Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Masterful Manipulation
Submitted
Guest
, -- | Last updated --
![]() |
Masterful ManipulationType: Objective Faction: Dark Scum and Villainy Coruscant. Scum and Villainy affiliation only. Reaction: After your opponent’s turn ends, shuffle this objective back into your objective deck to draw 1 card. Health: 4 Resources Generated: 2 Block Number: 135 - 1 of 6 Set: Between the Shadows Number: 0670 Illustrator: David Ogilvie |
1 Bounty Hunting Scum have rated this card!
|
|
Other Cards in Block 135 | |
---|---|
Block Stats:
# Units: 3 Total Cost: 10 Average Cost: 2 Total Force Icons: 8 Average Force Icons: 1.6 |
|
Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
11 Comments
...to draw 1 card' - does that mean to draw a new objective or a card from deck and the new objective is added during refresh?
Draw 1 card from your command deck, then on your refresh, you'd replace Masterful Manipulation with the top objective, which could be masterful manipulation again as you shuffled it back into your objective deck.
Reference for this is on pg 10 of the rulebook, hidden in the "Prepare Decks" section where it describes how the game refers to the command deck and objective deck:
"Unless stated otherwise, when a player is instructed to “draw†one or more cards, he does so from his command deck."
So, strange corner case here. You have no cards left in your deck. Boushh is on the table along with Xizor. It is the end of the light side player's turn. The dial is at 10. You want to use this ability to capture a card with Xizor, trigger Boushh to tick the dial to 11, then win with during the balance phase when the dial clicks up by 1 (the Force is with the Light Side). You can't do that because shuffling the objective is a cost you pay to draw a card and since you can't draw a card, you can't pay the cost, so DS loses when they hit their draw phase.
I'm just thinking out loud.
How the hell do you trigger Boushh's reaction with Xizor in the first place?
Thanks. This is why I was thinking out loud. So let's forget about Boushh.
Dbmeboy, I understand it as not being able to resolve the effect because you have no cards. Is it possible to initiate the effect and lose because you are forced to draw a card when you have none? I thought the answer would be "no."
Rulings
http://www.cardgamed...-only/?p=161672