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Leia Organa
Submitted
Darksbane
, Sep 05 2012 09:07 PM | Last updated Nov 15 2012 06:44 AM
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♦ Leia OrganaType: Unit Cost: 2 Force Icons: 3 Icons: 1 ![]() ![]() ![]() Faction: Light Rebel Alliance Character. Leader. Force Sensitive. If this unit leaves play, it is captured by your opponent at any dark side objective of his choice. Interrupt: When this unit leaves play, remove all focus tokens from all cards you control. Health: 1 Block Number: 10 - 2 of 6 Set: Core Number: 88 Illustrator: Tony Foti |
7 Rebel Sympathizers have rated this card!
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Star Wars and all associated elements are © 2011 Lucasfilm Ltd. & TM. All rights reserved. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
33 Comments
There is one, count them, one card in the DS that can cancel an Interrupt to prevent the removal of all of the focus tokens.
The card is insanely powerful, especially when it's ability can, in theory, be triggered twice (or more) in one turn if you have the right cards to play. Anything that can give you a one turn win in a game like this is just plain wrong.
Except the rebels did not go in to rescue Leia, a kid from a backwater planet, an aging Jedi Knight in hiding, a smuggler and his walking carpet buddy accidentally find and free her. And this long before most of the rebels had an idea that she was captured, let alone where she was. More importantly, most would not know that she was the one that had the plans to the Death Star. Leia was the daughter of a king of one of the many systems that had conspired to overthrow the Emperor, and even for those that knew she had the plans, rescuing her would expend far more resources than one, now system-less princess would be worth since she would no longer be in possession of those plans.
As Alpha said in the original post, it makes more sense when she is freed to use this ability, though I think it should have a cap on the number of cards you can remove tokens from, a cap on the number of tokens removed, or limit token removal from Rebel Alliance units, the last is the one that makes most sense to me. The abilitiy should be restricted to once per game, especially if left as is, and regardless, the pod should be restricted to the Rebel Alliance faction only.
You are the first to say it is broken, no one else seems to be having problems with her.
You contradict yourself. First you say you are tired of people screaming that the card is broken, then you say I am the first to say it is broken. Which is it?
The card is currently broken for these reasons
- There is only one card in the DS pods that can stop this card, and guess what, the LS has a card that can negate that card
- The cost of the card is entirely to low for the ability it has
- Most of the cards in LS pods that can be played to trigger this ability has any cost associated with it
- The pod should be restricted to Rebel Alliance only, and/or the ability restricted to affecting Rebel Alliance cards only
- The ability should be upon rescue not on capture, this is much more thematic as I mentioned above
- There is nothing in the DS pods that come anywhere near this level of ability
Any card that can give you a one turn win is overpowered, regardless of the faction to which it belongs.In competitive/tournament play you would be crazy not to have this card in your deck. In casual play, it is not a fun card to play against, or I would even contend, play with in your own deck. After all, isn't this why we play games, to have fun? I want to win every game I play, but some of my most memorable games were ones in which I lost, because regardless of the outcome I enjoyed them and had fun.
No I did not contradict myself, you misread, read again. I said I am tired of people saying A card is "broken" because it is powerful. Not tired of people saying THIS card is "broken" of which you are the first.
When a card is captured it has no text of any kind. It is blank. So she is no longer in play when captured as the card is not Leia anymore it is just a captured card. Rules page 26.
It's not a fun card to play against? Ok, if you're going to go by that to say that makes a card "broken", then Twist of Fate, Darth Vader, The Emperor, and Rebel Assault are all "broken" as well. It is a super powerful card. But it can be dealt with and it doesn't unbalance the game at all. If I loose to a Rebel deck it's because I got swarmed not beaten by Leia.
her interrupt triggers before she is captures, as she is leaving play. she still clears all focus tokens when captured. once captured, yes, she has no icons or text.
Comparing it to the first movie is a bit weird though, since they have obviously played Trench Run!
What happens if Leia leaves play while Dengar is out? Can the DS player attach Leia to him instead of an objective?
For the most part this game is balanced and each affiliation has its strength and weakness. I personally think the best decks out their are 2 affiliation decks. I guess the only thing that was over powered was false report and against all odds being played together.
I think that's right. Dengar basically has the option to override the rule saying captured cards must go to an objective, as long as the card is being captured from play and is a unit.