Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Covert Sniper
Submitted
Darksbane
, Jul 19 2013 04:26 AM | Last updated Jul 19 2013 04:26 AM
![]() |
Covert SniperType: Unit Cost: 2 Force Icons: 1 Icons: 1 ![]() Faction: Light Neutral Character. Marksman. Reaction: After you refresh, deal 1 damage to a target unit committed to the Force. The most important skill for a sniper, after accuracy, is patience. Health: 1 Block Number: 75 - 3 of 6 Set: Edge of Darkness Number: 346 Illustrator: |
4 Galactic Citizens have rated this card!
|
|
Other Cards in Block 75 | |
---|---|
Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
8 Comments
Then again, this is my opinion. And you don't have to share it.
Still, I think the pod is actually good and can only get better. Only time will tell.
has this pod gotten better yet LoL LoL.
Arguably, yes. It's only a marginal difference though.
Mainly, the Mission Commander is a little more relevant due to Scum's better capture mechanics.
The SRH can be piloted, I guess (why would you want to do this is beyond me), and the Sniper is a bit more resilient simply because the meta is not all Vader Sith now (it's still dominant though), but there are a fair amount of competitive Scum builds and Navy will hopefully become strong and popular with Imperial Entanglements.
The pod simply lacks that "wow factor" or any really cost-effective unit to be worth including. The low edge count really hurts it as well.