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Analog Dreamers
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Analog DreamersType: Program Cost: 2 Memory Units: 1 Faction: Runner Shaper Faction Cost: 3 [Click] : Make a run on R&D. If successful, instead of accessing cards, you may choose an unrezzed non-ice card with no advancement tokens on it. The Corp shuffles that card into R&D. Sometimes progress means returning to the past. Strength: - Set: Chrome City Number: 48 Quantity: Illustrator: Laura Wilson |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
8 Comments
There's some weird slow thing you can do here with Exploratory Romp, but I can't quite get a grip on how it'd be useful.
It also has the downside of telegraphing your intentions to the Corp and providing them with a window to rez any particularly important cards, thus nullifying Analog Dreamers' ability. This card really doesn't seem very good to me.
Unrezzed non-ice with no advancements? Off of a click run? The corp would just rez whatever it was if they wanted to keep it and could afford it. It has some trap exposing abilities, but there are direct expose cards in the card pool. It might put a little econ and tempo pressure on the corps, but this is just very clunky. The same effect on a run event and for $0 or maybe $1 might have been playable as a surprise (particularly out of criminal with central only breakers), but this is just kind of an "ugh" card for me.
If you expose a Snare, you'd never want to put that Snare back into R&D, where you might actually hit it. OK, maybe if it's sitting in a server with a Shell Corporation . . . but that's highly situational (and highly debatable as the right choice -- just Vamp the Corp and walk in there, or do a Singularity Run, etc. There are better solutions already in place).
If they come out with 6 or 8 more trap cards that hit you when you expose them, like Psychic Field, maybe this would do something, but it's probably better just to try to mitigate the damage through other means.
first click: medium run
second click: medium run
Third click : analog dreamer run (R&D) to gain the token on medium and shuffle there deck
forth click : medium run ( for a new cards to see)
An interesting idea, but it's not a stunt you'll be able to reliably pull off (a. there needs to be an unrezzed card available at the end of the run, and b. you need to be confident you want it back in R&D), and I don't think it increases your chances of seeing an agenda any more than if you'd just made another normal run on R&D. If that's going to be a focal point of the Runner's strategy, I think they'd be much better off running with Showing Off, as that eliminates the variance thrown in by a random shuffle.
Edit: Or better yet, Demolition Run on third click.