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Tsurugi
Submitted
Darksbane
, Jan 17 2014 04:02 AM | Last updated Jan 17 2014 04:02 AM
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TsurugiType: ICE: Sentry - AP Cost: 6 Faction: Corp Jinteki Faction Cost: 2 End the run unless the Corp pays 1 [Credits]. [Subroutine] Do 1 net damage. [Subroutine] Do 1 net damage. [Subroutine] Do 1 net damage. Strength: 2 Set: True Colors Number: 074 Quantity: 3 Illustrator: Adam S. Doyle |
Recent Decks Using This Card: Genome Tinker Replicating Flatlines 1.3 Jinteki Tennin Fast Advance Batou Rep50 |
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Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & ©2012 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the Coast LLC. ©2012 Wizards.
16 Comments
Here's the problem with that statement,the same exact thing can be said of rototurret. Are you suggesting that rottoturret is bad ice?
Normally (unless things are desperate) you rez Rototurret to destroy a runner's program, and you don't ever really expect that ice to 'hit' again. If I blow up my opponents Yog.0 , only to have Rototurret die/derez next turn, I am not bothered by it.
Tsurugi's main benefit over Neural Katana is that it takes (most) sentry breakers an extra three credits to break. It is great if you hit them with etr/3 damage, but I think you would normally rez it to prevent regular running on a server. If the runner does run parasite, best case scenario is that you hit them for 3 net damage and keep them out for that turn and the next, for 6/7 credits vs 2 credits and 4 cards. The runners economy is general is too strong for the corp to regularly allow this exchange.
If Parasite is not prevalent in the meta though, I would probably run this over Neural Katana.
The thing already costs a dead minimum of 4 for the runner to pay through (faerie/deus x aside), which is excellent for a mere 6 rez cost. Only 2 more than a Neural Katana.
As for Parasite? EVERY ICE is vulnerable to parasite and datasuckers. This thing doesn't die instantly to a grimoired parasite though, so a mid-run install won't do it without ice carvers or datasuckers.
Tsurugi is very good.
Something to keep in mind with this discussion is that almost every competitive runner deck uses either Parasite or Shutdown (if not both), both of which are very good against Tsurugi. Arguments like how it costs $4 to break through with Femme/Atman/Mimic aren't really relevant because the runner will very rarely actually be paying to get through.
With regard to people saying "all ice is vulnerable to parasite", correct. All ice is also vulnerable to crypsis, but does that mean that there isn't a giant spread in their vulnerability? Compare the parasite vulnerability of Tsurugi to Tollbooth. With tollbooth, if you have decent central protection then you only have to wipe viruses every 3 to 4 turns to keep it alive. Heavy support from datasucker is NECESSARY if the runner wants to kill it. Even if the runner is capable of killing it with datasuckers, they still have to pay $3 first. Once Tsurugi gets parasited, you aren't going to save it, barring somehow trashing parasite. That's what I mean about it being vulnerable to parasite. It dies to parasite even without any support from datasuckers/ice carver, etc.
I think you're falling into a "...if it's not a strength 10 ice with 5 ETR subroutines it's bad ice" fallacy. Jinteki is never ever ever going to get that ice so leave it alone. Tsurugi is a great tempo ice. You hit it and you have to wait even if you have clone chip out and a grimoire out and a parasite in archives you still have to wait. And unless you're willing to risk the entire game my guess is that after you just took 3 to the face you're not going to go and find out if that 2 advanced card is a junebug or not so it ends the run just the same. So the corp just bought itself some time and that's all that ice is supposed to do anyways.
You say yourself that even in a perfect scenario (well protected centrals) the corp has to wipe every 3-4 turns in order to save its Tollbooth. That kind of tempo swing is insane and obviously it's basically unsustainable. So really a Tollbooth is just as vulnerable to parasites as anything else. So really you're simply arguing for how good parasite is (and to a lesser extent Emergency shutdown) not how bad Tsurugi is. And you'll get no argument from me whatsoever about how good parasite is.
Your statements make me think that you don't actually play this game at a high level. " You hit it and you have to wait even if you have clone chip out and a grimoire out and a parasite in archives you still have to wait." Not unless you have ONE datasucker token. Instant speed parasites are pretty worthless without datasucker tokens. If you have grimoire, you only need one token to kill Tsurugi. Comparably, you need FOUR to kill tollbooth AND you need to pay 3 bucks.
"You say yourself that even in a perfect scenario (well protected centrals) the corp has to wipe every 3-4 turns in order to save its Tollbooth. That kind of tempo swing is insane and obviously it's basically unsustainable. So really a Tollbooth is just as vulnerable to parasites as anything else." Unsustainability really doesn't matter in this game. If I can wipe viruses to buy myself an additional 4 turns of no accesses then that is amazing. It also ties up your parasite, which means it can't be recurred and used elsewhere and it means that one of your MU is occupied. Virus scans also frequently do more than simply reset parasites. Consider this scenario: you have one ice on R&D. The runner doesn't have a rig, and runs. If that ice is Tsurugi, you pay 7 bucks to rez and allow through for 3 net damage and the runner accesses. The runner then plays parasite on it. 2 turns later, it's dead and you need to play more ice there. If that ice is Tollbooth, you pay 8 to rez to force the runner to (hopefully) lose 3 and end the run. The runner then plays parasite on it. It's going to take FIVE turns for it to die, AND the corp has the option to wipe viruses if they want to keep it alive to buy more time. As the runner, are you satisfied with that? Because I certainly am not. I'm going to be trying as hard as I can to kill it by getting datasucker tokens, surge, etc. I really don't care that it's not "sustainable" for the corp to keep wiping viruses. I NEED to be getting into R&D NOW, and every turn that the corp can delay is a huge hit to my game plan.
I'll digress that tollbooth is probably not the best piece of ice to compare it to. I think a better comparison is Ichi 1.0. Everybody knows that Ichi 1.0 is great. 5 bucks for 4 strength and 3 subs. Compare that to 6 bucks for 2 strength and 4 subs (and an additional dollar to trigger the nasty effect against face-checking runners). The most common killers (Mimic and Femme) need support to reach Ichi, but don't need it to reach Tsurugi. Once again, 4 strength compared to 2 gives Ichi a lot more staying power against parasite than Tsurugi. Ichi is also less vulnerable to shutdown.
I guess the main thing to take away is that if you know that your opponent doesn't have parasite then Tsurugi is pretty good. Not quite as good as Ichi 1.0 because its 2 additional strength puts it out of reach of many popular killers. The problem is that well over half of competitive runner decks contain parasite, and that really hurts tsurugi's effectiveness. Tsurugi really is the ideal target for parasite: relatively expensive for corp and dies very quickly.
When this card came out, I was facing insta-parasite and data sucker and econ denial out of every faction. Katman was big, but I saw the same trick out of blue and red. Clone Chip + 'Site + 'sucker. And vamp and/or Siphon.
So I was not excited to see this ice.
Maybe it's better now where I only see Parasite out of most decks, instead of every deck as it used to be.
Rototurret would be very bad if it cost six, yes.
It is true that parasite isn't as ubiquitous as it once was, but that's not very relevant as it is still commonly played and thus still must be respected if you are going into a format where you will playing your deck vs unknown opponent / decks.
Tsurugi is not efficient, and there are better options for EtR and better options for inflicting net damage. The combination of the two in a many subroutine ice does have an impressive optimal potential...but sadly in practice it will rarely realize that potential.
However, it does complement other multi-sub heavy net damage ice. If you've only got Tsurugi and a collection of less threatening ice then it will be a parasite magnet and die quickly. But if you've got a posse of other similar taxing / annoying ice it can force the runner to juggle their parasites and thus tax them indirectly with recursion overhead.
It also has a little bit of synergy as the outermost central server ice in Jinteki RP as the runner can't assume that they'll just bounce off of it to negate the RP identity ability, but generally this is just a "precious" interaction and it's unlikely to be worth the awkwardness of setting up the board state to leverage it.
So, yeah, it's a card that has some usage, but its lopsided cost to strength ratio prevents it from being an auto-include.