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Pushing Back the Empire
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Pushing Back the EmpireType: Objective Faction: Light Rebel Alliance Yavin 4. Reaction: After you play a [Rebel Alliance] card, reduce the cost of the next non-[Rebel Alliance] card you play this phase by 1. (Limit once per turn.) Health: 5 Resources Generated: 1 Block Number: 261 - 1 of 6 Set: Allies of Necessity Number: 2075 Illustrator: Jeff Lee Johnson |
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Other Cards in Block 261 | |
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Block Stats:
# Units: 3 Total Cost: 9 Average Cost: 1.8 Total Force Icons: 8 Average Force Icons: 1.6 |
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Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
7 Comments
I think we can all agree that double of these on the field is dumb. Pay for a Ghost and get a free Speeder Bike.
Pay for a Phantom and get a free YYSY.
At least it's limited to this phase.
Why pay for a Ghost/Phantom to get free YYSY, just play any free Rebel event (e.g. Adaptive Strategy) on your opponent's turn to get free Yoda without even having Jedi resources out xD
btw: Is revealing an affiliated Rebel fate card "playing" a Rebel card?
No. Revealing a Rebel fate card isn't playing it.
Turn 1 this would indeed be a great strategy, except Adaptive Strategy is a bad example as it reacts to fate cards resolving, which generally won't be happening turn 1.
Also you're more likely to have Rebel units than events
When I played this at NAC, I found when this was a one of, playing a Phantom into a 1 cost Valley of the Jedi was pretty strong.
Also, I don't know if I'm understanding correctly what you're saying, but this card says that it reduces the cost of the next non-rebel card you play "this phase" so if you play the rebel card during your opponent's turn, the cost of the first non-rebel unit you play during your turn won't be reduced.