Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Executor
Submitted
Guest
, -- | Last updated --
![]() |
♦ ExecutorType: Unit Cost: 6 Force Icons: 3 Icons: 2 ![]() ![]() ![]() ![]() Faction: Dark Imperial Navy Vehicle. Capital Ship. Death Squadron. Elite. Reaction: After this unit enters play, deal 3 damage to a target objective. “Intensify forward firepower!†-Admiral Piett, Return of the Jedi Health: 6 Resources Generated: Block Number: 200 - 2 of 6 Set: The Forest Moon Number: 0979 Illustrator: Matt Bradbury |
0 Imperial Officers have rated this card!
Click on a star and be the first to rate this card! |
|
Other Cards in Block 200 | |
---|---|
Recent Decks Using This Card: |
Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
6 Comments
This card looks insane!
This is a far more direct way to get damage on LS objectives than the Sith variant.
Plus it is elite, costs less and has more black icons.
I'm sorry that this objective set doesn't see more play, even as a 1-of (since it has two unique units).
Yeah, I remember experimenting with it because of Jamming Protocol, but found there were much better ways of finding 3 objective or unit damage with one unit. The objective set as a whole gains something with Jamming protocol, but the rest is situational at best and bad at worst.
I'm not an expert on aggro Navy but I remember this pod seeing play a bit when it came out in Fortress decks. Fortress decks build themselves and usually have 1-2 slots open for pods of your choice. There's a variety of pods with solid capital ships that fit this criteria (Executor, Devastator, Stalker, Thunderflare). Imperial Blockade is the pod that stuck out above the rest for me though; if you can't use DSSDs then that pod has an extreme amount of concentrated offense in 5 cards. Remember, even Fortress decks need a way to close out games and getting two 2-bomb units to compliment Chimaera in the space of 1 pod is huge.