Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * -

Shadow


  • MagisterWrigley likes this

Shadow

Shadow


Type: ICE: Sentry - Tracer
Cost: 3
Faction: Corp The Weyland Consortium
Faction Cost: 1
Shadow can be advanced and has +1 strength for each advancement token on it.
[Subroutine] The Corp gains 2 [Credits].
[Subroutine] Trace 3 - If successful, give the Runner 1 tag.
Strength: 1
Set: Core Number: 104 Quantity: 3
Illustrator: Adam S. Doyle
Recent Decks Using This Card:
[Core 2.0] Weyland
Haas-Bioroid01
Argus Security MK1
Wayland Advanced Ice
test
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


4 Comments

One of the best early game ice out there. Running rigless? Rez this for net 1 and have a tag. Same efficiency as Hunter or Matrix analyzer on the first run-through, but significantly better than them after that. Even great against those pesky criminals cause $2 every time they run through this is nothing to scoff at.
    • MagisterWrigley likes this
Photo
MagisterWrigley
Feb 28 2015 07:05 PM

Is it just me, or is this a better alternative to Pop-Up Window for the same influence?

Is it just me, or is this a better alternative to Pop-Up Window for the same influence?

 

Nope: the credit difference on Pop-up Window is 2n credits, where n is the number of runs against a single copy. A smart runner can break both subs pretty easily, so Shadow will give a difference of 2n-3. Only a dumb runner makes this more efficient for the corp than Pop-up (ignoring the first sub is 3n-3, so that's better for the corp). The rez cost is the key.

 

If the corp pumps Shadow, that'll change the formula, but then other factors need to be considered.

 

You might wonder why the cost of an icebreaker isn't included here: essentially for simplicity. A Mimic, for example, costs 3 to install, but then it can be used against any Sentry . . . w/o going into too much detail, you can see this for yourself if you think about rezzing 3 Shadows: it costs the Corp 9 credits to do so, but the same 3-credit installed Mimic works against each one. The install cost of the icebreaker is divided among the ICE it encounters, so the cost per use drops dramatically the more often it is used. The "real" formula is fractionally worse for the corp than 2n-3, and will actually be 2n-2.784539, etc., and is dependent on the actual board state.

    • KillerShrike likes this

Is it just me, or is this a better alternative to Pop-Up Window for the same influence?

Rather than Pop-Up I would compare this to Caduceus or Errand Boy. All 3 sentries are taxing but fitting different decks with different needs.

    • Meadbeard and KillerShrike like this

Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.