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The Tarkin Doctrine



The Tarkin Doctrine

The Tarkin Doctrine


Type: Objective
Faction: Dark Imperial Navy
Eriadu.
Imperial Navy affiliation only.
While you control 3 or more [Imperial Navy] objectives, this objective gains: “
Reaction: After an opponent declares attackers, he must either spend 2 resources or end the engagement without further resolution. (Limit once per turn.)”
Health: 5
Resources Generated: 1
Block Number: 178 - 1 of 6
Set: Imperial Entanglements Number: 0871
Illustrator: Anthony Devine
* * * * *   2 Imperial Officers have rated this card!
Other Cards in Block 178
Block Stats:
# Units: 2
Total Cost: 10
Average Cost: 2
Total Force Icons: 7
Average Force Icons: 1.4
Recent Decks Using This Card:


14 Comments

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MasterJediAdam
Aug 13 2015 08:23 PM
So to be clear, if the engagement ends without any further resolution, that means units are not focused. So at least superficially, this unit keeps the opponent to 2 strikes unless they are willing to spend resources to strike the first?

Units aren't focused, and they can then engage any other eligible objective.

Does this reaction only work for this objective, or can it be applied to other controlled objectives? (eg. LS wants to attack Imperial Engagements, DS "no you have to 2 to attack")

The reaction can be applied to other objectives.

Does the ability stack if you have two out Tarkin Doctrines out?

Does the ability stack if you have two out Tarkin Doctrines out?

 

Depends. With 2 out, you could choose to resolve both on one attack (since you can have multiple reactions to the same triggering condition), making the opponent pay 2, then pay 2 again. That wouldn't be a good play, though, because the opponent could always not pay for the first trigger and then you couldn't use the second Doctrine against a future attack. 

    • Thaliak likes this

Depends. With 2 out, you could choose to resolve both on one attack (since you can have multiple reactions to the same triggering condition), making the opponent pay 2, then pay 2 again. That wouldn't be a good play, though, because the opponent could always not pay for the first trigger and then you couldn't use the second Doctrine against a future attack. 

So the reactions initiate simultaneously and they resolve together rather than in turn?

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TheNameWasTaken
Jan 11 2016 07:18 PM

You declare one reaction, then resolve it fully, then declare the next. If the opponent doesn't pay for the first trigger, you don't need to declare the second Doctrine.

    • JTDimino likes this

You declare one reaction, then resolve it fully, then declare the next. If the opponent doesn't pay for the first trigger, you don't need to declare the second Doctrine.

 

Ok, perfect.  That's how I understood it.  That means that if I wanted, I could require someone to pay 4 resources in order to initiate a single engagement.  Would require the right circumstances, but good to know I could do it.

We had a discussion in our last game about the double doctrine dilemma. If both reactions may be triggered seperately (once per turn), the LS could effectively attack only one objective per turn. Wouldn't this seriously impede the LS victory condition? You could basically stop playing LS alltogether with double doctrine out.
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TheNameWasTaken
Feb 24 2016 09:10 PM

That's exactly how it works, so LS had better make that one engagement count.

That or just pay the cost. LS decks are generally well equipped with resources. I've had to do this in order to win a couple times now against double doctrine and while it is seriously annoying and not to be taken lightly, it is also not as big a deal as it may seem at first. It becomes easier in the later part of the game once you have an extra resource and, hopefully, some mains out.

Just noticed that FAQ 4.8 answers any question about this card, indeed. Double doctrine results in 1 LS engagement per turn. Nasty stuff. Especially with Enforced loyalty or imperial blockade in a deck this can ruin a LS player's win chances from turn one with a good flop. 

 

Any real damage for the LS either will come very slow or very late in the game and with Yularen, imperial fist or thunderflare in the mix, that damage can actually be turned against you as well! 

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CataractCowboy
Nov 09 2016 01:17 AM

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