Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Utopia Fragment
Submitted
Guest
, -- | Last updated Jan 05 2015 08:24 PM
![]() |
Utopia FragmentType: Agenda: Source Advancement Cost: 5 Faction: Corp Neutral As an additional cost to steal an agenda, the Runner must pay 2 [Credit] for each advancement token on that agenda. Limit 1 per deck. Agenda Points: 3 Set: The Source Number: 110 Quantity: 3 Illustrator: Seage |
Recent Decks Using This Card: Weyland Takeover Wayland Advanced Ice HB Mandatory Upgrades Gargain Credit Drain Next - Grail |
|
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
9 Comments
Making over-advanced agendas and NAPD really tough . . . if you can get this in early.
This is a good 5/3 for glacier, but it's not reliable. Good times ensue if you get it scored first or perhaps second, otherwise it might as well be blank
I kind of want to try this to protect Government Takeover from Order and Chaos.
Couldn't you say that about the ability for most 3 point agendas?
Think it is the "limit 1 per deck" that makes KillerShrike call it unreliable.
There are options for searching your R&D for specific cards though, making these 1-offs more consistent.
Yes. If this were not limited to 1 per deck, it would be reasonable to design a taxing ice strategy around it. But as a 1 per deck, you'd have to include Fast Track or other shenanigans to get it to work and it's not worth that much overhead. Thus, it is a great card but unreliable from a deck building / execution perspective.
Perhaps. But the main benefit of this card is setting up your board state, thus it realizes its potential when scored early in the game to facilitate building taxing servers. If you've already paid the cost of building those servers, this becomes a basically blank 5/3. It is still worth taking in some glacier decks that are using 5/3's, but in a "nice if it happens" capacity vs a "integral part of my deck strategy" capacity.
If it were not limited to 1 per deck, it would be something you could rely on and thus incorporate into your deck strategy at design time, rather than serve as a tactical advantage that will occasionally trigger in a game where you happen to draw and score it early.
Variance is a bee-otch.
I get what you're saying - you can't build a deck around this.
I still think it's fine as a 1-off in decks that would benefit from it. I'm usually scoring 3 point agendas early enough that this would help or late enough that it wins me the game and it doesn't matter what is printed on it.
Yeah, it's worth including in some decks that just want 5/3's and expect to have taxing servers. I use it in a couple of decks. It is a nice little effect but due to its own limitation it introduces variance into your deck that otherwise would not be there. Some decks can tolerate the variance (or even thrive on it), but in other very honed decks variance is bad and should be avoided.
If it weren't limited to 1 per deck, I'd rate it as a 4 star card, But due to the 1 per limit's effect on reliability, I can't go above a 3.