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Deep Red



Deep Red

Deep Red


Type: Hardware: Console
Cost: 2
Faction: Runner Anarch
Faction Cost: 1
+3 [Memory Units]
Use the MU on Deep Red only for Caïssa programs.
Whenever you install a Caïssa program, you may trigger its [Click] ability without spending [Click].
Limit 1 console per player.
Set: Mala Tempora Number: 042 Quantity: 3
Illustrator: Christina Davis
Recent Decks Using This Card:
A Little Help (From My Friends)
You dare to rezz?
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Kate and her Knights
Want to build a deck using this card? Check out the Android: Netrunner deckbuilder!


13 Comments

Consider this combo: Exile with Deep Red, Scheherazade, and Pawn. Assuming the corp has a server with only 1 layer of ice, you turn Exile's ability into "Whenever a successful run ends, draw a card and gain a credit."

The breakdown:
- Host pawn on a server with only 1 ice
- Make a successful run
- Pawn's ability triggers and trashes. Now that it is in your heap, it may target itself for the free install (if I understand the rule correctly).
- Exile's card draw triggers.
- Host Pawn on Scheherazade to gain 1 credit.
- Trigger Deep Red to host Pawn back onto the ice for free.

The corp would get wise and either trash the 1 piece of ice or put a second ice down, forcing you to run twice before this combo fires. Either way, you tax the corp.
Photo
CommissarFeesh
Dec 12 2013 02:35 PM
You could get the same effect (of a card drawn and a credit) with

Desperado
John Masanori
Any runner

I do like the idea still, but as you say the Corp can counter it. Still like to see it in practice to see how effective it is.
Photo
CovenantPhil
Dec 12 2013 05:22 PM

- Pawn's ability triggers and trashes. Now that it is in your heap, it may target itself for the free install (if I understand the rule correctly).


This has been a common misconception. The Pawn can't reinstall itself because, unlike Scavenge, the trashing isn't part of its cost, but part of the effect, so it's being trashed at the same time as a program is installed. It's fiddly wording, but Lukas has even ruled it thus.
    • CommissarFeesh and rumtag like this

This has been a common misconception. The Pawn can't reinstall itself because, unlike Scavenge, the trashing isn't part of its cost, but part of the effect, so it's being trashed at the same time as a program is installed. It's fiddly wording, but Lukas has even ruled it thus.

But having 2 pawns would solve that problem
    • CommissarFeesh and rumtag like this

You could get the same effect (of a card drawn and a credit) with

Desperado
John Masanori
Any runner

I do like the idea still, but as you say the Corp can counter it. Still like to see it in practice to see how effective it is.


Almost true. John M. only fires once per turn and comes with the tag risk.
Photo
CovenantPhil
Dec 12 2013 10:57 PM

But having 2 pawns would solve that problem


Yup, and having all three Pawns lets you (potentially) cycle two every time. It's easy money if you get the setup.

Almost true. John M. only fires once per turn and comes with the tag risk.

Yes, but the deep red combo can be easily broken by the corp trashing the ice being hosted by pawn. At least Desperado+John M is more difficult to stop. Also, Desperado+John M isn't even a combo because they both function perfectly on their own.
And you don't have to run exile and three cards that are subpar to useless on their own with the purpose of setting up a somewhat complicated combo that is somewhat easily breakable by the corp.
True, but if the corp trashes ice, then the corp trashed ice. And it's not as though Exile doesn't have any other cards that can spam the pawns back into play. I'll playtest the deck and see how it works.
do i get 1credit from seherezade if i use the click saving with deep red?

Newbie question:  Does the MU on this powerup the Overmind AI?  Even with the restriction?

Yes, you have +3MU, which you can only use to play Caissa.
If you play no Caissa they will remain unused MU. Which is perfect for Overmind.

Deep Red, then Overmind, sets the latter at 6 counters.
 

Then you can add e3 feedback implants to spare the counters on Overmind (break 2 subroutines with 1 counter + 1 credit).

 

Then optimize e3 feedback implants with D4v1d and Knight.

    • Randito likes this

Not mentioned anywhere here is the fact that, by allowing the install of a Knight directly onto a piece of ICE without the usual spending of a click, Deep Red enables meaningful mid-run SMC / Clone Chip / Savoir Faire use.

 

This is a big deal for Knight.

    • AdorablePython likes this

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