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Allies of Necessity


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Allies of Necessity

Allies of Necessity


Type: Fate
Cost:
Force Icons: 2
Faction: Light Neutral
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Resources Generated:
Block Number: 262 - 6 of 6
Set: Allies of Necessity Number: 2079
Illustrator: JP Targete
----- No Comments have been made.
Allies of Necessity

Allies of Necessity


Type: Fate
Cost:
Force Icons: 2
Faction: Dark Neutral
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Resources Generated:
Block Number: 263 - 6 of 6
Set: Allies of Necessity Number: 2090
Illustrator:
----- 4 Comments
Allies of Necessity

Allies of Necessity


Type: Fate
Cost:
Force Icons: 2
Faction: Light Neutral
You may target 2 participating units you control that do not share an affiliation. If you do, one targeted unit gains [Unit Damage] and the other gains [Blast Damage] until the end of the engagement.
Resources Generated:
Block Number: 261 - 6 of 6
Set: Allies of Necessity Number: 2079
Illustrator: JP Targete
----- No Comments have been made.
Any Methods Necessary

Any Methods Necessary


Type: Phase Sequence
Cost:
Force Icons:
Faction: Dark Imperial Navy
Your objective deck must contain exactly 5 [Imperial Navy] objectives and exactly 5 [Scum and Villainy] and/or neutral objectives.
Resources Generated: 2
Block Number: 260a - 10 of 6
Set: Allies of Necessity Number: 2072
Illustrator:
----- No Comments have been made.
Assembly Area

Assembly Area


Type: Enhancement
Cost: 2
Force Icons:
Faction: Dark Imperial Navy
Location.
Enhance your play area.
Reduce the cost of the first
Trooper unit you play each turn by 1.
Resources Generated: 1
Block Number: 264 - 6 of 6
Set: Allies of Necessity Number: 2094
Illustrator: Monztre
***** 1 Comments
BX-series Droid Commando

BX-series Droid Commando


Type: Unit
Cost: 1
Force Icons: 1
Icons: 1 1
Faction: Dark Neutral
Droid.
Action: During an engagement, play this unit from your hand as a participating unit on your side.
An upgrade to the original Battle Droids, the BX-series had increased agility and processing power. This made them significantly more versatile and dangerous opponents.
Health: 1
Resources Generated:
Block Number: 263 - 3 of 6
Set: Allies of Necessity Number: 2087
Illustrator: Ameen Naksewee
----- No Comments have been made.
Captain Cassian Andor

♦ Captain Cassian Andor


Type: Unit
Cost: 4
Force Icons: 3
Icons: 2 1 1
Faction: Light Rebel Alliance
Character. Leader.
Elite.
Reaction: After this unit is focused to strike, remove 1 focus token from a non-[Rebel Alliance] unit. (Limit once per turn.)
Health: 3
Resources Generated:
Block Number: 261 - 2 of 6
Set: Allies of Necessity Number: 2076
Illustrator: Jeff Lee Johnson
----- No Comments have been made.
Crafty Smuggler

Crafty Smuggler


Type: Unit
Cost: 2
Force Icons: 2
Icons: 1 1
Faction: Light Neutral
Character.
Reaction: After the Force phase begins, remove 1 focus token from this unit.
Health: 2
Resources Generated:
Block Number: 262 - 3 of 6
Set: Allies of Necessity Number: 2082
Illustrator:
----- 2 Comments
Dark Masters

Dark Masters


Type: Phase Sequence
Cost:
Force Icons:
Faction: Dark Imperial Navy
Your objective deck must contain exactly 5 [Imperial Navy] objectives and exactly 5 [Sith] and/or neutral objectives.
Reaction: After you refresh, remove 1 focus token from a target unit you control.
Resources Generated: 1
Block Number: 260a - 9 of 6
Set: Allies of Necessity Number: 2071
Illustrator:
----- No Comments have been made.
Death Trooper

Death Trooper


Type: Unit
Cost: 3
Force Icons: 2
Icons: 1 1 1
Faction: Dark Imperial Navy
Character. Trooper.
Protect Director Krennic.
Elite soldiers working directly for Director Krennic, the Imperial Death Troopers were implacable opponents.
Health: 3
Resources Generated:
Block Number: 264 - 3 of 6
Set: Allies of Necessity Number: 2093
Illustrator: Darren Tan
----- No Comments have been made.
Death Trooper

Death Trooper


Type: Unit
Cost: 3
Force Icons: 2
Icons: 1 1 1
Faction: Dark Imperial Navy
Character. Trooper.
Protect Director Krennic.
Elite soldiers working directly for Director Krennic, the Imperial Death Troopers were implacable opponents.
Health: 3
Resources Generated:
Block Number: 264 - 5 of 6
Set: Allies of Necessity Number: 2093
Illustrator: Darren Tan
----- No Comments have been made.
Death Trooper

Death Trooper


Type: Unit
Cost: 3
Force Icons: 2
Icons: 1 1 1
Faction: Dark Imperial Navy
Character. Trooper.
Protect Director Krennic.
Elite soldiers working directly for Director Krennic, the Imperial Death Troopers were implacable opponents.
Health: 3
Resources Generated:
Block Number: 264 - 4 of 6
Set: Allies of Necessity Number: 2093
Illustrator: Darren Tan
----- No Comments have been made.
Desperate Allies

Desperate Allies


Type: Phase Sequence
Cost:
Force Icons:
Faction: Light Smugglers and Spies
Your objective deck must contain exactly 5 [Smugglers and Spies] objectives and exactly 5 [Jedi] and/or neutral objectives.
Reaction: After you refresh, remove 1 focus token from a target unit you control.
Resources Generated: 1
Block Number: 260a - 5 of 6
Set: Allies of Necessity Number: 2067
Illustrator:
----- No Comments have been made.
Director Krennic

♦ Director Krennic


Type: Unit
Cost: 4
Force Icons: 3
Icons: 1 1 1
Faction: Dark Imperial Navy
Character. Officer.
Elite.
Reaction: After a phase begins, spend 1 resource to target each unit you control named Death Trooper. Until the end of the phase, each targeted unit gains (choose 1): elite, shielding, or edge (1). (Limit once per turn.)
Health: 3
Resources Generated:
Block Number: 264 - 2 of 6
Set: Allies of Necessity Number: 2092
Illustrator: Darren Tan
----- No Comments have been made.
Doctor Aphra

♦ Doctor Aphra


Type: Unit
Cost: 4
Force Icons: 2
Icons: 1 1 1 1
Faction: Dark Sith
Character.
[Scum and Villainy] resources provide a resource match for this card.
Action: During an engagement, focus this unit with 2 focus tokens to put a Droid unit from any discard pile into play as a participating unit on your side. If that unit is still in play at the end of the engagement, place it on the bottom of its owner’s deck.
Health: 3
Resources Generated:
Block Number: 263 - 2 of 6
Set: Allies of Necessity Number: 2086
Illustrator: Aurore Folny
----- 5 Comments
Expendable Allies

Expendable Allies


Type: Phase Sequence
Cost:
Force Icons:
Faction: Dark Sith
Your objective deck must contain exactly 5 [Sith] objectives and exactly 5 [Scum and Villainy] and/or neutral objectives.
Resources Generated: 2
Block Number: 260a - 8 of 6
Set: Allies of Necessity Number: 2070
Illustrator:
----- No Comments have been made.
Fighters for Freedom

Fighters for Freedom


Type: Phase Sequence
Cost:
Force Icons:
Faction: Light Rebel Alliance
Your objective deck must contain exactly 5 [Rebel Alliance] objectives and exactly 5 [Jedi] and/or neutral objectives.
Reaction: After you refresh, remove 1 focus token from a target unit you control.
Resources Generated: 1
Block Number: 260a - 3 of 6
Set: Allies of Necessity Number: 2065
Illustrator:
----- No Comments have been made.
Galactic Enforcers

Galactic Enforcers


Type: Phase Sequence
Cost:
Force Icons:
Faction: Dark Sith
Your objective deck must contain exactly 6 [Sith] objectives and exactly 6 [Imperial Navy] and/or neutral objectives.
Starting Reserve: 7
Resources Generated: 1
Block Number: 260a - 7 of 6
Set: Allies of Necessity Number: 2069
Illustrator:
----- No Comments have been made.
Guardians of Justice

Guardians of Justice


Type: Phase Sequence
Cost:
Force Icons:
Faction: Light Jedi
Your objective deck must contain exactly 6 [Jedi] objectives and exactly 6 [Rebel Alliance] and/or neutral objectives.
Starting Reserve: 7
Resources Generated: 1
Block Number: 260a - 1 of 6
Set: Allies of Necessity Number: 2063
Illustrator:
----- No Comments have been made.
Immeasurable Power

Immeasurable Power


Type: Objective
Faction: Dark Imperial Navy
Scarif.
Reaction: After a Trooper unit you control is destroyed, put a unit named Death Trooper into play from your hand.
Health: 5
Resources Generated: 1
Block Number: 264 - 1 of 6
Set: Allies of Necessity Number: 2091
Illustrator: Siim Rimm
***-- 10 Comments
Imperial Contractors

Imperial Contractors


Type: Phase Sequence
Cost:
Force Icons:
Faction: Dark Scum and Villainy
Your objective deck must contain exactly 6 [Scum and Villainy] objectives and exactly 6 [Imperial Navy] and/or neutral objectives.
Starting Reserve: 7
Resources Generated: 1
Block Number: 260a - 12 of 6
Set: Allies of Necessity Number: 2074
Illustrator:
----- No Comments have been made.
Information Network

Information Network


Type: Phase Sequence
Cost:
Force Icons:
Faction: Light Rebel Alliance
Your objective deck must contain exactly 5 [Rebel Alliance] objectives and exactly 5 [Smugglers and Spies] and/or neutral objectives.
Resources Generated: 2
Block Number: 260a - 4 of 6
Set: Allies of Necessity Number: 2066
Illustrator:
----- No Comments have been made.
Jyn Erso

♦ Jyn Erso


Type: Unit
Cost: 4
Force Icons: 3
Icons: 1 2 1
Faction: Light Smugglers and Spies
Character. Spy.
Elite.
While this unit is attacking, it gains:
*”
Reaction: After the first other [Jedi] unit resolves a strike this engagement, draw 2 cards.
*
Reaction: After the first other [Rebel Alliance] unit resolves a strike this engagement, remove all focus tokens from that unit.”
Health: 3
Resources Generated:
Block Number: 262 - 2 of 6
Set: Allies of Necessity Number: 2081
Illustrator: Ryan Valle
***** 6 Comments
Mercenary Contacts

Mercenary Contacts


Type: Phase Sequence
Cost:
Force Icons:
Faction: Light Smugglers and Spies
Your objective deck must contain exactly 6 [Smugglers and Spies] objectives and exactly 6 [Rebel Alliance] and/or neutral objectives.
Starting Reserve: 7
Resources Generated: 1
Block Number: 260a - 6 of 6
Set: Allies of Necessity Number: 2068
Illustrator:
----- No Comments have been made.
Necessary Alliances

Necessary Alliances


Type: Enhancement
Cost: 2
Force Icons: 1
Faction: Light Neutral
Connection.
Enhance your play area.
Influence.

When you’re gravely outnumbered you take whatever help is offered, no matter how shifty it looks.
Resources Generated: 1
Block Number: 262 - 4 of 6
Set: Allies of Necessity Number: 2083
Illustrator: Cristi Balanescu
----- No Comments have been made.
No Questions Asked

No Questions Asked


Type: Phase Sequence
Cost:
Force Icons:
Faction: Light Jedi
Your objective deck must contain exactly 5 [Jedi] objectives and exactly 5 [Smugglers and Spies] and/or neutral objectives.
Resources Generated: 2
Block Number: 260a - 2 of 6
Set: Allies of Necessity Number: 2064
Illustrator:
----- No Comments have been made.
Promise of Power

Promise of Power


Type: Phase Sequence
Cost:
Force Icons:
Faction: Dark Scum and Villainy
Your objective deck must contain exactly 5 [Scum and Villainy] objectives and exactly 5 [Sith] and/or neutral objectives.
Reaction: After you refresh, remove 1 focus token from a target unit you control.
Resources Generated: 1
Block Number: 260a - 11 of 6
Set: Allies of Necessity Number: 2073
Illustrator:
----- No Comments have been made.
Pushing Back the Empire

Pushing Back the Empire


Type: Objective
Faction: Light Rebel Alliance
Yavin 4.
Reaction: After you play a [Rebel Alliance] card, reduce the cost of the next non-[Rebel Alliance] card you play this phase by 1. (Limit once per turn.)
Health: 5
Resources Generated: 1
Block Number: 261 - 1 of 6
Set: Allies of Necessity Number: 2075
Illustrator: Jeff Lee Johnson
----- 7 Comments
Rebel Saboteur

Rebel Saboteur


Type: Unit
Cost: 2
Force Icons: 1
Icons: 1 1
Faction: Light Neutral
Character. Trooper.
Shielding.
Interrupt: When an opponent triggers an ability on an in-faction card he controls, spend 1 resource and discard this unit from your hand to cancel that ability’s effects.
Health: 2
Resources Generated:
Block Number: 261 - 4 of 6
Set: Allies of Necessity Number: 2077
Illustrator: Ameen Naksewee
----- No Comments have been made.
Rebel Saboteur

Rebel Saboteur


Type: Unit
Cost: 2
Force Icons: 1
Icons: 1 1
Faction: Light Neutral
Character. Trooper.
Shielding.
Interrupt: When an opponent triggers an ability on an in-faction card he controls, spend 1 resource and discard this unit from your hand to cancel that ability’s effects.
Health: 2
Resources Generated:
Block Number: 261 - 3 of 6
Set: Allies of Necessity Number: 2077
Illustrator: Ameen Naksewee
----- 4 Comments
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