Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Smuggler's Run



Smuggler's Run

Smuggler's Run


Type: Event
Cost: 1
Force Icons: 1
Faction: Light Smugglers and Spies
Reaction: After an enemy objective is destroyed, take control of a target enemy enhancement that is not attached to another card.
Block Number: 74 - 5 of 6
Set: Edge of Darkness Number: 342
Illustrator: Tom Garden
* * * - -   2 Scruffy Looking Nerf Herders have rated this card!
Other Cards in Block 74
Recent Decks Using This Card:


6 Comments

For purposes of effects, are light side cards and dark side cards defined by
their red vs blue backing (ie who owns them) or by who controls them?


Defined by ownership (card backs).
Rulebook, page 26 "Only LS cards can be captured." Even if the light-side player controls the card, it is still a DS card. You would need an explicit exception to be able to capture a DS card (something worded like "capture a target dark side card.") Without that, you are unable to capture a DS card that the LS player currently controls.

--
Erik Dahlman

Associate LCG Designer
Fantasy Flight Games

For purposes of effects, are light side cards and dark side cards defined by
their red vs blue backing (ie who owns them) or by who controls them?


Defined by ownership (card backs).
Rulebook, page 26 "Only LS cards can be captured." Even if the light-side player controls the card, it is still a DS card. You would need an explicit exception to be able to capture a DS card (something worded like "capture a target dark side card.") Without that, you are unable to capture a DS card that the LS player currently controls.

--
Erik Dahlman

Associate LCG Designer
Fantasy Flight Games

 

Yes.  Light side cards have a light blue back and dark side cards have a red back.  That's what controls what side they are on.

Can anyone explain further "take control of a target enemy enhancement"  Does this mean that if I "take control" of a dark side Control Room card with 2 resources, that I as the light side can USE those resources?

 

Also, where do cards that I "control" go on the board?  Over to my side I would assume, but since this is not a "capture" card I wouldn't put it under my objectives.

Photo
TheNameWasTaken
Mar 26 2015 02:32 PM

Smuggler's Run doesn't say to move the card to any out-of-play location, so it stays in play and on your side on the board. And then you can use those resources - they're just not going to provide any resource matches for you since you, as the light side player, are definitely not playing any Navy cards.

Smuggler's Run doesn't say to move the card to any out-of-play location, so it stays in play and on your side on the board. And then you can use those resources - they're just not going to provide any resource matches for you since you, as the light side player, are definitely not playing any Navy cards.

 

But they could be used for at least one of the resources, and possibly to pay for a neutral/no affiliation card, correct?

That's right. No problem with neutrals, and they also work to pay for affiliated cards as long as you expend at least one of the corresponding resources.

 

So let's say you stole a Control Room and want to play Lando. You can use those 2 Navy resources + other resources as long as at least one is Smuggler.

    • JTDimino likes this

Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.