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Across the Jundland Wastes



Across the Jundland Wastes

Across the Jundland Wastes


Type: Objective
Faction: Dark Neutral
Tatooine.
Forced Reaction: After a Character unit is focused to strike, place 1 focus token on that unit.
"The Jundland Wastes are not to be traveled lightly."
- Obi-Wan Kenobi, A New Hope

Health: 4
Resources Generated: 1
Block Number: 89 - 1 of 6
Set: Edge of Darkness Number: 408
Illustrator:
* * * * -   9 Galactic Citizens have rated this card!
Other Cards in Block 89
Block Stats:
# Units: 4
Total Cost: 10
Average Cost: 2
Total Force Icons: 8
Average Force Icons: 1.6
Recent Decks Using This Card:


30 Comments

Anyone got any ideas how to play a deck with these funny fellas? xD

2x + 2x Jawas for a hoard of Scavangers to auto win edge with the Staff and lock down everything with tactics? Seems kinda risky.. and not very cost efficient in the long run, lol :b
The one important thing I see about them right now: they can block the Sleuth Scouts and effectively keep them from striking. You wouldn't necessarily need to return them to your hand after striking, but it's a nice way to get around the objective.
    • Laxen and JTDimino like this
Eh, wow. I just assumed that the reaction was forced, since I never thought dark side would get a 2 for 2 with a tactics icon AND a advantageous ability... I just started to like this pod.

Edit: Hmmm. Maybe a lockdown build with Heart of the Empire and The Shadow of Nar Shaddaa :D
Wait.. It is forced..

Wait.. It is forced..

Sorry, the objective is forced... the Tusken Raiders are not (they don't have to return to your hand).
    • 4wallz likes this
Yes I was talking about the tuskens too and their ability. Got a bit confusing there :P
"Anyone got any ideas how to play a deck with these funny fellas?"

Well, anyone who strikes is double-focused - once for striking and once from the objective, right? But Raiders can jump back to hand and be played again to refresh them sooner. Maybe look for more card effects that return to hand or card that have Elite on them? However, this has to be profitable fairly quickly or else the economic drain of replaying cards will eventually put you behind, as usually happens with soft control strategies.
Or vehicles!
Rules question: Since the ability is not an interrupt, you don't get to trigger it for a character striking this objective dead, right?

Rules question: Since the ability is not an interrupt, you don't get to trigger it for a character striking this objective dead, right?


Not quite, because it's a reaction to focusing to strike as opposed to a reaction to completing the strike.
From pg 20, resolving a strike has 3 steps:
1. He chooses one of his participating ready units.
2. He focuses the unit to strike (i.e. places a focus
token on the card).
3. He resolves the striking unit’s combat icons by type.

The reaction on Jundland Wastes takes places after step 2 and before step 3. Now if you had a character with an ability identical to Home One (which is also a reaction to focusing to strike), you could strike at a different objective and resolve your reaction first (as you would be the active player), in which case you could destroy the objective before it got to use its ability.
    • Laxen likes this
Makes perfect sense. Thanks.
Actually I totally disagree with the above. Reaction in the rulebook seems to state that reactions happen after the triggering conditions EFFECT resolves. The triggering condition in this case would be the focus to strike. The effect of that trigger would be the strike itself. Reactions by definition happen after that from rulebook page 25. I'd say we need an official ruling though.
double post
Wouldn't it have been worded "after a Character unit strikes" then? Now the triggering condition is the 'focusing to strike' - and it resolves after that.
Hi, Mandroid. I know we had a lot of back and forth last night about this in our game, and it was not my intention to start a large argument. It wouldn't have made a difference as your Jedi were going to wreck me anyway, but I look at OCTGN as a platform to learn and work through rules conflicts if necessary.

If you look at the wordings on the triggering conditions of Jundland and the Tuskens themselves, it illustrates the difference between "focusing to strike" (which occurs before combat icons are assigned) and "resolving a strike" (which encompasses the entire strike).

Cheers!

Wouldn't it have been worded "after a Character unit strikes" then? Now the triggering condition is the 'focusing to strike' - and it resolves after that.

Actually Laxen, as stated above Reactions don't resolve after the triggering condition, they resolve after the effect of the triggering condition, that is the whole point. So as you said, if the trigger is the focus to strike in this case... it doesn't resolve after that.. it resolves after the effect of the focus to strike... which seems like it would be the strike itself.
The triggering condition is focusing to strike. The effect is putting a focus token on the striking unit, not the entire strike.
Agree with Toggle. The effects of focusing to strike are placing a focus token on the striking unit. Focusing is not a "cost" to strike.
Just wanna make sure that its not me you are all arguing with here now - because that was what I ment too :b

Just wanna make sure that its not me you are all arguing with here now - because that was what I ment too :b

Nope, I agree with you too.
what do you think about this and "Dark memories"? Will the unit be damaged twice?

what do you think about this and "Dark memories"? Will the unit be damaged twice?

Yep. Each focus token goes on separately and not jointly (as would be the case if the unit were committed), so each token triggers Dark Memories.
I'm guessing this extra focus token can be shielded since its an enemy effect?

Or am I just completely crazy...?
I am pretty sure shields can only 'absorb' focus tokens that come from tactics. Am I wrong?

I am pretty sure shields can only 'absorb' focus tokens that come from tactics. Am I wrong?


Because its a effect and not coming from being commuted to the force it is able to be shielded. Only ones that can not be shielded is the focused to strike.

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