Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Along the Gamor Run
Submitted
FFGFra
, May 21 2014 04:58 PM | Last updated Oct 16 2014 02:46 AM
- aviectus likes this
![]() |
Along the Gamor RunType: Objective Faction: Light Smugglers and Spies Gamor. Limit 1 per objective deck. Reaction: After the Force phase begins, reveal the top card of your deck. That card counts its Force icons for your side during the Force struggle this turn. If you win the Force struggle, add that card to your hand. Otherwise, discard it. Health: X Resources Generated: 1 Block Number: 109 - 1 of 6 Set: Knowledge and Defense Number: 552 Illustrator: Matt Bradbury |
7 Scruffy Looking Nerf Herders have rated this card!
|
|
Other Cards in Block 109 | |
---|---|
Block Stats:
# Units: 3 Total Cost: 8 Average Cost: 1.6 Total Force Icons: 7 Average Force Icons: 1.4 |
|
Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
10 Comments
You reveal the same card twice and only add its icons once. No point in having two of these objectives out at the same time.
Actually, given how useful it is, I can see taking two if I'm worried I'm going to lose one at some point. Guess it mostly depends on what other objectives I see initially.
Rulings
http://www.cardgamed...-plus-gamor-run/
http://www.cardgamed...arkin-vs-gamor/
And, now we're never allowed to have another copy of it out...
It's like 4 Gladiators in one deck.
edge(1) Supporting Fire Hired Hands
And Navy has much better economy than SS, so a real cost of playing cards is different. And Gladiators do not vanish when you lose Force struggle.