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Leia Organa



Leia Organa

♦ Leia Organa


Type: Unit
Cost: 2
Force Icons: 3
Icons: 1 1 1
Faction: Light Rebel Alliance
Character. Leader. Force Sensitive.
If this unit leaves play, it is captured by your opponent at any dark side objective of his choice.
Interrupt: When this unit leaves play, remove all focus tokens from all cards you control.
Health: 1
Block Number: 10 - 2 of 6
Set: Core Number: 88
Illustrator: Tony Foti
* * * * -   7 Rebel Sympathizers have rated this card!
Other Cards in Block 10
Recent Decks Using This Card:


33 Comments

I find her Interrupt to be a bit peculiar, as it rewards you for getting Leia captured. It'd make more sense if her ability triggered when she was rescued, because, you know, you've just gotten back one of the most important figures in the rebellion. That'd be a reason to ready everyone and everything; getting her captured would demoralize the troops.
I think they worded it like this because per their rules captured cards lose all text, type, numbers and other information. I suppose they could have golden ruled themselves out of that though.
Yeah, I figured something like that was the reason. Are there any cards in the Core Set that even require the Golden Rule? They always include it in their rules, but it's more an insurance policy for later card design; I'd be surprised if they included cards in the base set that go against the very rules laid out in it.
I think the reasoning for everyone readying is that they are now motivated to go in and rescue the princess. That is how I interpret her ability at least.
I'm with Toztamish on this. Every rebel wants to immediately save Leia. Solution for the Empire? Kill everyone else before Leia.
I look at it as removing the focus tokens = giving Artoo the plans before she gets captured. It's her last-ditch effort to help before being taken.
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whoisdialogue
Jan 07 2013 04:23 AM
I think this card, and perhaps Ackbar, sum up best for me why I love this game. Great rules representation of the character's thematic place in the movie. Great character, great objective.
This card is currently completely broken. Having played against a deck built around this card, I lost a game in turn 3. Granted this required some luck in the cards drawn, but really, in one turn to be able to capture all three objectives has me questioning this game in the long run. Going into the light side turn three, he had two damage on one objective, the DSD was at 5, I had attacked and captured one of his objectives, and had 3 cards in my hand and one unit not exhausted. He put Leia and a Y-Wing in play (there were a couple of other units he had in play as well), captured an objective on his turn and damaged another, then played one of the cards that lets you sacrifice a card (there are four different cards in the LS pool that can remove a friendly card from play by sacrifice or returning to hand, but Leia's card text overrides that and then the interrupt also happens), so of course he sacrificed Leia, reset his other cards, put Leia in the damaged objective, attacked, this time I didn't have any defenders and was toast, both objectives captured, game over.
There is one, count them, one card in the DS that can cancel an Interrupt to prevent the removal of all of the focus tokens.

The card is insanely powerful, especially when it's ability can, in theory, be triggered twice (or more) in one turn if you have the right cards to play. Anything that can give you a one turn win in a game like this is just plain wrong.

I think the reasoning for everyone readying is that they are now motivated to go in and rescue the princess. That is how I interpret her ability at least.


Except the rebels did not go in to rescue Leia, a kid from a backwater planet, an aging Jedi Knight in hiding, a smuggler and his walking carpet buddy accidentally find and free her. And this long before most of the rebels had an idea that she was captured, let alone where she was. More importantly, most would not know that she was the one that had the plans to the Death Star. Leia was the daughter of a king of one of the many systems that had conspired to overthrow the Emperor, and even for those that knew she had the plans, rescuing her would expend far more resources than one, now system-less princess would be worth since she would no longer be in possession of those plans.

As Alpha said in the original post, it makes more sense when she is freed to use this ability, though I think it should have a cap on the number of cards you can remove tokens from, a cap on the number of tokens removed, or limit token removal from Rebel Alliance units, the last is the one that makes most sense to me. The abilitiy should be restricted to once per game, especially if left as is, and regardless, the pod should be restricted to the Rebel Alliance faction only.
This card is not broken. I am so tired of people screaming a card is broken simply because it has a powerful effect.

You are the first to say it is broken, no one else seems to be having problems with her.
    • 4wallz likes this

This card is not broken. I am so tired of people screaming a card is broken simply because it has a powerful effect. You are the first to say it is broken, no one else seems to be having problems with her.


You contradict yourself. First you say you are tired of people screaming that the card is broken, then you say I am the first to say it is broken. Which is it?

The card is currently broken for these reasons
  • There is only one card in the DS pods that can stop this card, and guess what, the LS has a card that can negate that card
  • The cost of the card is entirely to low for the ability it has
  • Most of the cards in LS pods that can be played to trigger this ability has any cost associated with it
  • The pod should be restricted to Rebel Alliance only, and/or the ability restricted to affecting Rebel Alliance cards only
  • The ability should be upon rescue not on capture, this is much more thematic as I mentioned above
  • There is nothing in the DS pods that come anywhere near this level of ability
Any card that can give you a one turn win is overpowered, regardless of the faction to which it belongs.

In competitive/tournament play you would be crazy not to have this card in your deck. In casual play, it is not a fun card to play against, or I would even contend, play with in your own deck. After all, isn't this why we play games, to have fun? I want to win every game I play, but some of my most memorable games were ones in which I lost, because regardless of the outcome I enjoyed them and had fun.

You contradict yourself. First you say you are tired of people screaming that the card is broken, then you say I am the first to say it is broken. Which is it?


No I did not contradict myself, you misread, read again. I said I am tired of people saying A card is "broken" because it is powerful. Not tired of people saying THIS card is "broken" of which you are the first.
    • 4wallz likes this
Can you deploy this character when she is captured????

Can you deploy this character when she is captured????

I mean if you have her in your hand when she leaves play, can you play her again next turn????

I mean if you have her in your hand when she leaves play, can you play her again next turn????


When a card is captured it has no text of any kind. It is blank. So she is no longer in play when captured as the card is not Leia anymore it is just a captured card. Rules page 26.

When a card is captured it has no text of any kind. It is blank. So she is no longer in play when captured as the card is not Leia anymore it is just a captured card. Rules page 26.

Tnx

You contradict yourself. First you say you are tired of people screaming that the card is broken, then you say I am the first to say it is broken. Which is it?

The card is currently broken for these reasons

  • There is only one card in the DS pods that can stop this card, and guess what, the LS has a card that can negate that card
  • The cost of the card is entirely to low for the ability it has
  • Most of the cards in LS pods that can be played to trigger this ability has any cost associated with it
  • The pod should be restricted to Rebel Alliance only, and/or the ability restricted to affecting Rebel Alliance cards only
  • The ability should be upon rescue not on capture, this is much more thematic as I mentioned above
  • There is nothing in the DS pods that come anywhere near this level of ability
Any card that can give you a one turn win is overpowered, regardless of the faction to which it belongs.

In competitive/tournament play you would be crazy not to have this card in your deck. In casual play, it is not a fun card to play against, or I would even contend, play with in your own deck. After all, isn't this why we play games, to have fun? I want to win every game I play, but some of my most memorable games were ones in which I lost, because regardless of the outcome I enjoyed them and had fun.


It's not a fun card to play against? Ok, if you're going to go by that to say that makes a card "broken", then Twist of Fate, Darth Vader, The Emperor, and Rebel Assault are all "broken" as well. It is a super powerful card. But it can be dealt with and it doesn't unbalance the game at all. If I loose to a Rebel deck it's because I got swarmed not beaten by Leia.
Yeah, there are actually plenty of ways to deal with Leia. The easiest are just to use tactics to lock her down or to kill her at a time when it doesn't matter (Force Choke in the LS refresh phase). I prefer the Refresh phase kill version as tactics doesn't prevent the LS from sacrificing her. Bottom line though, she's a good combo enabler, but like all combos in just about any game is balanced by the difficulty of pulling the combo together without getting disrupted.
    • Laxen and 4wallz like this
i have to disagrees with koralas about the one-turn win being wrong. it really fits in with the SW universe. think about it. wouldn't the rebels actually pulling off the destruction of the death star in episode iv be the epitome of a one turn win? it's true that this card can have the rebels winning with the dial at 4, but its just as likely to help them win with the dial at 11. you still need the right cards to pull it off. no matter what deck strategy you play with this game, it always comes down to one thing. card draw. i've won/lost many games due to what cards are drawn in the refresh phase. yoda with a trust your feeling and a saber can give you a one turn win as well. this game is full of awesome like that.

I think they worded it like this because per their rules captured cards lose all text, type, numbers and other information. I suppose they could have golden ruled themselves out of that though.



her interrupt triggers before she is captures, as she is leaving play. she still clears all focus tokens when captured. once captured, yes, she has no icons or text.
Destroying 3 objectoves in one turn is far from broken. Actually, it would be quite impossible to design a way around it. As long as you can't win in turn 1 (unless your opponent starts with real shaky objectives), I'm fine. Though this might be possible nowadays too - it's at least not common, or even close to it :b

Comparing it to the first movie is a bit weird though, since they have obviously played Trench Run!
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flipperoverlord
Aug 18 2013 04:19 AM
leia is a good card, but she is miserable against the sith (force choke/vader). Against the scum and the imperials, she is more powerful, but she relies on the quality of the other units the rebels have. If the dark side player has good defenders with high unit damage, those attackers wont be around when leia's ability triggers.
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TheNameWasTaken
Apr 01 2015 09:35 AM

What happens if Leia leaves play while Dengar is out? Can the DS player attach Leia to him instead of an objective?

 For the most part this game is balanced and each affiliation has its strength and weakness. I personally think the best decks out their are 2 affiliation decks. I guess the only thing that was over powered was false report and against all odds being played together.

    • KennedyHawk likes this

What happens if Leia leaves play while Dengar is out? Can the DS player attach Leia to him instead of an objective?

I think that's right. Dengar basically has the option to override the rule saying captured cards must go to an objective, as long as the card is being captured from play and is a unit.


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