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Death Star II

Death Star II

♦ Death Star II

Type: Unit
Cost: 22
Force Icons: 5
Icons: 2 3
Faction: Dark Imperial Navy
Space Station.
Reduce this card’s cost by 1 for each point on the Death Star dial.
Action: Pay this unit’s cost to turn it over and put it into play.
Elite. Shielding. When an enemy objective leaves play, place its controller’s affiliation card under this unit, facedown. If you have each opponent's affiliation card, you win the game.
Interrupt: When this unit focuses to strike, each opponent must destroy a unit or objective he controls.
"From here you will witness the final destruction of the Alliance, and the end of your insignificant Rebellion."–Emperor Palpatine, Return of the Jedi
Health: 22
Block Number: D01 - 1 of 6
Set: Balance of the Force Number: 455
Illustrator: Mark Molnar
* * * * -   3 Imperial Officers have rated this card!
Other Cards in Block D01
Recent Decks Using This Card:


Mar 24 2017 10:26 AM

Even if the dark side is able to built/play the death star II, the dark side still has to destroy at least one objective card from every light side player to win the game? And if the death star II appears, as light side player i can treat this card as a normal enemy unit, what means, i can even stun the death star II with tactic (focus tokens)?

Correct.  Though note that the Death Star II did receive an errata to include the text "This unit cannot be affected by enemy card effects."  That doesn't protect it from combat icons, but it does protect it from various event cards.

Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.