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Trooper Assault
Submitted
Darksbane
, Nov 14 2012 01:43 AM | Last updated Nov 14 2012 01:43 AM
- HIGHSnowman09 likes this
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Trooper AssaultType: Event Cost: 2 Force Icons: 2 Faction: Dark Imperial Navy Action: Each attacking Trooper unit gains [Unit Damage][Blast Damage] until the end of the engagement. "They went down in the cell bay!" A New Hope Block Number: 32 - 5 of 6 Set: Core Number: 0152 Illustrator: Lasahido |
5 Imperial Officers have rated this card!
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Other Cards in Block 32 | |
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Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
4 Comments
Hey guys, Had this come up in a game recently and wasn't sure how to play it, can any one help?
1} We did end up playing it as this: We thought that the 'combat phase' was called the 'engagement phase' but played this as a single combat against 1 location.
2} Because he had troopers left unfocused, and used them to attack another location, we questioned if the buff from TA was still in effect on the now attacking troopers?
We play mtg primarily and effects like this last until end of turn and hit everything you own. Im hoping we played it correct (1) but would like to make sure for future play.
Cheers mate. I'm glad to see that we played it correctly. I myself said if it was indeed the second scenario it would just be insanely powerful- nigh on broken (in mtg terms
).
Yeah we focused all participating units, but he had held other 'trooper' types back for defence. What Im loving abut this game (other then the SW goodness) is its difference from mtg and how amazingly deep the mechanics are, the combat feels awesome.
Also if the pages your talking about are the turn/phases 'map' at the back of the rules, yes it has been very helpful, especially the action window between declaring attackers/declaring defenders. and the one right at the end of a turn during force commitment (for force choking stuff). Im finding the one thing were struggling with and keeps tripping a few of us up is- unlike mtg the is only x1 deployment phase before combat. where all good mtg players keep there good stuff back for after combat, and Im like nope!
Rulings
http://www.cardgamed...rooper-assault/