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Utopia Fragment



Utopia Fragment

Utopia Fragment


Type: Agenda: Source
Advancement Cost: 5
Faction: Corp Neutral
As an additional cost to steal an agenda, the Runner must pay 2 [Credit] for each advancement token on that agenda.
Limit 1 per deck.

Agenda Points: 3
Set: The Source Number: 110 Quantity: 3
Illustrator: Seage
Recent Decks Using This Card:
Weyland Takeover
Wayland Advanced Ice
HB Mandatory Upgrades
Gargain Credit Drain
Next - Grail
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


9 Comments

Making over-advanced agendas and NAPD really tough . . . if you can get this in early.

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KillerShrike
Jan 08 2015 01:29 AM

This is a good 5/3 for glacier, but it's not reliable. Good times ensue if you get it scored first or perhaps second, otherwise it might as well be blank

    • Meadbeard likes this
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theamazingmrg
Jan 28 2015 03:15 PM

I kind of want to try this to protect Government Takeover from Order and Chaos.

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MagisterWrigley
Feb 13 2015 12:37 AM

This is a good 5/3 for glacier, but it's not reliable. Good times ensue if you get it scored first or perhaps second, otherwise it might as well be blank

Couldn't you say that about the ability for most 3 point agendas?

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Nerdmeister
Feb 13 2015 11:22 AM

Think it is the "limit 1 per deck" that makes KillerShrike call it unreliable.

There are options for searching your R&D for specific cards though, making these 1-offs more consistent.

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KillerShrike
Feb 16 2015 09:35 PM

Think it is the "limit 1 per deck" that makes KillerShrike call it unreliable.

There are options for searching your R&D for specific cards though, making these 1-offs more consistent.

 

Yes. If this were not limited to 1 per deck, it would be reasonable to design a taxing ice strategy around it. But as a 1 per deck, you'd have to include Fast Track or other shenanigans to get it to work and it's not worth that much overhead. Thus, it is a great card but unreliable from a deck building / execution perspective.

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KillerShrike
Feb 16 2015 09:39 PM

Couldn't you say that about the ability for most 3 point agendas?

 

Perhaps. But the main benefit of this card is setting up your board state, thus it realizes its potential when scored early in the game to facilitate building taxing servers. If you've already paid the cost of building those servers, this becomes a basically blank 5/3. It is still worth taking in some glacier decks that are using 5/3's, but in a "nice if it happens" capacity vs a "integral part of my deck strategy" capacity.

 

If it were not limited to 1 per deck, it would be something you could rely on and thus incorporate into your deck strategy at design time, rather than serve as a tactical advantage that will occasionally trigger in a game where you happen to draw and score it early.

 

Variance is a bee-otch.

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MagisterWrigley
Feb 16 2015 09:58 PM

I get what you're saying - you can't build a deck around this.

 

I still think it's fine as a 1-off in decks that would benefit from it. I'm usually scoring 3 point agendas early enough that this would help or late enough that it wins me the game and it doesn't matter what is printed on it.

    • KillerShrike likes this
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KillerShrike
Feb 17 2015 01:56 AM

I get what you're saying - you can't build a deck around this.

 

I still think it's fine as a 1-off in decks that would benefit from it. I'm usually scoring 3 point agendas early enough that this would help or late enough that it wins me the game and it doesn't matter what is printed on it.

 

Yeah, it's worth including in some decks that just want 5/3's and expect to have taxing servers. I use it in a couple of decks. It is a nice little effect but due to its own limitation it introduces variance into your deck that otherwise would not be there. Some decks can tolerate the variance (or even thrive on it), but in other very honed decks variance is bad and should be avoided.

 

If it weren't limited to 1 per deck, I'd rate it as a 4 star card, But due to the 1 per limit's effect on reliability, I can't go above a 3.


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