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Paywall Implementation
Submitted
fram
, Aug 26 2014 04:32 PM | Last updated Sep 07 2014 04:56 AM
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Paywall ImplementationType: Operation: Current - Transaction Cost: 0 Faction: Corp The Weyland Consortium Faction Cost: 2 This card is not trashed until another current is played or an agenda is stolen. Gain 1[Credit] whenever the Runner makes a successful run. Set: The Spaces Between Number: 028 Quantity: 3 Illustrator: Gong Studios |
Recent Decks Using This Card: Big Government Fast Advance FINAL Weyland Punitive |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
8 Comments
Deserves more than 2 stars. Worst case: Runner makes a run and steals an Agenda. So 1 click for 1 credit. The longer it lasts, the better it gets, however. It's your own little (corporate) Desperado.
The conditional on this one is a double-edged blade - it sure can net you quite a lot of credits, but that many successful runs are acceptable only in Jinteki, and still are pretty dangerous, for a single access trashes this card. Maybe it is acceptable with the new NBN identity that recycles Currents or the other one, that allows the Runner to steal no more than 1 agenda per turn.
Yeah. Valdemart has his finger on it. If the runner is making that many successful runs to make this card generate real $, you've also got real game-losing problems.
The thing with currents is that the value of each of them rises and falls with all the others. Some of them have higher intrinsic value, but if both the runner and the corp are playing currents then the value of the strong currents is reduced, while the value of weaker opposing side currents increases (because they turn each other off). They are non-orthogonal and share a fulcrum point that causes them to reach a natural but volatile equilibrium with each other.
In a vacuum this current isn't that good. But if your opponent is playing a current, and you can turn it off with this current, suddenly it just got some extra value in that particular match up. And early on it was the only in-faction option, so Weyland would have had to use this, lag time, or spend influence to engage in that arms race. But even with all of that this card still wasn't good enough to play, probably because people didn't jump on the currents band wagon and there wasn't a compelling reason to play a weaker current with the idea that you would cancel an opponent's current. The early runner currents in particular were pretty meh, which contributed to the lack of impact.
Runner currents have been seeing a bit more play, thanks to Hacktivist and to a lesser extent Traffic Jam. So the weaker corp currents start to look better. But Weyland now has Housekeeping which can be cruel, and Lag Time is still generally a better comparative econ option over this as it will basically cost the runner $1 per ice they encounter on average which is more likely to result in better net credit difference for Weyland.
As I see it there are basically two saving graces for this card.
1) if you are playing core-set Weyland, this is a transaction and makes you an extra $ per copy played. Not major but not nothing either.
2) if you are playing a SEA Source tag & bag deck and are running porous ice on purpose as you want the runner to make successful runs at least some of the time, then this card can help gain you the necessary credit advantage to fund the kill combo.
It depends on your intended play style. If you're going to play glacier and only have one or two remotes then this is a pretty bad card, but if you're going to make a lot of remotes that the runner needs to check then I think you could get some decent value out of this.
To some extent, but Weyland generally doesn't play super horizontal like that; at least not in my experience. Weyland's econ usually comes primarily from operations and perhaps some money making agendas, and the few actually useful assets used are generally worth icing up a bit.
Very true, but there's nothing that says you need to play this card in Weyland
Ya, but is it worth 2 influence per copy out of faction? I'm thinking "nope".
Gagarin Deep Space comes to mind.