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IG-88



IG-88

♦ IG-88


Type: Unit
Cost: 5
Force Icons: 2
Icons: 2 1 1
Faction: Dark Scum and Villainy
Droid. Bounty Hunter.
Elite.
This unit gains [Unit Damage] [Tactic] while there are fewer than 3 enemy units committed to the Force.
One of the most infamous bounty hunters of all time, IG-88 hunted down targets with ruthless, mechanical efficiency.
Health: 3
Block Number: 121 - 2 of 6
Set: It Binds All Things Number: 608
Illustrator: Yogel Noojin
* * * * *   5 Bounty Hunting Scum have rated this card!
Other Cards in Block 121
Recent Decks Using This Card:


4 Comments

I haven't been able to play much lately but this seems like a very solid oSet for Scum. I've always liked IG-88 ever since I read the EU story where he tried to take over the Death Star Computer Core

    • LethalHobo, Redviper3 and tsgstarwars like this
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TaranWanderer
Aug 26 2014 12:57 PM

I have mixed feelings about this set. On the one hand, I like Sonic Detonation as another capture event, the objective's reaction is pretty useful, IG-88 has pretty great stats, and Echoes of the Force is always great for shenanigans. On the other hand, IG-88 is a 5 cost unit, and I'd rather play Slave 1 or Jabba the Hutt for that cost. I don't particularly like the Reprogrammed Droids, either, though at least they only cost 1. I've had good success with this set as a 1 one of in my Scum deck, but I think I'll replace it with The Slimiest Scheme.

I have mixed feelings about this set. On the one hand, I like Sonic Detonation as another capture event, the objective's reaction is pretty useful, IG-88 has pretty great stats, and Echoes of the Force is always great for shenanigans. On the other hand, IG-88 is a 5 cost unit, and I'd rather play Slave 1 or Jabba the Hutt for that cost. I don't particularly like the Reprogrammed Droids, either, though at least they only cost 1. I've had good success with this set as a 1 one of in my Scum deck, but I think I'll replace it with The Slimiest Scheme.


Try pairing it with a couple Echoes of the force sets like Dark trooper project and Victory or death, I paired these with a couple other "force-related" sets (Zuckuss is a nice start), Slave trade, etc.

The idea is to use your 6 echoes of the force to commit your reserve troopers, uncommit their units for targetted strike, commit their junky 1-force bubble units to the force (Then never direct any damage to them) and steal their other force cards. You're basically toying with their force struggle economy and winning by default because they have no means to hold it.

Works pretty well against may the force be with you (when they are planning to attack, then commit during the force struggle to ready them for defense) etc etc.

    • Redviper3 likes this
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CataractCowboy
Nov 09 2016 01:37 AM

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