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Ash 2X3ZB9CY


  • MagisterWrigley, Cybreos86, jgoyes and 1 other like this

Ash 2X3ZB9CY

Ash 2X3ZB9CY


Type: Upgrade: Bioroid
Cost: 2
Faction: Corp Haas-Bioroid
Faction Cost: 2
Whenever there is a successful run on this server, trace4 - if successful, the Runner cannot access any cards other than Ash 2X3ZB9CY for the remainder of this run.
"Eyes forward please."
Trash: 3
Set: What Lies Ahead Number: 13 Quantity: 3
Illustrator: Mauricio Herrera
Recent Decks Using This Card:
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Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


3 Comments

Seems to me a Red Herrings in-faction for Haas-Bioroid, which is neat.
Its ability is somewhat stronger though, and that's probably why it's also unique.

Also, 2 influence is on pair with Akitaro Watanabe and Red Herrings itself, good.
Having played both, I've realised Ash 2X is much better than Red Herrings:
-It can be used to protect income-assets and valuable upgrades, while Red Herrings only protects agendas
-If the cards being protected were unrezzed, they remain a mystery to the runner unless they pay the extra cost, while with Red Herrings the runner gets to see all the cards in the server including any Agendas before they decide to spend the 5 credits (so with Ash 2X you can bait the runner into paying for the trace, only to reveal it was protecting something unimportant / not an agenda)
-If the corp is richer than the runner, they can choose to spend extra credits on the trace to make sure it protects the server contents from the runner
-The 3 trash cost is a lot higher than Red Herring's 1 trash cost, in a close game the runner is more likely to not be able to trash it
    • MagisterWrigley and 4wallz like this
Photo
MagisterWrigley
Feb 23 2015 03:43 PM

This card has always been great and as the card pool has grown, it has held its value. You can install it on your scoring server to bait the runner into running through without an agenda at the end. If they don't run on it - you have protection waiting for your Agenda.

 

What I like best is that it is cheap enough to rez that it works well through all stages of the game. Even if the Runner has the best rig ever built up, they are going to have to deal with it. Unless they have link, they have to pay 7 to get past it and trash it (assuming the corp doesn't increase the trace) or pay 3 to trash and not access other cards. It can't be Forked, Parasited, or any other anti ICE cards.

 

This has been a game winner for me more than once. I've increased the trace to 17 before to keep a runner away from an agenda that wins me the game on my turn. More flexible in its use than Red Herrings.

    • Meadbeard likes this

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