the run is considered successful. You access cards after the run is successful. So if the runner pulls out a Snare from your R&D, you can't just empty your Haas to pay for it.
    • 4wallz and AdorablePython like this
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Nerdmeister
Oct 10 2013 06:47 AM
Ah right you are. Didn´t think of trashing as a paid ability but it is defined as such
The only thing you can pay for after Snare hits are prevent effects
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Nerdmeister
Oct 11 2013 05:55 AM
We know

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