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Type: Fate
Cost: Force Icons: 2
Faction: Light Neutral
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Resources Generated:
Block Number: 262 - 6 of 6
Set: Allies of Necessity Number: 2079
Illustrator: JP Targete
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No Comments have been made.
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Type: Fate
Cost: Force Icons: 2
Faction: Dark Neutral
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Resources Generated:
Block Number: 263 - 6 of 6
Set: Allies of Necessity Number: 2090
Illustrator:
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4 Comments
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Type: Fate
Cost: Force Icons: 2
Faction: Light Neutral
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Resources Generated:
Block Number: 261 - 6 of 6
Set: Allies of Necessity Number: 2079
Illustrator: JP Targete
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No Comments have been made.
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Type: Phase Sequence
Cost: Force Icons:
Faction: Dark Imperial Navy
Your objective deck must contain exactly 5 [Imperial Navy] objectives and exactly 5 [Scum and Villainy] and/or neutral objectives.
Resources Generated: 2
Block Number: 260a - 10 of 6
Set: Allies of Necessity Number: 2072
Illustrator:
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No Comments have been made.
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Type: Enhancement
Cost: 2 Force Icons:
Faction: Dark Imperial Navy
Location.
Enhance your play area. Reduce the cost of the first Trooper unit you play each turn by 1.
Resources Generated: 1
Block Number: 264 - 6 of 6
Set: Allies of Necessity Number: 2094
Illustrator: Monztre
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1 Comments
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Type: Unit
Cost: 1 Force Icons: 1
Icons: 1 1
Faction: Dark Neutral
Droid.
Action: During an engagement, play this unit from your hand as a participating unit on your side.
An upgrade to the original Battle Droids, the BX-series had increased agility and processing power. This made them significantly more versatile and dangerous opponents.
Health: 1
Resources Generated:
Block Number: 263 - 3 of 6
Set: Allies of Necessity Number: 2087
Illustrator: Ameen Naksewee
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No Comments have been made.
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 2 1 1
Faction: Light Rebel Alliance
Character. Leader.
Elite. Reaction: After this unit is focused to strike, remove 1 focus token from a non-[Rebel Alliance] unit. (Limit once per turn.)
Health: 3
Resources Generated:
Block Number: 261 - 2 of 6
Set: Allies of Necessity Number: 2076
Illustrator: Jeff Lee Johnson
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 2
Icons: 1 1
Faction: Light Neutral
Character.
Reaction: After the Force phase begins, remove 1 focus token from this unit.
Health: 2
Resources Generated:
Block Number: 262 - 3 of 6
Set: Allies of Necessity Number: 2082
Illustrator:
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2 Comments
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Type: Phase Sequence
Cost: Force Icons:
Faction: Dark Imperial Navy
Your objective deck must contain exactly 5 [Imperial Navy] objectives and exactly 5 [Sith] and/or neutral objectives. Reaction: After you refresh, remove 1 focus token from a target unit you control.
Resources Generated: 1
Block Number: 260a - 9 of 6
Set: Allies of Necessity Number: 2071
Illustrator:
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No Comments have been made.
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Type: Unit
Cost: 3 Force Icons: 2
Icons: 1 1 1
Faction: Dark Imperial Navy
Character. Trooper.
Protect Director Krennic.
Elite soldiers working directly for Director Krennic, the Imperial Death Troopers were implacable opponents.
Health: 3
Resources Generated:
Block Number: 264 - 3 of 6
Set: Allies of Necessity Number: 2093
Illustrator: Darren Tan
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No Comments have been made.
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Type: Unit
Cost: 3 Force Icons: 2
Icons: 1 1 1
Faction: Dark Imperial Navy
Character. Trooper.
Protect Director Krennic.
Elite soldiers working directly for Director Krennic, the Imperial Death Troopers were implacable opponents.
Health: 3
Resources Generated:
Block Number: 264 - 5 of 6
Set: Allies of Necessity Number: 2093
Illustrator: Darren Tan
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No Comments have been made.
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Type: Unit
Cost: 3 Force Icons: 2
Icons: 1 1 1
Faction: Dark Imperial Navy
Character. Trooper.
Protect Director Krennic.
Elite soldiers working directly for Director Krennic, the Imperial Death Troopers were implacable opponents.
Health: 3
Resources Generated:
Block Number: 264 - 4 of 6
Set: Allies of Necessity Number: 2093
Illustrator: Darren Tan
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No Comments have been made.
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Type: Phase Sequence
Cost: Force Icons:
Faction: Light Smugglers and Spies
Your objective deck must contain exactly 5 [Smugglers and Spies] objectives and exactly 5 [Jedi] and/or neutral objectives. Reaction: After you refresh, remove 1 focus token from a target unit you control.
Resources Generated: 1
Block Number: 260a - 5 of 6
Set: Allies of Necessity Number: 2067
Illustrator:
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No Comments have been made.
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1 1 1
Faction: Dark Imperial Navy
Character. Officer.
Elite. Reaction: After a phase begins, spend 1 resource to target each unit you control named Death Trooper. Until the end of the phase, each targeted unit gains (choose 1): elite, shielding, or edge (1). (Limit once per turn.)
Health: 3
Resources Generated:
Block Number: 264 - 2 of 6
Set: Allies of Necessity Number: 2092
Illustrator: Darren Tan
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No Comments have been made.
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Type: Unit
Cost: 4 Force Icons: 2
Icons: 1 1 1 1
Faction: Dark Sith
Character.
[Scum and Villainy] resources provide a resource match for this card. Action: During an engagement, focus this unit with 2 focus tokens to put a Droid unit from any discard pile into play as a participating unit on your side. If that unit is still in play at the end of the engagement, place it on the bottom of its owner’s deck.
Health: 3
Resources Generated:
Block Number: 263 - 2 of 6
Set: Allies of Necessity Number: 2086
Illustrator: Aurore Folny
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5 Comments
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Type: Phase Sequence
Cost: Force Icons:
Faction: Dark Sith
Your objective deck must contain exactly 5 [Sith] objectives and exactly 5 [Scum and Villainy] and/or neutral objectives.
Resources Generated: 2
Block Number: 260a - 8 of 6
Set: Allies of Necessity Number: 2070
Illustrator:
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No Comments have been made.
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Type: Phase Sequence
Cost: Force Icons:
Faction: Light Rebel Alliance
Your objective deck must contain exactly 5 [Rebel Alliance] objectives and exactly 5 [Jedi] and/or neutral objectives. Reaction: After you refresh, remove 1 focus token from a target unit you control.
Resources Generated: 1
Block Number: 260a - 3 of 6
Set: Allies of Necessity Number: 2065
Illustrator:
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No Comments have been made.
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Type: Phase Sequence
Cost: Force Icons:
Faction: Dark Sith
Your objective deck must contain exactly 6 [Sith] objectives and exactly 6 [Imperial Navy] and/or neutral objectives. Starting Reserve: 7
Resources Generated: 1
Block Number: 260a - 7 of 6
Set: Allies of Necessity Number: 2069
Illustrator:
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No Comments have been made.
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Type: Phase Sequence
Cost: Force Icons:
Faction: Light Jedi
Your objective deck must contain exactly 6 [Jedi] objectives and exactly 6 [Rebel Alliance] and/or neutral objectives. Starting Reserve: 7
Resources Generated: 1
Block Number: 260a - 1 of 6
Set: Allies of Necessity Number: 2063
Illustrator:
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No Comments have been made.
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Type: Objective
Faction: Dark Imperial Navy
Scarif.
Reaction: After a Trooper unit you control is destroyed, put a unit named Death Trooper into play from your hand.
Health: 5
Resources Generated: 1
Block Number: 264 - 1 of 6
Set: Allies of Necessity Number: 2091
Illustrator: Siim Rimm
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10 Comments
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Type: Phase Sequence
Cost: Force Icons:
Faction: Dark Scum and Villainy
Your objective deck must contain exactly 6 [Scum and Villainy] objectives and exactly 6 [Imperial Navy] and/or neutral objectives. Starting Reserve: 7
Resources Generated: 1
Block Number: 260a - 12 of 6
Set: Allies of Necessity Number: 2074
Illustrator:
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No Comments have been made.
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Type: Phase Sequence
Cost: Force Icons:
Faction: Light Rebel Alliance
Your objective deck must contain exactly 5 [Rebel Alliance] objectives and exactly 5 [Smugglers and Spies] and/or neutral objectives.
Resources Generated: 2
Block Number: 260a - 4 of 6
Set: Allies of Necessity Number: 2066
Illustrator:
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No Comments have been made.
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Type: Unit
Cost: 4 Force Icons: 3
Icons: 1 2 1
Faction: Light Smugglers and Spies
Character. Spy.
Elite. While this unit is attacking, it gains: *”Reaction: After the first other [Jedi] unit resolves a strike this engagement, draw 2 cards. *Reaction: After the first other [Rebel Alliance] unit resolves a strike this engagement, remove all focus tokens from that unit.”
Health: 3
Resources Generated:
Block Number: 262 - 2 of 6
Set: Allies of Necessity Number: 2081
Illustrator: Ryan Valle
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6 Comments
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Type: Phase Sequence
Cost: Force Icons:
Faction: Light Smugglers and Spies
Your objective deck must contain exactly 6 [Smugglers and Spies] objectives and exactly 6 [Rebel Alliance] and/or neutral objectives. Starting Reserve: 7
Resources Generated: 1
Block Number: 260a - 6 of 6
Set: Allies of Necessity Number: 2068
Illustrator:
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No Comments have been made.
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Type: Enhancement
Cost: 2 Force Icons: 1
Faction: Light Neutral
Connection.
Enhance your play area. Influence.
When you’re gravely outnumbered you take whatever help is offered, no matter how shifty it looks.
Resources Generated: 1
Block Number: 262 - 4 of 6
Set: Allies of Necessity Number: 2083
Illustrator: Cristi Balanescu
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No Comments have been made.
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Type: Phase Sequence
Cost: Force Icons:
Faction: Light Jedi
Your objective deck must contain exactly 5 [Jedi] objectives and exactly 5 [Smugglers and Spies] and/or neutral objectives.
Resources Generated: 2
Block Number: 260a - 2 of 6
Set: Allies of Necessity Number: 2064
Illustrator:
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No Comments have been made.
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Type: Phase Sequence
Cost: Force Icons:
Faction: Dark Scum and Villainy
Your objective deck must contain exactly 5 [Scum and Villainy] objectives and exactly 5 [Sith] and/or neutral objectives. Reaction: After you refresh, remove 1 focus token from a target unit you control.
Resources Generated: 1
Block Number: 260a - 11 of 6
Set: Allies of Necessity Number: 2073
Illustrator:
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No Comments have been made.
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Type: Objective
Faction: Light Rebel Alliance
Yavin 4.
Reaction: After you play a [Rebel Alliance] card, reduce the cost of the next non-[Rebel Alliance] card you play this phase by 1. (Limit once per turn.)
Health: 5
Resources Generated: 1
Block Number: 261 - 1 of 6
Set: Allies of Necessity Number: 2075
Illustrator: Jeff Lee Johnson
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7 Comments
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Light Neutral
Character. Trooper.
Shielding. Interrupt: When an opponent triggers an ability on an in-faction card he controls, spend 1 resource and discard this unit from your hand to cancel that ability’s effects.
Health: 2
Resources Generated:
Block Number: 261 - 4 of 6
Set: Allies of Necessity Number: 2077
Illustrator: Ameen Naksewee
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No Comments have been made.
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Type: Unit
Cost: 2 Force Icons: 1
Icons: 1 1
Faction: Light Neutral
Character. Trooper.
Shielding. Interrupt: When an opponent triggers an ability on an in-faction card he controls, spend 1 resource and discard this unit from your hand to cancel that ability’s effects.
Health: 2
Resources Generated:
Block Number: 261 - 3 of 6
Set: Allies of Necessity Number: 2077
Illustrator: Ameen Naksewee
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4 Comments
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