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Private Contracts
Submitted
Darksbane
, Feb 13 2013 05:02 AM | Last updated Feb 13 2013 05:02 AM
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Private ContractsType: Asset: Transaction Cost: 3 Faction: Corp Neutral Faction Cost: 0 Place 14 [Credits] from the bank on Private Contracts when it is rezzed. When there are no credits left on Private Contracts, trash it. [Click]: Take 2 [Credits] from Private Contracts. Trash: Set: Cyber Exodus Number: 059 Quantity: 3 Illustrator: Mauricio Herrera |
Recent Decks Using This Card: Advancing The Ice Comparing The Net Damage Genome Tinker Wayland Advanced Ice HB Mandatory Upgrades |
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11 Comments
Quick analyzis:
gain 14 - rez 3 = 11
but you also spend - 7(sic) actions, 1 draw, 1 play = ~8-9 actions
(should be worth more than 1 credit per action but sadly theyre not worth much more)
so net gain is... 3-4 credits... for a card that takes 3 turns to benefit from
compare to hedge funds instant +4 (+3 counting 1 action +2 counting draw, but still comparable gain...)
If you rez it and at the beggining of turn and use all 3 actions you get to... +3... so it did nothing... that's how bad it is...
And makes you bank job prone (unless you want to waste ICE protecting this...)
There are some factors that make it less bad:
- no good econ alternative
- hi chance of forcing runner to check it so he also wastes resources
- trash cost; its not high enough IMO, but its not a card runner will want to trash anyway
- possibility to rez it when you know account siphon got you
Probably better economy will stay in-fraction.
See old netrunner versions of this kind of card:
http://www.netrunner...ering-campaign/
http://www.netrunner...lovid-campaign/
http://www.netrunner...rboy-promotion/
http://www.netrunner...dance-campaign/
or HBs adonis campaign
But it does make some, trash is substantial (matters especially when RnD is compromised and MMC will get trashed before you can try to use them), and 3 rez can be advantage against Syphon.
Less awful than my initial impression but still not strong by any means.
The reason I prefer this currently over MMC is the flexibility combined with the trash cost. Of course, your mileage may vary dependent on deck build and strategy.
I'd never really considered the Account Siphon denial angle, but I do like that - not only does it protect you from losing too much, it also gives you a way to recover.
Edit: Also, I really dislike the type of straightforward analysis people try and apply to cards like this. Yes, if you rez at turn start and click three times, you only net 3 creds (which would be the same as if you did nothing but click for 1 cred three times). HOWEVER you are now in a position to make cash over your next turns at an increased rate, and the runner will have to spend a considerable amount to deny this to you (a click and a minimum of 5 creds, barring cards like Imp). If you pick the right moment to rez it, this can be a really nice credit swing in your favour, enabling higher cost/risk actions over your next turns.
Armitage Codebusting is much-maligned for the same reason, and by the same logic I think it's a better card than people treat it as.