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Keyhole
Submitted
Darksbane
, Jan 17 2014 03:30 AM | Last updated Jan 17 2014 03:30 AM
- Vol and PitGamer like this
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KeyholeType: Program Cost: 4 Memory Units: 2 Faction: Runner Anarch Faction Cost: 3 [Click]: Make a run on R&D. If successful, instead of accessing cards, look at the top 3 cards of R&D. Trash 1 of those cards at no cost (even if it cannot normally be trashed) and the Corp shuffles R&D. Strength: - Set: True Colors Number: 061 Quantity: 3 Illustrator: Agri Karuniawan |
Recent Decks Using This Card: MaxX Eater Aggressive Reina For R&D MadMaxX So Far So Good Valencia v1.3 So Far So Good Valencia v1.2 |
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Want to build a deck using this card? Check out the Android: Netrunner deckbuilder! |
Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
13 Comments
@Rxauin: He means that, if you would've done a normal run 3 times, you could've won, but that'd be quite unlikely.
The definitive anti-Jinteki card.
Whereas Medium or R&D Interface would have you die to a Snare soon, here the 'look at but do not access cards' makes the save.
Hades Shard is a great addition to a Keyhole deck.
So if this ability bumps into Crisium Grid, as I understand, the runner will neither get to trash a card nor will they be able to access the top card of R&D in a regular manner since there is no "you may" before "instead of accessing". Am I correct?
He will be able to access the top card of R&D, since the run isn't successful for the purpose of card abilities. For Keyhole to trigger a successful run is required.
But Keyhole's ability doesn't just have to trigger, it is also declared as a separate kidn of action. It's not R&D Interface that just works while installed and requires no clicks to be spent to initiate a run that would involve its ability.
You must spend a click to start keyhole's ability (just like sneakdoor beta's one). So as soon as you declare that you use the Keyhole's ability are you still making a regular run which would regularly result in accessing cards in that server?
To me it seems that as soon as you use Keyhole, the only possible outcomes as a result of this run are either looking at top 3 cards with 1 trashed or ending the run without any access at all, since as opposed to Account Siphon for example, where it says "...instead of accessing cards you may force..." and you can choose to trigger the replacement effect or not, here it just says "... instead of accessing cards look at..."
Keyhole has a trigger, which is a successful run. May being there or not is irrelevant, since it requires a successful run.
Crisium Grid prevents the run from being successful or unsuccessful, and yes, the embedded effect of Keyhole is to make a normal run on R&D.
Keyhole into R&D, access normally if it's successful.
What happens if a run was initiated by Keyhole, but it is trashed during the run? Does it still work for said run?
Sneakdoor Beta's effect still triggers if it is trashed during the run (it was in the FAQ at one point, and I'm assuming it still is), and Keyhole's mechanic is the same kind of template so I would expect the same ruling.
EDIT:
Actually, sneakdoor midrun trash is still in the FAQ
26 Sneakdoor Beta
• If Sneakdoor Beta is trashed during a run it initiated, the run is still treated as a run on HQ if it is successful.
and so is Keyhole
61 Keyhole
• The card trashed by Keyhole is trashed faceup.
• If Keyhole is trashed during a run it initiated, the replacement effect is still resolved.